They Came from the Holodeck 3/Faction Missions

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They Came from the Holodeck 3: Federation

IconFederation.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
Aid Intoxicated Aliens Engineering
OR
Command
Command Engineering
OR
Science
Medicine
OR
Science
Command
AND
Medicine
The barflies of Sullivan's Pub from the Fair Haven program have introduced a home-made brew to a Federation world, which has unfortunately proven toxic. A Starfleet medical crew is needed immediately to diagnose and treat the afflicted civilians. Your away team quickly detoxified all the affected civilians, destroyed the concoction, and educated the Fair Haven barflies on the dangers their drinks could pose to other species. Your away team not only failed to cure the intoxicated civilians, but foolishly sampled the Fair Haven barflies' brew, and became ill themselves.
Arachnia's Pheromones Security
AND
Command
Science
AND
Security
Science Command
AND
Medicine
Queen Arachnia has released her irresistable pheromones into Starfleet Headquarters, causing chaos as several Admirals, Captains, and other high-ranking officers abandon their posts to moon over her. A Starfleet medical team must guard themselves against Arachnia, cure the officers, and restore order. Your away team synthesized and administered a drug to overcome the effects of Arachnia's pheromones, freeing the Starfleet brass from her power. Arachnia herself has fled—who will fall under her spell next? Your away team was not only [un]able to bring the Starfleet brass out from Arachnia's spell, but several fell under her sway for a time!
Causing Trouble Engineering Command
AND
Diplomacy
Diplomacy Diplomacy Mrs. Templeton, the disapproving housekeeper of Lord Burleigh, is leading a holographic rebellion on a Starfleet ship, fed up with all the "trouble" the crew has been. An away team must shut down this strong-willed hologram so the weary crew can continue their mission. Your away team managed to convince Mrs. Templeton that the crew is just doing as they were ordered by their "lord." Mrs. Templeton and her holographic fellows return to their housekeeping. Your away team not only failed to convince Mrs. Templeton to stand down, but received a thorough tongue-lashing from the disapproving housekeeper.
Chaotica Loves Sirella Command
AND
Diplomacy
Engineering
OR
Command
Science Command
OR
Security
Security Doctor Chaotica has taken a liking to Sirella, the wife of Klingon leader Martok, and vows to capture her and make her his bride. Needless to say, Martok will not allow this. He demands a Starfleet crew stop this disgusting hologram of their own design. Your away team was able to capture this Doctor Chaotica, ensuring Sirella's safety. But Martok will not rest until every hologram running amok has been stopped.... DIALOGUE FAIL
Dethrone Beowulf King Medicine
OR
Command
Engineering Science
AND
Security
Security Command
AND
Security
King Hrothgar of the Beowulf program has declared himself ruler of a Federation colony—and surprisingly, the colonists support him! Though the previous governor may not be worth restoring, the Federation cannot have a fictional human hologram running a colony. A Starfleet crew must undo this. Your away team managed to find a new flesh-and-blood governor for the colony, and set King Hrothgar up in a holographic kingdom of his own. Your away team nearly lost their heads when King Hrothgar discovered their efforts to dethrone him. Another strategy must be considered.
Dismantle Dom-Jot Ring Command
AND
Medicine
Command
AND
Diplomacy
Security
AND
Command
After starting a lucrative dom-jot hustling ring, Gaunt Gary of the Chez Sandrine holoprogram has earned the ire of the Nausicaans. They have vowed to avenge themselves on every Academy student who is part of Gary's ring. Starfleet officers are needed to put an end to this conflict. Your away team not only managed to shut down the dom-jot hustling ring and protect the Academy students caught up in it, but legitimately win a few games against Nausicaans, proving that dom-jot talent is everywhere. Your away team's attempts to shut down the dom-jot ring only worsened the situation. The Nausicaans now feel Starfleet has much bigger plans to embarrass them, and are making their beliefs known to their leaders.
