Template:ItemX/Science Experiment/3

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Item also available as a rare mission reward
  • x1 Uncommon Science Experiment ★★[e]
  • x1 Common Tricorder (TOS)[e]
  • x2 Common Database (Panel)[e]
  • Current version of Science Experiment (NOTE: If below is a disambiguation page, replace all ItemX/add with {{ItemX/which|Science Experiment}}.):

    Contents

    Crafting Table


    Rarity Basic Common
    (Common)
    Uncommon
    (UncommonUncommon)
    Rare
    (RareRareRare)
    Super Rare
    (Super RareSuper RareSuper RareSuper Rare)
    Legendary
    (LegendaryLegendaryLegendaryLegendaryLegendary)
    Icon
    Spacer.png
    ScienceExperiment.png
    FlipBasic.png
    Spacer.png
    ScienceExperiment.png
    FlipCommon.png
    Spacer.png
    ScienceExperiment.png
    FlipUncommon.png
    Spacer.png
    ScienceExperiment.png
    FlipRare.png
    Spacer.png
    ScienceExperiment.png
    FlipSuperRare.png
    Spacer.png
    ScienceExperiment.png
    FlipLegendary.png
    Location
    Found At:
    Standard Reward: Standard Reward:

    Rare Reward (1-Time) :

    Rare Reward (1-Time) :

    Faction Center (Drop/Store) :

    Rare Reward (1-Time) :

    Crafted Item

    Crafted Item

    Crafted Item

    Crafted
    From:
    [edit recipe]
    • Nothing
    [edit recipe]
    • Nothing
    [edit recipe]
    • Nothing
    [edit recipe] [edit recipe] [edit recipe]
    Item
    Cost:
    • Drop Only
    • Drop Only
    Faction Store:
    • 250k Credits or
    • 250 Merit or
    • 100 Dilithium
    Crafted:
    • 4000 Credits
    Crafted:
    • 10k Credits
    Crafted:
    • 25k Credits
    Crafts
    Into:
    Item
    Bonus:
    Away Team Away Team Bonus:
    • 0 +(0–4) Science

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • 0 +(1–9) Science

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • 0 +(3–17) Science

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • 0 +(10–40) Science

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • 0 +(25–75) Science

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • 0 +(40–160) Science

    Space Battle No Passive Ship Stat Bonus.

    Item
    Used By:



    DropTests


    Basic


    Item Units Cost/Unit Runs/Unit Runs From
    Basic Science Experiment 90>>

    Basic Science Experiment

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 5 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 4 runs.

    Also, a run dropping only this item is expected
    per 38 runs or so.

    1.1Statistical Strength: Very reliable

    Range of average cost per
    Basic Science Experiment
    within 2 standard deviations
    (~95.5% confidence):

    0.95 — 1.36
    >>
    1.1 101 Flesh and BloodCadet Challenge UF-M4 The United Federation Flesh and Blood Elite
    Basic Science Experiment 2113>>

    Basic Science Experiment

    Average (mean) runs per drop: 1

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 2 runs in 10 percent of cases
    • 4 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 3 runs.

    Also, a run dropping only this item is expected
    per 26 runs or so.

    1Statistical Strength: Very reliable

    Range of average cost per
    Basic Science Experiment
    within 2 standard deviations
    (~95.5% confidence):

    0.95 — 1.02
    >>
    1 2087 Talk Less, Smile MoreCadet Challenge EA-M3 Ex Astris, Scientia Talk Less, Smile More Epic
    Basic Science Experiment 113>>

    Basic Science Experiment

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 6 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 5 runs.

    Also, a run dropping only this item is expected
    per 75 runs or so.

    1.4Statistical Strength: Very reliable

    Range of average cost per
    Basic Science Experiment
    within 2 standard deviations
    (~95.5% confidence):

    1.21 — 1.68
    >>
    1.4 159 Back In TimeCadet Challenge EA-M4 Ex Astris, Scientia Back In Time Elite
    Basic Science Experiment 199>>

    Basic Science Experiment

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 4 runs in 10 percent of cases
    • 8 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 7 runs.

    Also, a run dropping only this item is expected
    per 150 runs or so.

    1.8Statistical Strength: Very reliable

    Range of average cost per
    Basic Science Experiment
    within 2 standard deviations
    (~95.5% confidence):

    1.56 — 2.02
    >>
    1.8 350 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Normal
    Basic Science Experiment 656>>

    Basic Science Experiment

    Average (mean) runs per drop: 11

    Based on test averages, to get one more drop,
    you may need to do another:

    • 8 runs in 50 percent of cases (median)
    • 24 runs in 10 percent of cases
    • 47 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 46 runs.

    Also, a run dropping only this item is expected
    per 30,000 runs or so.

