The Vanguard's Challenge

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The Vanguard's Challenge
[E8-M7]
SB-Jem'Hadar Fighter.png
Chroniton 16 | 20 | 24
Episode
8 - The Killing Syndrome
Mission
7th
Type
Space Battle
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Mission Rewards

The Vanguard's Challenge is the seventh mission in Episode 8, The Killing Syndrome. It takes place at Gralik in the Xindus system.

Mission Walkthrough

The Vanguard's Challenge
Against: Remata'Klan in Jem'Hadar Fighter UncommonUncommon
Chroniton cost: 16 | 20 | 24
Normal Elite Epic
Shields 35000 42000 50000
Shield Regeneration 1200 900 1000
Hull 77500 92000 100000
Evasion 3 3 4
Evasion Power 2300 2400 2800
Attack 3 4 4
Attack Power 2600 2800 2600
Attack Speed 0.9 0.9 1.0
Accuracy 3 3 3
Accuracy Power 2400 2400 2600
Crit Rating 700 700 800
Crit Bonus 10000 10000 10000
Mission success text

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: The Vanguard's Challenge Normal
By: middlehead, Elynduil, Captain S & Siguard (+1 more)
Date(s): Dec 2017 – Oct 2018
Runs: 110   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Starfleet Uniform Pattern ★★★★ 6>>

Super Rare Starfleet Uniform Pattern ★★★★

Average (mean) runs per drop: 19

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 42 runs in 10 percent of cases
  • 84 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 83 runs.

Also, a run dropping only this item is expected
per 170,000 runs or so.

293.3Statistical Strength: Very unreliable

Range of average cost per
Super Rare Starfleet Uniform Pattern ★★★★
within 2 standard deviations
(~95.5% confidence):

162.04 — 1546.04
>>
18.3
Rare Alcohol ★★★ 9>>

Rare Alcohol ★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 56 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 55 runs.

Also, a run dropping only this item is expected
per 49,000 runs or so.

195.6Statistical Strength: Very unreliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

117.91 — 572.66
>>
12.2
Uncommon Emitter Crystal ★★ 93>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

18.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

16.09 — 22.97
>>
1.2
Common Casing 118>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

14.9Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

12.99 — 17.5
>>
0.9
Basic Power Cell 104>>

Basic Power Cell

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

16.9Statistical Strength: Very reliable

Range of average cost per
Basic Power Cell
within 2 standard deviations
(~95.5% confidence):

14.56 — 20.21
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: The Vanguard's Challenge Elite
By: Elynduil & WaldoMag
Date(s): June 2018 – June 2018
Runs: 60   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Furs ★★★★ 8>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

150.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

88.59 — 488.83
>>
7.5
Rare Incense ★★★ 31>>

Rare Incense ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 200 runs or so.

38.7Statistical Strength: Fairly reliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

29.15 — 57.58
>>
1.9
Uncommon Interlink ★★ 76>>

Uncommon Interlink ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

15.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

13.44 — 19.14
>>
0.8
Uncommon Expansion Module ★★ 65>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

18.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

15.4 — 23.04
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: The Vanguard's Challenge Epic
By: Crunch, Siguard, ChewableCPP & WaldoMag
Date(s): December 2017 – April 2018
Runs: 37   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Astrometric Chart ★★ 11>>

Uncommon Astrometric Chart ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 1,000 runs or so.

80.7Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Astrometric Chart ★★
within 2 standard deviations
(~95.5% confidence):

51.26 — 189.93
>>
3.4
Super Rare Synthesized Polymer ★★★★ 12>>

Super Rare Synthesized Polymer ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 790 runs or so.

74.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

47.81 — 163.62
>>
3.1
Rare Furs ★★★ 49>>

Rare Furs ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

18.1Statistical Strength: Fairly reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

14.92 — 23.07
>>
0.8
Uncommon Isolinear Chips ★★ 39>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

22.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

18.08 — 30.73
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
923
??
994
??
1034
??
Crew XP 93 105 114
Training
XP
Warp 1
Warp 10
 ??
??
 ??
??
 ??
??
Credits
Credits
regular
Warp 1
1200
??
1500
??
1800
??