Evil Twins Security Security
AND
Command
Diplomacy Diplomacy
AND
Command
The Federation has learned that Section 31 hopes to place Demonica and Malicia, Mistresses of Evil—who bear a strong resemblance to the Delaney sisters, Starfleet officers—into Starfleet as Section 31 agents. This plan must be stopped at all costs. Your away team exposed Demonica and Malicia and rescued the real Delaney sisters just as Section 31 was about to make the switch. Both Starfleet and the Federation breathe a sigh of relief. Your away team was not only unable to locate another set of Delaney twins in Starfleet, but also unable to prove the existing officers are who they say they are. The Federation can only hope they are the genuine article.
Foreign Raiders Engineering Science
AND
Security
Command
AND
Security
Command
AND
Security
A legion of Danish raiders from the Beowulf holoprogram are wreaking havoc on Federation worlds, and local militias have been unable to contain them. Starfleet officers are desperately needed to overcome this holographic menace. Your away team drove off the Beowulf raiders. Each Federation world thanks you with genuine praise and valuable items. Your away team was forced to retreat after facing an onslaught of enraged Beowulf raiders. Starfleet is looking increasingly inept.
No Prophets Here Engineering Diplomacy Diplomacy
AND
Command
Command
AND
Security
The photonic beings known as Grendel from the Beowulf program have "devoured" several Bajorans, storing them as energy in their photonic lattice. Starfleet officers want to destroy them to free the Bajorans, but are facing resistance from some who believe Grendel to be a Prophet. A Starfleet crew must resolve the situation to everyone's liking. Your away team conducted a mock religious ceremony before dispatching the photonic beings, satisfying the fervent and freeing the trapped Bajorans. Your away team was overwhelmed by angry Bajorans after attempting to dispatch the "Prophet." You will have to come up with a more diplomatic strategy for dealing with the photonic beings.
One Million Credits Command Command
AND
Security
Security Diplomacy
AND
Command
Lonzak, minion of Doctor Chaotica, has kidnapped the governor of a Federation world in an effort to extort money from the Federation! As money is no longer the center of the Federation's economy, an away team must rescue the governor instead. Your away team freed the kidnapped Federation governor and took Lonzak into custody. The Federation rewards you, not with credits but with valuable supplies. Your away team was unable to get close enough to Lonzak to free the Grand Nagus {sic}. You will have to consider a different strategy.
A Personal Matter Security
AND
Diplomacy
Security
AND
Command
Diplomacy Command
AND
Security
Voyager's EMH believes that Doctor Chaotica has kidnapped his holographic family! It's a Starfleet officer's duty to send a crew to at least investigate. Your away team rescued the holographic family Voyager's EMH had created for himself from Doctor Chaotica['s] clutches, just in time before his son could be won over to Chaotica's ways. Not only was your away team unable to rescue the family of Voyager's EMH from Chaotica, but his son has sworn loyalty to the evil hologram.
Preserve Earth Leadership Security
AND
Science
Engineering
AND
Science
Command
AND
Diplomacy
Finding himself on Earth, the President of Earth hologram from the Captain Proton program is trying to usurp local leadership! Any Starfleet officers with experience playing this holoprogram are needed to help resolve the standoff. Your away team managed to convince the President of Earth that he isn't even a real President, he just plays one in a holoprogram. The disgraced President stepped down in shame. Your away team was unable to persuade the President of Earth to abandon his attempts to gain power. Existing Earth leadership is instead making an honest attempt to engage with him on current issues.
Quell Anti-Holographic Sentiment Engineering Security
AND
Command
Security Command
AND
Security
The cast of Photons Be Free have attracted many to their cause of absolute rule over holograms and other lesser beings in light of all this chaos. Voyager's EMH and other like-minded holograms are pleading for their lives. A Starfleet crew is needed to take the Photons Be Free characters into custody and quell this unrest. Your away team successfully arrested the Photons Be Free cast and ensured the safety of Voyager's EMH and other holoprograms—for now. Your away team was not only unable to bring the Photons Be Free cast to heel, but were captured and held hostage for a time by these violent reimaginings of Voyager's crew.
