The Galactic Series/Faction Missions

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The Galactic Series: Ferengi Traditionalists

IconFerengiTraditionalists.png
Mission Name 1st
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Mission Text Success Failed
A League of Her Own Diplomacy Command
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Diplomacy
Diplomacy
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Command
Diplomacy Quark suggests splitting male and female competitors into separate leagues. After all, two leagues means double the ticket sales. But Ishka is disappointed in her son's suggestion and demands one united league. Help the two reach a compromise. You remind Quark that the Federation is about being united, not divided, but he still isn't convinced. You then suggest that using other tactics such a VIP seating could be an alternate way to increase potential profits without sacrificing the unity. You are unable to convince Quark to keep the players in one united league. On top of that, Ishka even begins to see the value in doubled ticket sales over any sort of moral outrage she might have felt.
Batting Cages Science Science
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Medicine
Security
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Engineering
Engineering At Quark's behest, Rom designs a holoprogram that functions as a batting cage, which Quark then charges for. However, one of the Klingons testing the holoprogram angrily informs Rom that it is malfunctioning. Help Rom fix the program. While inside the holoprogram, you dodge an unrelenting ball machine in order to find and fix the glitches. You inform the Klingon with the swollen face that rogue balls will no longer be an issue, but he's already forced a refund out of Quark. You and your crew enter the holoprogram, only to be assaulted by an unrelenting rain of baseballs, which hurt more than you ever could have imagined, forcing you to abandon the program.
Learning From the Best Diplomacy
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Command
Medicine
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Diplomacy
Diplomacy
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Engineering
Sisko recommends Ted Williams, who has arrived in the twenty-fourth century via temporal anomaly, to promote baseball throughout the galaxy. However, speaking to aliens might be a shock. Prepare Williams for the experience. You use a holoprogram to help ease Williams into life in the future, then take him to meet his awaiting audience. His talks and demonstrations help to promote baseball throughout the galaxy, though after some encounters, he's ready to go home. You set up a holoprogram to bring Williams up to speed, but it proves overwhelming for him. It doesn't help that when you two step back out, two Ferengi walk by having a heated argument. He insists he just wants to return to his time.
Manufactured Triumph Science Science
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Command
Science Diplomacy Sisko proposes a rematch between the Niners and the Logicians. Quark thinks a lot of people would pay to see a rematch between the two Starfleet rivals. Solok, however, asserts that he does not trust Sisko after the last time. Persuade him otherwise. You assure Solok that this is a proper game and not just a friendly match like last time, so it will be played through to its conclusion. You also assure him no Ferengi will be allowed to charge into the Logicians' dugout. You fail to convince Solok that the outcome this time will be any more genuine than last time. He retorts that he isn't interested in playing some frivolous "friendly match."
Merchandising Potential Security
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Command
Engineering
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Diplomacy
Diplomacy
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Security
As the teams plan their rosters, Quark begins replicating merchandise for each team. However, several factions get wind of Quark's attempt to make more money off of them and threaten to back out. Strike a compromise between the factions and Quark. You get several of the factions to agree to a thirty/seventy split with Quark, though Quark's agreement is reluctant and on condition that the FCA never find out. You cannot manage to strike a compromise between the two and when Quark refuses to stop pre-sales of his merchandise, a few Klingons take to his shop and destroy the merchandise.
Most Consecutive Hits Command Diplomacy Diplomacy
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Command
Diplomacy Quark has set up a special paid holosuite program based on data left by Sisko for players to train with Buck Bokai of the London Kings. However, players are demanding a refund, saying Buck has gone on strike. Negotiate with the player. You learn that Buck is upset that he wasn't asked to play in the Galactic Series. Despite Quark's insistence that a hologram playing is ridiculous, you manage to work out a solution using holoprojectors so he can join in the fun. Quark's constant insistence that the holoprogram just needs a good reprogramming angers Buck. He destroys the holoprogram and reveals that he was not a holoprogram, but an alien taking on this form.
Peanuts and Crackerjacks Diplomacy
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Engineering
Diplomacy Engineering Science
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Medicine
Science Quark sees potential gain in concessions as well as in ticket sales. He wants to make the menu resemble classic baseball treats while including offerings for the intergalactic spectators. Help Quark create a menu that appeals to everyone. You persuade Quark to train his cooks to prepare hot dogs, peanuts, popcorn, and other twentieth century treats, rather than relying on replicators. With feedback from various races, you come up with proper additions to appeal to just about any fan. DIALOGUE FAIL
Short Stop Diplomacy Command Diplomacy
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Command
Science
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Medicine
Security Nog expresses concern to Jake Sisko that his short stature might hinder him during the actual games, especially up against taller species. Help Nog figure out how he can best be an asset to his team, in spite of–or because of–his short stature. You and Jake come up with a workout regimen for Nog to help him run faster. As for when he's up to bat? You offer him the advice of late nineteeth/early twentieth century player Wee Willie Keeler: "Hit 'em where they ain't." DIALOGUE FAIL
Team Selection Medicine Diplomacy
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Command
Medicine
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Command
Diplomacy The Klingon Empire has reluctantly agreed to participate, but on the condition that Changelings not be allowed to participate. The Klingons assert that it is unfair to pit them against beings that can change their form mid-game. Mediate the dispute. You assert that excluding Changelings from the Series would undermine its entire purpose (at least according to the Federation). As a compromise, you set a rule for all teams that mid-game shapeshifting would constitute an immediate disqualification. The Changelings are insulted at the Klingons' insinuation that they would not play fairly. They not only refuse to participate, but the forms they take in order to mock the Klingons cause a fight to break out on the field.
The Ferengi's New Clothes Diplomacy Command Diplomacy
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Command
Diplomacy While discussing uniforms, Mordoc says that female players should observe the Ferengi standard for female dress, meaning nothing at all. Quark counters that having all participants wear uniforms means he can profit from the sales. Settle this debate. You manage to convince Mordoc that clothing all athletes in uniforms is the way to go, citing that Quark is right about the potential profits. You decide not to add in the fact that most female humanoids would probably not play otherwise. Mordoc's words cause Quark to waver in his convictions. You warn both that most females from humanoid races would not play without a uniform, but they ignore you. Your only hope is that you aren't around when they bring this up with Tasha Yar.
There's No Killing in Baseball Diplomacy
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Security
Security
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Command
Diplomacy
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Command
Quark learns that there is some confusion about how baseball works. Such as the Hirogen mistakenly believing that a home run entitles them to a piece of the pitcher's body as a trophy. Visit these confused factions and clear things up for them. You and your crew visit several of the factions that seem to be confused and help clear up the rules for them. Hopefully the Hirogen understood the difference between their version of a trophy and yours. The tour you took to explain baseball and its rules seems to have only confused several factions more. Perhaps it's better to leave something like this to Sisko, lest someone get killed at one of these matches.
Up To Bat Engineering Science
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Command
Engineering
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Diplomacy
Diplomacy The Pike City Pioneers are enthusiastic about the prospect of the Galactic Series, but as a team that plays with wooden bats, there is some concern about the fairness of playing against teams with polyduranide bats. Strike a compromise with them. You and Quark convince the Pike City Pioneers to play with polyduranide bats, reminding them that they are already at an advantage over most other teams because of their experience and years playing. The Pike City Pioneers remain frustrated. As one of the founding teams of the league on Cestus III, they feel they should have been consulted when deciding the parameters of this Series. They refuse to play.