The Time Transporter

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The Time Transporter
[E6-M4]
AT-Dinner with the Enemy-The Undiscovered Country.jpg
Chroniton 14 | 20 | 24
Episode
6 - Something Rotten
Mission
4th
Type
Away Team
< Prev
Mission Rewards
I'm certain Captain Janeway would advocate destroying this device. But you are in command here, Captain–just don't expect me to lie about what happens.
~ The Doctor

The Time Transporter is the fourth mission in Episode 6, Something Rotten. It takes place at Memory Alpha in the Memory Alpha System.

Mission Walkthrough

  The Time Transporter's Information The Time Transporter's Structure
Introduction: Your away team has discovered an illegal multiphasic temporal transporter developed by Federation scientists.
Will you destroy it?
The Time Transporter structure.png
Chroniton Cost: 14 | 20 | 24 Chroniton
Suggested
Traits
:
Notes: Path 2.A → 3.B Requires: Quantum Mechanics OR Prodigy for 2.A
3.B will then need Pilot
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Secure Specialist Aid
Convince to Share Research
A. AT-Dinner with the Enemy-The Undiscovered Country.png
Diplomacy Diplomacy
170 | 394 | 754
Trait bonus for tired crew:
(+?? | +77 | +148)
(+?? | +97 | +186)
Uncommon Authorization Code ★★
Rare Clothing Pattern ★★★
Uncommon Soong's Research ★★
[Character]⁠ not only tracked down one of the Time Transporter's creators, but convinced him to share his notes.
Choice Failure Message
2.
Modify Deflector Array
Redirect Output to Recover Device
A. AT-Astrometrics View-Generations.png
Science Science
170 | 394 | 754
Quantum Mechanics
or
Prodigy
Trait bonus for tired crew:
(+?? | +77 | +148)
(+?? | +97 | +186)
No Rewards at this Node
After many holodeck simulations, [Character]⁠ has devised a way to stabilize the Time Transporter.
Choice Failure Message
Redirect Output to Destroy Device
B. AT-Scotty In Jefferies Tube.png
Engineering Engineering
170 | 394 | 754
Trait bonus for tired crew:
(+?? | +77 | +148)
(+?? | +97 | +186)
No Rewards at this Node
[Character]⁠ has reset the ship's deflector array to bounce the chroniton field back at the Time Transporter.
Choice Failure Message
3.
Prevent Ship Destruction
Counterbalance Array
A. AT-Deflector Dish-First Contact.png
Engineering Engineering
170 | 394 | 754
Trait bonus for tired crew:
(+?? | +77 | +148)
(+?? | +97 | +186)
Uncommon Agonizer ★★
Rare Identification Code ★★★
Uncommon Ketracel-white ★★
The Time Transporter is unstable and threatens the ship! [Character]⁠ helps them avoid destruction by flinging them into the past.
Choice Failure Message
Take Evasive Maneuvers
B. AT-Shuttlecraft Under Attack.png
Command Command
170 | 394 | 754
Pilot
or
Veteran
Trait bonus for tired crew:
(+33 | +77 | +148)
(+42 | +97 | +186)
Uncommon Database ★★
Uncommon Neurocortical Monitor ★★
Uncommon Latinum Tooth Sharpener ★★
The Time Transporter is unstable and threatens the ship! [Character]⁠ manages to fly into a past timestream instead.
Choice Failure Message
4.
Return Ship to Present
Overload Time Transporter
A. AT-Corridor Explosion.png
Engineering Engineering
170 | 394 | 754
Trait bonus for tired crew:
(+33 | +77 | +148)
(+42 | +97 | +186)
Galaxy Class Ship Schematic (x10)
U.S.S. Enterprise NCC-1701-D Ship Schematic (x10)
U.S.S. Enterprise NCC-1701 Ship Schematic (x10)
[Character]⁠ uses the Time Transporter to return the ship to the present. It is destroyed in the process.
Choice Failure Message
We have dealt with the Federation's secret multiphasic temporal transporter, at great risk to the crew.
But has it had any effect on the temporal crisis at large?
Mission Failed Message


Mission Rewards

Rare Rewards

Rare Rewards
Normal

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: The Time Transporter Normal
By: SleepingDragon, Joker41NAM, ChewableCPP & WaldoMag
Date(s): March 2017 – August 2017
Runs: 85   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Field Rations ★★ 23>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

51.7Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

36.99 — 86.03
>>
3.7
Super Rare Sensor ★★★★ 8>>

Super Rare Sensor ★★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 25 runs in 10 percent of cases
  • 49 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 48 runs.

Also, a run dropping only this item is expected
per 32,000 runs or so.

148.8Statistical Strength: Very unreliable

Range of average cost per
Super Rare Sensor ★★★★
within 2 standard deviations
(~95.5% confidence):

87.64 — 491.4
>>
10.6
Rare Furs ★★★ 5>>

Rare Furs ★★★

Average (mean) runs per drop: 17

Based on test averages, to get one more drop,
you may need to do another:

  • 12 runs in 50 percent of cases (median)
  • 39 runs in 10 percent of cases
  • 78 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 77 runs.

