The Vedek's Trail

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The Vedek's Trail [E2-M2]
AT-Spock Mindmelds Picard.png
Chroniton 4 | 8 | 14
Episode
2 - Never Forgive, Never Forget
Mission
2nd
Type
Away Team
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Mission Rewards

The Vedek's Trail is the second mission in Episode 2, Never Forgive, Never Forget. It takes place on Valo II in the Valo system.

Mission Walkthrough

  The Vedek's Trail's Information The Vedek's Trail's Structure
Introduction: Teero Anaydis is the prime suspect behind an otherwise inexplicable Bajoran mutiny, but the trail has gone cold.
Pick it up and find him!
The Vedek's Trail structure.png
Chroniton Cost: 4 | 8 | 14 Chroniton
Suggested
Traits
:
Notes: You will receive only 2 rewards when choosing the path 2.B → 3.A
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Determine Credible Leads
Interview Teero's Contacts
A. AT-Spock Mindmelds Picard.png
Diplomacy Diplomacy
44 | 95 | 215
Trait bonus for tired crew:
(+8 | +18 | +42)
(+11 | +23 | +53)
No other traits provide a bonus.
Uncommon Authorization Code ★★
Common Expansion Module
Basic Polyalloy
[Character]⁠ easily convinced Teero's associates that he must be found. The away team has learned of a retreat Teero had.
[Character]⁠ encountered resistance from Teero's associates. The away team learns of a retreat Teero had - but critical time is lost.
2.
Find Physical Evidence at Retreat
Develop Tricorder Scan
A. AT-Gold Metamorphosis.png
Science Science
44 | 95 | 215
Trait bonus for tired crew:
(+8 | +18 | +42)
(+11 | +23 | +53)
No other traits provide a bonus.
Uncommon Hyperspanner (DS9) ★★
Uncommon Palm Beacon ★★
Common Isolinear Chips
[Character]⁠ reconfigured the away team's tricorders in short order and identified a unique signature. But the scan activated a trap!
After several failed attempts, [Character]⁠ reconfigured the tricorders and found a unique signature. But the scan activated a trap!
Reprogram Replicator Code
B. AT-Bolian Repairs Console.png
Engineering Engineering
44 | 95 | 215
Trait bonus for tired crew:
(+8 | +18 | +42)
(+11 | +23 | +53)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ easily modified a replicator to reconstruct some of Teero's belongings. However, this activated a trap!
[Character]⁠ struggled to modify a replicator to find evidence. Eventually the away team succeeded, but a trap was activated!
3.
Disable Teero's Booby Trap
Hotwire Phaser to Detonate Trap
A. AT-Corridor Battle-First Contact.png
Security Security
44 | 95 | 215
Trait bonus for tired crew:
(+8 | +18 | +42)
(+11 | +23 | +53)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ was able to hotwire a phaser to pre-detonate Teero's trap. The away team can safely continue their investigation.
[Character]⁠ failed to pre-detonate Teero's trap, forcing the away team to retreat for a time. After the trap detonates, they return.
Create Force Field
B. AT-Federation Brig with Prisoner.png
Engineering Engineering
44 | 95 | 215
Choose 2.B Trait bonus for tired crew:
(+8 | +18 | +42)
(+11 | +23 | +53)
No other traits provide a bonus.
Uncommon Hidden Occipital Implant ★★
Uncommon Borg Nanoprobes ★★
Uncommon Clothing Pattern ★★
[Character]⁠ created a force field to protect the away team from the trap's detonation. They continue their investigation.
[Character]⁠ failed to create a stable force field to protect the away team. They retreat and return after the trap detonates.
4.
Discover Teero's Current Location
Deduce Location from Map
A. AT-Astrometrics View-Generations.png
Science Science
44 | 95 | 215
Step 3.A
Successful
Trait bonus for tired crew:
(+8 | +18 | +42)
(+11 | +23 | +53)
No other traits provide a bonus.
Uncommon Starfleet Command Uniform (TOS) ★★
Uncommon Starfleet Engineering Uniform (TNG) ★★
Basic Expansion Module
Using evidence from the investigation, [Character]⁠ has identified the location where Teero is likely hiding.
[Character]⁠ failed to come up with any possible planetary candidates for Teero's hideout. More investigation is needed.
Blackmail Former Aide to Talk
B. AT-Courtroom Procedings.png
Diplomacy Diplomacy
44 | 95 | 215
Trait bonus for tired crew:
(+8 | +18 | +42)
(+11 | +23 | +53)
No other traits provide a bonus.
Uncommon Writing PADD (TNG) ★★
Uncommon Vulcan Meditation Lamp ★★
Uncommon Subprocessor ★★
[Character]⁠ used evidence from the retreat to blackmail Teero's former aide into revealing his current hideout.
[Character]⁠ was unable to blackmail Teero's former aide into revealing his current hideout. More investigation is needed.
Through an extensive investigation, we were able to learn where Teero Anaydis is likely hiding. We are en route to his location now, and hope he'll come peacefully.
Despite an extensive investigation, we were unable to come up with any credible leads on Teero Anaydis's lcoation. We must regroup and refocus to find him.


