The Army of Anaydis

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The Army of Anaydis [E2-M3]
SB-Maquis Raider.png
Chroniton 4 / 8 / 16
Episode
2 - Never Forgive, Never Forget
Mission
3rd
Type
Space Battle
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Mission Rewards

The Army of Anaydis is the third mission in Episode 2, Never Forgive, Never Forget. It takes place on Valo II in the Valo system.

Mission Walkthrough

The Army of Anaydis
Against: Maquis Takeover Torres in Maquis Raider (1 star)
Chroniton cost: 4 / 8 / 16
Normal Elite Epic
Shields 10000 12000 21000
Shield Regeneration 400 800 900
Hull 30000 35000 42000
Evasion 2 2 3
Evasion Power 1700 1800 2200
Attack 1 1 2
Attack Power 1400 1400 2000
Attack Speed 1.02 1.04 1.03
Accuracy 1 1 2
Accuracy Power 1400 1500 2000
Crit Rating 1000 1200 1100
Crit Bonus 8000 9000 8000
We have disabled a ship manned by a mind-controlled B'Elanna Torres and others,
which was preventing us from reaching Teero's hideout.
We must stop him before his influence spreads...

Mission Rewards

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: The Army of Anaydis Normal
By: SleepingDragon, Varietas, benignreality & Crunch (+1 more)
Date(s): June 2016 – July 2018
Runs: 600   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Writing PADD (TNG) 50>>

Common Writing PADD (TNG)

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 55 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 54 runs.

Also, a run dropping only this item is expected
per 47,000 runs or so.

48.0Statistical Strength: Fairly reliable

Range of average cost per
Common Writing PADD (TNG)
within 2 standard deviations
(~95.5% confidence):

37.53 — 66.57
>>
12
Common Self-sealing Stem Bolt 41>>

Common Self-sealing Stem Bolt

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 34 runs in 10 percent of cases
  • 67 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 66 runs.

Also, a run dropping only this item is expected
per 85,000 runs or so.

58.5Statistical Strength: Fairly reliable

Range of average cost per
Common Self-sealing Stem Bolt
within 2 standard deviations
(~95.5% confidence):

44.72 — 84.7
>>
14.6
Basic Desktop Monitor (ENT) 560>>

Basic Desktop Monitor (ENT)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 33 runs or so.

4.3Statistical Strength: Very reliable

Range of average cost per
Basic Desktop Monitor (ENT)
within 2 standard deviations
(~95.5% confidence):

4 — 4.61
>>
1.1
Basic Cortical Monitor 558>>

Basic Cortical Monitor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 34 runs or so.

4.3Statistical Strength: Very reliable

Range of average cost per
Basic Cortical Monitor
within 2 standard deviations
(~95.5% confidence):

4.02 — 4.63
>>
1.1
Basic Desktop Monitor (TOS) 591>>

Basic Desktop Monitor (TOS)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

4.1Statistical Strength: Very reliable

Range of average cost per
Basic Desktop Monitor (TOS)
within 2 standard deviations
(~95.5% confidence):

3.8 — 4.35
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: The Army of Anaydis Elite
By: Tygra Dax, Captain deMarco, Crunch & bntracy (+ more)
Date(s): June 2016 – Oct 2018
Runs: 267   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Writing PADD (TNG) 113>>

Common Writing PADD (TNG)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 360 runs or so.

18.9Statistical Strength: Very reliable

Range of average cost per
Common Writing PADD (TNG)
within 2 standard deviations
(~95.5% confidence):

16.09 — 22.9
>>
2.4
Common Toolbox 28>>

Common Toolbox

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 22 runs in 10 percent of cases
  • 44 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 43 runs.

Also, a run dropping only this item is expected
per 23,000 runs or so.

76.3Statistical Strength: Fairly reliable

Range of average cost per
Common Toolbox
within 2 standard deviations
(~95.5% confidence):

55.62 — 121.38
>>
9.5
Common Power Cell 220>>

Common Power Cell

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 48 runs or so.

9.7Statistical Strength: Very reliable

Range of average cost per
Common Power Cell
within 2 standard deviations
(~95.5% confidence):

8.71 — 10.97
>>
1.2
Basic Interlink 440>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6 runs or so.

4.9Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

4.56 — 5.19
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Consistently finished with over 160 s left.

Mission tested: The Army of Anaydis Epic
By: Middlehead & WaldoMag
Date(s): March 2017 – March 2018
Runs: 84   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Astrometric Chart ★★ 25>>

Uncommon Astrometric Chart ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 1,000 runs or so.

53.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Astrometric Chart ★★
within 2 standard deviations
(~95.5% confidence):

38.95 — 86.77
>>
3.4
Super Rare Interlink ★★★★ 3>>

Super Rare Interlink ★★★★

Average (mean) runs per drop: 28

Based on test averages, to get one more drop,
you may need to do another:

  • 20 runs in 50 percent of cases (median)
  • 65 runs in 10 percent of cases
  • 129 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 128 runs.

Also, a run dropping only this item is expected
per 590,000 runs or so.

448.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Interlink ★★★★
within 2 standard deviations
(~95.5% confidence):

208.36 — Infinity
>>
28
Rare Incense ★★★ 8>>

Rare Incense ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 48 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 47 runs.

Also, a run dropping only this item is expected
per 31,000 runs or so.

168.0Statistical Strength: Very unreliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

98.99 — 554.78
>>
10.5
Uncommon Sensor ★★ 59>>

Uncommon Sensor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 78 runs or so.

22.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

18.55 — 29.52
>>
1.4
Common Spices 157>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.1 runs or so.

8.6Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

7.8 — 9.49
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 54.6, 394.7, 296.0, 20.4, and 8.7.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
 ?
12
573
23
902
32
Crew XP 27 51 90
Training XP
at Warp 1+10
60
?
 ?
?
 ?
?
Credits Credits
Credits at Warp 1
300
210
600
?
1200
?

Notes

  • No notes.