The Raptors' Fury

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The Raptors' Fury
[E7-M4]
AT-Shuttlecraft Under Attack.png
Chroniton 16 | 20 | 24
Episode
7 - When Falcons Clash
Mission
4th
Type
Away Team
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Mission Rewards

The Raptors' Fury is the fourth mission in Episode 7, When Falcons Clash. It takes place at Yadalla Prime in the Yadalla system.

Mission Walkthrough

  The Raptors' Fury's Information The Raptors' Fury's Structure
Introduction: Stop one of Shinzon's warbirds on a suicide dive into the Romulan capital city.
The Raptors' Fury structure.png
Chroniton Cost: 16 | 20 | 24 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Intercept Suicide Warbird
Match Velocities With Diving Warbird
A. AT-Shuttlecraft Under Attack.png
Command Command
181 | 425 | 800
Trait bonus for tired crew:
(+35 | +82 | +155)
(+44 | +103 | +194)
Common Isomodulator
Uncommon TR-580 Medical Tricorder ★★
Rare Writing PADD ★★★
[Character]⁠ plotted a course that brought the ship close enough to the plummeting warbird to take effective action.
Choice Failure Message
2.
Damage Suicide Warbird
Attempt to Tilt Warbird Trajectory
A. AT-Scotty In Jefferies Tube.png
Science Science
181 | 425 | 800
Trait bonus for tired crew:
(+35 | +82 | +155)
(+44 | +103 | +194)
No Rewards at this Node
[Character]⁠ used pulses from the main deflector dish to alter the trajectory of the suicide warbird.
Choice Failure Message
Disable Warbird With Ship's Phasers
B. AT-Deflector Dish-First Contact.png
Security Security
181 | 425 | 800
Marksman
or
Saboteur
Trait bonus for tired crew:
(+35 | +82 | +155)
(+44 | +103 | +194)
Common Physiostimulator
Uncommon Science Experiment ★★
Rare Self-sealing Stem Bolt ★★★
Choice Success Message
Choice Failure Message
3.
Prepare to Board Warbird
Slow Warbird With Tractor Beam
A. AT-Federation Brig with Prisoner.png
Science Science
181 | 425 | 800
Choose
2.A
Trait bonus for tired crew:
(+35 | +82 | +155)
(+44 | +103 | +194)
Common Translation Algorithm
Uncommon Star Empire Icon ★★
Rare Subprocessor ★★★
[Character]⁠ was able to slow the warbird somewhat in Romulus' upper atmosphere with the tractor beam.
Choice Failure Message
Attempt Dangerous Beam-Over
B. AT-Transporter Room.png
Engineering Engineering
181 | 425 | 800
Choose
2.B
Trait bonus for tired crew:
(+35 | +82 | +155)
(+44 | +103 | +194)
No Rewards at this Node
Choice Success Message
Choice Failure Message
4.
Set Warbird to Detonate
Fake Engineering Accident
A. AT-Bolian Repairs Console.png
Engineering Engineering
181 | 425 | 800
Choose
2.A -> 3.A

Jury Rigger
or
Resourceful

Trait bonus for tired crew:
(+35 | +82 | +155)
(+44 | +103 | +194)
Uncommon Tactical Alert ★★
Uncommon Subprocessor ★★
Rare Starfleet Uniform Pattern ★★★
Choice Success Message
Choice Failure Message
Attempt to Sabotage Reactor
B. AT-Sabotage Warp Core.png
Security Security
181 | 425 | 800
Trait bonus for tired crew:
(+35 | +82 | +155)
(+44 | +103 | +194)
Common Medical Experiment
Uncommon Writing PADD ★★
Rare Polyalloy ★★★
[Character]⁠ set the Romulan ship's singularity reactor to implode before it reached the inhabited surface of Romulus.
[Character]⁠ failed to set the Romulan ship's reactor to implode before it hit the surface. The damage was horrific.
Our ship has destroyed Shinzon's suicide warbird, and become the toast of the Romulans, whose lives we have just saved.
Our ship managed to deflect Shinzon's suicide warbird only as far as the outskirts of the Romulan city, which took grave collateral damage from blast effects and fallout. We'll have to do better than that.