Also, a run dropping only this item is expected
per 130,000 runs or so.

238.0Statistical Strength: Nearly useless

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

126.1 — 2112.86
>>
17
Uncommon Alcohol ★★ 60>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 77 runs or so.

19.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

16.17 — 25.63
>>
1.4
Common Alcohol 159>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.1 runs or so.

7.5Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

6.82 — 8.29
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 51.6, 413.0, 275.3, 17.6, and 7.6.

Mission tested: The Time Transporter Elite
By: Middlehead, Tygra Dax, Trojanneil & bloodwine (+ more)
Date(s): March 2017 – May 2018
Runs: 112   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Furs ★★★★ 14>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 37 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 36 runs.

Also, a run dropping only this item is expected
per 14,000 runs or so.

160.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

104.98 — 336.17
>>
8
Rare Optronic Circuit ★★★ 65>>

Rare Optronic Circuit ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

34.5Statistical Strength: Fairly reliable

Range of average cost per
Rare Optronic Circuit ★★★
within 2 standard deviations
(~95.5% confidence):

28.18 — 44.36
>>
1.7
Uncommon Casing ★★ 144>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

15.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

13.81 — 17.8
>>
0.8
Uncommon Optronic Circuit ★★ 113>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 26 runs or so.

19.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

17.19 — 23.42
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 220.0, 55.0, 31.4, and 10.5.

Mission tested: The Time Transporter Epic
By: Tygra Dax, Nomadish, Trojanneil & Terfin (+1 more)
Date(s): June 2017 – June 2018
Runs: 72   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Quantum Oscillator 33>>

Basic Quantum Oscillator

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 280 runs or so.

52.4Statistical Strength: Fairly reliable

Range of average cost per
Basic Quantum Oscillator
within 2 standard deviations
(~95.5% confidence):

39.63 — 77.14
>>
2.2
Super Rare Spices ★★★★ 22>>

Super Rare Spices ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 950 runs or so.

78.6Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Spices ★★★★
within 2 standard deviations
(~95.5% confidence):

55.9 — 132.02
>>
3.3
Rare Furs ★★★ 80>>

Rare Furs ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

21.6Statistical Strength: Very reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

18.34 — 26.27
>>
0.9
Uncommon Optronic Circuit ★★ 81>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

21.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

18.14 — 25.89
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
882
32
994
34
1034
34
Crew XP 88 108 120
Training XP
at Warp 1+10
 ?
?
 ?
?
 ?
?
Credits Credits
Credits at Warp 1
1052
?
1500
?
1800
?

Storyline

Postscript

  • The Doctor: "Well, whatever you intended, Captain Janeway will be pleased–the multiphasic temporal transporter has been destroyed. But I detected some very strange biologic readings just before its demise."
  • choice A
    • Captain: "Strange in what way, Doctor?"
    • The Doctor: "Something–or someone–with an incalculable mass and off-the-charts biorhythms appeared briefly, and then vanished. We believe it was brought forth through the transporter prior to its self-destruction."
  • choice B
    • Captain: "That thing was a death trap, no wonder we're in this mess!"
    • The Doctor: MISSING
  • choice C
    • Captain: "I assume since you're still here, that didn't fix everything."
    • The Doctor: MISSING
  • The Doctor: "It may have been flung right back into the past, it may have been vaporized–I'm afraid it's impossible to tell now. In any case, our investigation into this matter is complete. Captain Janeway is waiting to speak with you at a secure location."
  • choice A
    • Captain: "Thank you, Doctor. I'll head there immediately."
  • choice B
    • Captain: "I'll recommend you receive a commendation."
  • choice C
    • Captain: "Make sure all traces of you are out of my computer."
  • Captain Kathryn Janeway: "I can't say I'm sorry I haven't been flung back to the Delta Quadrant. But it's troubling to me that we risked our careers, our crew, and our lives going down this rabbit hole, and we're still no closer to the truth."
  • choice A
    • Captain: "We may not be anywhere near the bottom yet."
    • Captain Kathryn Janeway: MISSING
  • choice B
    • Captain: "We know the Federation has broken laws."
    • Captain Kathryn Janeway: "Have they? Get the lawyers involved, and we'd have to prove intent, negligence, who knew what and when."
  • choice C
    • Captain: "I was the only one who took any risks here."
    • Captain Kathryn Janeway: MISSING
  • Captain Kathryn Janeway: "I admit, I'm at a crossroads. We can't have anyone conducting these kinds of experiments, especially now, but I doubt much of the galaxy will believe us when we say the experiments have stopped. What's best for the Federation here? What's best for the galaxy?"
  • choice A
    • Captain: "We send our findings to Federation news outlets."
    • Captain Kathryn Janeway: MISSING
  • choice B
    • Captain: "We inform our superiors, let them handle it."
    • Captain Kathryn Janeway: "Technically, I am your superior. And I've decided this information has to be released."
  • choice C
    • Captain: "We keep this to ourselves. Things are bad enough."
    • Captain Kathryn Janeway: MISSING
  • Captain Kathryn Janeway: "If I learn of any more questionable Federation science projects, I'll contact you. Until then, I suppose we're at the mercy of Q. A sobering thought..."