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: The Vedek's Trail Normal
By: CodeHydro, Crunch, Cpt Nichols & SleepingDragon (+ more)
Date(s): May 2016 – Nov 2018
Runs: 1638   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Backpack 130>>

Common Backpack

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 58 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 57 runs.

Also, a run dropping only this item is expected
per 54,000 runs or so.

50.4Statistical Strength: Very reliable

Range of average cost per
Common Backpack
within 2 standard deviations
(~95.5% confidence):

42.96 — 60.95
>>
12.6
Common Desealing Rod 144>>

Common Desealing Rod

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 26 runs in 10 percent of cases
  • 52 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 51 runs.

Also, a run dropping only this item is expected
per 40,000 runs or so.

45.5Statistical Strength: Very reliable

Range of average cost per
Common Desealing Rod
within 2 standard deviations
(~95.5% confidence):

39.08 — 54.44
>>
11.4
Basic Stun Grenade 1618>>

Basic Stun Grenade

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

4.1Statistical Strength: Very reliable

Range of average cost per
Basic Stun Grenade
within 2 standard deviations
(~95.5% confidence):

3.89 — 4.22
>>
1
Basic Parametric Scanner 1517>>

Basic Parametric Scanner

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 34 runs or so.

4.3Statistical Strength: Very reliable

Range of average cost per
Basic Parametric Scanner
within 2 standard deviations
(~95.5% confidence):

4.14 — 4.51
>>
1.1
Basic Wrench 1505>>

Basic Wrench

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 35 runs or so.

4.4Statistical Strength: Very reliable

Range of average cost per
Basic Wrench
within 2 standard deviations
(~95.5% confidence):

4.17 — 4.55
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: The Vedek's Trail Elite
By: middlehead, Siguard, Crunch & inorlive (+ more)
Date(s): June 2017 – Oct 2018
Runs: 231   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Astrometric Chart 36>>

Common Astrometric Chart

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 7,100 runs or so.

51.3Statistical Strength: Fairly reliable

Range of average cost per
Common Astrometric Chart
within 2 standard deviations
(~95.5% confidence):

38.75 — 76.03
>>
6.4
Common Coffee 35>>

Common Coffee

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,800 runs or so.

52.8Statistical Strength: Fairly reliable

Range of average cost per
Common Coffee
within 2 standard deviations
(~95.5% confidence):

39.71 — 78.77
>>
6.6
Common Alcohol 205>>

Common Alcohol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 39 runs or so.

9Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

8.07 — 10.21
>>
1.1
Basic Starfleet Uniform Pattern 417>>

Basic Starfleet Uniform Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.6 runs or so.

4.4Statistical Strength: Very reliable

Range of average cost per
Basic Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

4.17 — 4.72
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: The Vedek's Trail Epic
By: Middlehead, Joker41NAM, Crunch & Terfin
Date(s): May 2018–July 2018
Runs: 114   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Astrometric Chart ★★ 37>>

Uncommon Astrometric Chart ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 790 runs or so.

43.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Astrometric Chart ★★
within 2 standard deviations
(~95.5% confidence):

32.9 — 62.6
>>
3.1
Super Rare Power Cell ★★★★ 8>>

Super Rare Power Cell ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 33 runs in 10 percent of cases
  • 65 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 64 runs.

Also, a run dropping only this item is expected
per 78,000 runs or so.

199.5Statistical Strength: Very unreliable

Range of average cost per
Super Rare Power Cell ★★★★
within 2 standard deviations
(~95.5% confidence):

117.37 — 664.58
>>
14.3
Rare Subprocessor ★★★ 7>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 17

Based on test averages, to get one more drop,
you may need to do another:

  • 12 runs in 50 percent of cases (median)
  • 38 runs in 10 percent of cases
  • 75 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 74 runs.

Also, a run dropping only this item is expected
per 120,000 runs or so.

228.0Statistical Strength: Very unreliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

130.34 — 909.27
>>
16.3
Uncommon Emitter Crystal ★★ 77>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 88 runs or so.

20.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

17.26 — 25.94
>>
1.5
Common Casing 213>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.1 runs or so.

7.5Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

6.91 — 8.18
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 47.6, 280.0, 186.7, 19.3, and 7.6.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
230
10
573
23
882
32
Crew XP 24 52 88
Training
XP
Warp 1
Warp 10
50
?
 ?
?
 ?
?
Credits
Credits
regular
Warp 1
300
210
600
?
1052
?