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: The Raptors' Fury Normal
By: CMO Zoidberg, SleepingDragon, Titan & Dharkus
Date(s): April 2017 – May 2017 – June 2017
Runs: 31   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Astrometric Chart ★★ 7>>

Uncommon Astrometric Chart ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,300 runs or so.

70.9Statistical Strength: Very unreliable

Range of average cost per
Uncommon Astrometric Chart ★★
within 2 standard deviations
(~95.5% confidence):

40.94 — 263.28
>>
4.4
Super Rare Emitter Crystal ★★★★ 5>>

Super Rare Emitter Crystal ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,400 runs or so.

99.2Statistical Strength: Nearly useless

Range of average cost per
Super Rare Emitter Crystal ★★★★
within 2 standard deviations
(~95.5% confidence):

52.91 — 792.12
>>
6.2
Rare Subprocessor ★★★ 4>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 35 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 34 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

124.0Statistical Strength: Nearly useless

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

62.51 — 7542.82
>>
7.8
Uncommon Alcohol ★★ 23>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 66 runs or so.

21.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

15.81 — 33.9
>>
1.3
Common Sensor 54>>

Common Sensor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.1 runs or so.

9.2Statistical Strength: Very reliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

7.8 — 11.16
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: Uncommon Astrometric Chart ★★ 21.3, Super Rare Emitter Crystal ★★★★ 64.0, Rare Subprocessor ★★★ unknown, Uncommon Alcohol ★★ 64.0, Common Sensor 9.1 (Note: small sample size).

Mission tested: The Raptors' Fury Elite
By: Middlehead
Date(s): March 2018 – March 2018
Runs: 30   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Synthesized Polymer ★★★★ 3>>Unable to display streak info due to insufficient sample size. 200.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

93.39 — Infinity
>>
10
Rare Isolinear Chips ★★★ 3>>Unable to display streak info due to insufficient sample size. 200.0Statistical Strength: Nearly useless

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

93.39 — Infinity
>>
10
Uncommon Optronic Circuit ★★ 27>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 37 runs or so.

22.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

16.79 — 32.87
>>
1.1
Common Clothing Pattern 25>>

Common Clothing Pattern

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 47 runs or so.

24.0Statistical Strength: Fairly reliable

Range of average cost per
Common Clothing Pattern
within 2 standard deviations
(~95.5% confidence):

17.89 — 36.47
>>
1.2
Basic Casing 32>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

18.8Statistical Strength: Fairly reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

14.59 — 26.24
>>
0.9
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.

Mission tested: The Raptors' Fury Epic
By: Trojanneil, Siguard, 84wb & Darxide (+ more)
Date(s): Apr 2017 – Apr 2018
Runs: 248   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Starfleet Test Cylinder 106>>

Basic Starfleet Test Cylinder

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 350 runs or so.

56.2Statistical Strength: Very reliable

Range of average cost per
Basic Starfleet Test Cylinder
within 2 standard deviations
(~95.5% confidence):

47.59 — 68.48
>>
2.3
Super Rare Furs ★★★★ 66>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

90.2Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

73.01 — 117.91
>>
3.8
Rare Clothing Pattern ★★★ 298>>

Rare Clothing Pattern ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

20Statistical Strength: Very reliable

Range of average cost per
Rare Clothing Pattern ★★★
within 2 standard deviations
(~95.5% confidence):

18.33 — 21.94
>>
0.8
Uncommon Alcohol ★★ 274>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

21.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

19.82 — 24.03
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
 ?
33
994
34
 ?
34
Crew XP 96 108  ?
Training
XP
Warp 1
Warp 10
 ?
?
 ?
?
 ?
?
Credits
Credits
regular
Warp 1
1200
?
1500
?
1800
?