Template:ItemX/Rules of Acquisition/3

From Star Trek Timelines Wiki
Jump to navigation Jump to search
Item also available as a rare mission reward
  • x1 Uncommon Rules of Acquisition ★★[e]
  • x4 Common Gold-Pressed Latinum[e]
  • Current version of Rules of Acquisition (NOTE: If below is a disambiguation page, replace all ItemX/add with {{ItemX/which|Rules of Acquisition}}.):

    Contents

    Crafting Table


    Rarity Basic Common
    (Common)
    Uncommon
    (UncommonUncommon)
    Rare
    (RareRareRare)
    Super Rare
    (Super RareSuper RareSuper RareSuper Rare)
    Legendary
    (LegendaryLegendaryLegendaryLegendaryLegendary)
    Icon
    Spacer.png
    RulesofAcquisition.png
    FlipBasic.png
    Spacer.png
    RulesofAcquisition.png
    FlipCommon.png
    Spacer.png
    RulesofAcquisition.png
    FlipUncommon.png
    Spacer.png
    RulesofAcquisition.png
    FlipRare.png
    Spacer.png
    RulesofAcquisition.png
    FlipSuperRare.png
    Spacer.png
    RulesofAcquisition.png
    FlipLegendary.png
    Location
    Found At:
    Standard Reward: Rare Reward (1-Time) :

    Faction Center (Drop/Store) :

    Standard Reward:

    Rare Reward (1-Time) :

    Faction Center (Drop/Store) :

    Rare Reward (1-Time) :

    Crafted Item

    Crafted Item

    Crafted Item

    Crafted
    From:
    [edit recipe]
    • Nothing
    [edit recipe]
    • Nothing
    [edit recipe]
    • Nothing
    [edit recipe] [edit recipe] [edit recipe]
    Item
    Cost:
    • Drop Only
    Faction Store:
    • 100k Credits or
    • 100 Merit or
    • 50 Dilithium
    Faction Store:
    • 250k Credits or
    • 250 Merit or
    • 100 Dilithium
    Crafted:
    • 4000 Credits
    Crafted:
    • 10k Credits
    Crafted:
    • 25k Credits
    Crafts
    Into:
    Item
    Bonus:
    Away Team Away Team Bonus:
    • +2 +(0–0) Command
    • +2 +(0–0) Diplomacy

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +3 +(0–0) Command
    • 0 +(1–3) Diplomacy

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +7 +(0–0) Command
    • 0 +(1–5) Diplomacy

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +15 +(0–0) Command
    • 0 +(5–15) Diplomacy

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +30 +(0–0) Command
    • 0 +(15–25) Diplomacy

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +65 +(0–0) Command
    • 0 +(25–45) Diplomacy

    Space Battle No Passive Ship Stat Bonus.

    Item
    Used By:



    DropTests


    Basic


    Item Units Cost/Unit Runs/Unit Runs From
    Basic Rules of Acquisition 639>>

    Basic Rules of Acquisition

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 5 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 4 runs.

    Also, a run dropping only this item is expected
    per 32 runs or so.

    1.1Statistical Strength: Very reliable

    Range of average cost per
    Basic Rules of Acquisition
    within 2 standard deviations
    (~95.5% confidence):

    1 — 1.14
    >>
    1.1 679 First ConflictCadet Challenge UF-M3 The United Federation First Conflict Normal
    Basic Rules of Acquisition 16>>

    Basic Rules of Acquisition

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 5 runs in 10 percent of cases
    • 9 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 8 runs.

    Also, a run dropping only this item is expected
    per 220 runs or so.

    48.0Statistical Strength: Somewhat unreliable

    Range of average cost per
    Basic Rules of Acquisition
    within 2 standard deviations
    (~95.5% confidence):

    32.9 — 88.7
    >>
    2 32 Ostensible ProofAway Team E8-M9 24 Chrons, 936 Skill Points Ostensible Proof Epic
    Basic Rules of Acquisition 243>>

    Basic Rules of Acquisition

    Average (mean) runs per drop: 7

    Based on test averages, to get one more drop,
    you may need to do another:

    • 5 runs in 50 percent of cases (median)
    • 15 runs in 10 percent of cases
    • 29 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 28 runs.

    Also, a run dropping only this item is expected
    per 7,100 runs or so.

    38.5Statistical Strength: Very reliable

    Range of average cost per
    Basic Rules of Acquisition
    within 2 standard deviations
    (~95.5% confidence):

    34.2 — 43.96
    >>
    6.4 1558 HighwaymenSpace Battle DE-M3 6 Chrons Highwaymen Elite
    Basic Rules of Acquisition 25>>

    Basic Rules of Acquisition

    Average (mean) runs per drop: 3

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 6 runs in 10 percent of cases
    • 12 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 11 runs.

    Also, a run dropping only this item is expected
    per 450 runs or so.

    61.4Statistical Strength: Fairly reliable

    Range of average cost per
    Basic Rules of Acquisition
    within 2 standard deviations
    (~95.5% confidence):

    44.72 — 98.15
    >>
    2.6 64 Retroactive VengeanceSpace Battle E7-M8 24 Chrons Retroactive Vengeance Epic


    Uncommon


    Item Units Cost/Unit Runs/Unit Runs From
    Uncommon Rules of Acquisition ★★ 52>>

    Uncommon Rules of Acquisition ★★

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 6 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 5 runs.

    Also, a run dropping only this item is expected
    per 69 runs or so.

    1.4Statistical Strength: Fairly reliable

    Range of average cost per
    Uncommon Rules of Acquisition ★★
    within 2 standard deviations
    (~95.5% confidence):

    1.1 — 1.8
    >>
    1.4 71 Flesh and BloodCadet Challenge UF-M4 The United Federation Flesh and Blood Epic


    Similar Looking Items