    41.5Statistical Strength: Very reliable

    Range of average cost per
    Basic Science Experiment
    within 2 standard deviations
    (~95.5% confidence):

    38.52 — 44.93
    >>
    10.4 6803 Not A Drop to DrinkSpace Battle E2-M6 4 Chrons Not A Drop to Drink Normal
    Basic Science Experiment 522>>

    Basic Science Experiment

    Average (mean) runs per drop: 5

    Based on test averages, to get one more drop,
    you may need to do another:

    • 4 runs in 50 percent of cases (median)
    • 11 runs in 10 percent of cases
    • 22 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 21 runs.

    Also, a run dropping only this item is expected
    per 3,200 runs or so.

    58.8Statistical Strength: Very reliable

    Range of average cost per
    Basic Science Experiment
    within 2 standard deviations
    (~95.5% confidence):

    54.2 — 64.21
    >>
    4.9 2557 Operation IsolateAway Team CT-M8 12 Chrons, 255 Skill Points Operation Isolate Normal
    Basic Science Experiment 241>>

    Basic Science Experiment

    Average (mean) runs per drop: 5

    Based on test averages, to get one more drop,
    you may need to do another:

    • 3 runs in 50 percent of cases (median)
    • 9 runs in 10 percent of cases
    • 18 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 17 runs.

    Also, a run dropping only this item is expected
    per 1,800 runs or so.

    48.4Statistical Strength: Very reliable

    Range of average cost per
    Basic Science Experiment
    within 2 standard deviations
    (~95.5% confidence):

    43.04 — 55.16
    >>
    4 971 RockslideSpace Battle E3-M5 12 Chrons Rockslide Elite
    Basic Science Experiment 33>>

    Basic Science Experiment

    Average (mean) runs per drop: 12

    Based on test averages, to get one more drop,
    you may need to do another:

    • 8 runs in 50 percent of cases (median)
    • 26 runs in 10 percent of cases
    • 52 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 51 runs.

    Also, a run dropping only this item is expected
    per 39,000 runs or so.

    67.6Statistical Strength: Fairly reliable

    Range of average cost per
    Basic Science Experiment
    within 2 standard deviations
    (~95.5% confidence):

    50.36 — 102.97
    >>
    11.3 372 A Ticking BombSpace Battle KE-M4 6 Chrons A Ticking Bomb Normal


    Common


    Item Units Cost/Unit Runs/Unit Runs From
    Common Science Experiment 46>>

    Common Science Experiment

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 6 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 5 runs.

    Also, a run dropping only this item is expected
    per 80 runs or so.

    1.4Statistical Strength: Fairly reliable

    Range of average cost per
    Common Science Experiment
    within 2 standard deviations
    (~95.5% confidence):

    1.14 — 1.94
    >>
    1.4 66 The Coming StormCadet Challenge CF-M4 A Certain Formality The Coming Storm Elite
    Common Science Experiment 503>>

    Common Science Experiment

    Average (mean) runs per drop: 3

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 6 runs in 10 percent of cases
    • 12 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 11 runs.

    Also, a run dropping only this item is expected
    per 14,000 runs or so.

    10.8Statistical Strength: Very reliable

    Range of average cost per
    Common Science Experiment
    within 2 standard deviations
    (~95.5% confidence):

    9.99 — 11.85
    >>
    2.7 1363 A Tale of Forgotten LoreAway Team DE-M2 4 Chrons, 67 Skill Points A Tale of Forgotten Lore Elite
    Common Science Experiment 21>>

    Common Science Experiment

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 6 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 5 runs.

    Also, a run dropping only this item is expected
    per 87 runs or so.

    35.4Statistical Strength: Somewhat unreliable

    Range of average cost per
    Common Science Experiment
    within 2 standard deviations
    (~95.5% confidence):

    25.56 — 57.71
    >>
    1.5 31 Material AssistanceAway Team E7-M3 24 Chrons, 1409 Skill Points Material Assistance Epic
    Common Science Experiment 71>>

    Common Science Experiment

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 5 runs in 10 percent of cases
    • 9 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 8 runs.

    Also, a run dropping only this item is expected
    per 220 runs or so.

    48.0Statistical Strength: Fairly reliable

    Range of average cost per
    Common Science Experiment
    within 2 standard deviations
    (~95.5% confidence):

    39.44 — 61.3
    >>
    2 142 Shielding the PreySpace Battle E8-M4 24 Chrons Shielding the Prey Epic
    Common Science Experiment 77>>

    Common Science Experiment

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 5 runs in 10 percent of cases
    • 9 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 8 runs.

    Also, a run dropping only this item is expected
    per 210 runs or so.

    39.7Statistical Strength: Fairly reliable

    Range of average cost per
    Common Science Experiment
    within 2 standard deviations
    (~95.5% confidence):

    32.89 — 50.19
    >>
    2 153 Xahean InvasionSpace Battle I-M1 20 Chrons Xahean Invasion Elite


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