Save Captain Proton Engineering
AND
Diplomacy
Security
AND
Command
Command
AND
Security
The evil Doctor Chaotica hologram is kidnapping every version of Tom Paris, Harry Kim, and Seven of Nine he can find, believing them to be Captain Proton, Buster Kincaid, and Constance Goodheart. Only a Starfleet team can ensure they don't come to harm. Your away team managed to save several versions of Tom Paris, Harry Kim, and Seven of Nine from Doctor Chaotica, though the doctor himself escaped. Where will he strike next? Your away team was not agile enough. Doctor Chaotica dispatched several versions of Tom Paris, Harry Kim, and Seven of Nine in elaborate, grisly ways, such as placing them directly in front of the exhaust from a warp nacelle.
Save the Forests Science
AND
Diplomacy
Command
AND
Medicine
Medicine Diplomacy
AND
Command
Flotter and Trevis, of the children's holoprogram The Adventures of Flotter, have found themselves on a Federation world and are horrified by their environmental policies. They are interfering in local politics, and this world is threatening to leave the Federation if something isn't done. Your away team has relocated Flotter and Trevis to a world where pro-environmental conservation programming will be more well-received. The Federation retains one of its members. Your away team was not only unable to get Flotter and Trevis to give up on these "mean people", but inadvertantly {sic} inspired them to fight back against "the bad guys" by sabotaging an industrial operation! The Federation has lost a member.
Save the Spirit Folk Engineering
AND
Command
Command
AND
Diplomacy
Diplomacy
AND
Security
Finding themselves suddenly on board a Starfleet ship, the citizens of the Fair Haven program panicked and took the bridge crew hostage. They are demanding to be returned home before these "Spirit Folk" turn them into toads. A Starfleet crew is needed to resolve the standoff. Your away team managed to get the Fair Haven holoprograms to release the bridge crew. The Fair Haven holoprograms look forward to waking up from this very odd "dream." The arrival of your away team only spooked the Fair Haven holograms more. They have caused irreparable damage to the ship in their panic and ignorance, and the bridge crew remains hostage.
Their Rightful Place Science Diplomacy
AND
Security
Medicine
OR
Science
Command
OR
Security
Command
AND
Security
The Klingon versions of Captain Janeway and Neelix—as envisioned by the Hirogen—are waging war across the galaxy. The Klingons believe they can be brought into the Empire, but only a Starfleet crew will be able to convince them of their true identities. Your away team finally convinced both the Klingon Janeway and the Klingon Neelix that they are stronger as part of the existing Empire than trying to forge their own. Your away team managed to convince only Klingon Neelix. Klingon Janeway continues to make a name for herself as a terrifying force of destruction.
Upgrade Satan's Robot Command Security
AND
Science
Science
AND
Engineering
Science Though the Satan's Robot hologram poses no real threat to the galaxy, Section 31 sees great value in a device that most believe harmless, but has been secretly modified to be deadly. A Starfleet crew must reach this hologram before Section 31's agents. Your away team managed to round up a great number of Satan's Robots and deactivate them before Section 31 agents could find them. Satan's Robot proved surprisingly difficult to capture. The threat of Section 31 modifying it remains a concern for Federation officials.
The Voyager Encounter Command
AND
Diplomacy
Security Security Security
AND
Command
The violent, inaccurate versions of Voyager's crew as envisioned by the Kyrians would make valuable recruits to Section 31. Starfleet officers loyal to the Federation must reach them first—and survive the encounter. After an intense battle, your away team managed to overpower the cast of The Voyager Encounter and bring them into Starfleet. The cast accepted, under many conditions, but the Federation is still pleased. The attempt to pitch the cast of The Voyager Encounter never got off the ground. Your away team only narrowly escaped the encounter with their lives.
The Youngest Agents Medicine Command
AND
Diplomacy
Science Command
AND
Science
Flotter and Trevis of The Adventures of Flotter holoprogram have been reprogrammed to indoctrinate children to accept Section 31's ways. A Starfleet crew must put a stop to this immediately, and reverse the indoctrination if possible. Your away team successfully reprogrammed a version of Flotter and Trevis to promote Federation patriotism, starting the process of reversing Section 31's indoctrination. Your away team was unable to reprogram Flotter and Trevis to undo Section 31's modifications. Safeties have been built into their code to prevent such tampering.