Thy Enemy's Secrets

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Thy Enemy's Secrets
[E5-M18A]
AT-Deflector Dish-First Contact.png
Chroniton 14 | 18 | 22
Episode
5 - Ethical Alternatives
Mission
18th
Type
Away Team
< Prev
Mission Rewards

Thy Enemy's Secrets is the eighteenth mission in Episode 5, Ethical Alternatives. It takes place at Eta Cassiopeiae I in the Terra Nova system.

Mission Walkthrough

  Thy Enemy's Secrets's Information Thy Enemy's Secrets's Structure
Introduction: Raid a Federation starbase which is temporarily hosting a secret Section 31 data archive.
Thy Enemy's Secrets structure.png
Chroniton Cost: 14 | 18 | 22 Chroniton
Suggested
Traits
:
Notes: Originally, Node 4.B was accessible to Borg or Saboteur only. It then got changed to Terran Empire, but it was bugged, making the node inaccessible. In the 1.8.0 server build it was changed to Brutal.[1]
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Infiltrate Federation Starbase
Neutralize Starbase Shields
A. AT-Deflector Dish-First Contact.png
Security Security
150 | 319 | 709
Trait bonus for tired crew:
(+29 | +62 | +140)
(+37 | +78 | +175)
No other traits provide a bonus.
Uncommon Tactical Alert ★★
Uncommon TR-580 Medical Tricorder ★★
Uncommon Hirogen Relic ★★
[Character]⁠ was able to remotely lower the starbase's shields long enough for the away tam to go aboard.
Choice Failure Message
2.
Defeat Starbase Security
Introduce Anesthezine Gas
A. AT-Under Surgery.png
Medicine Medicine
150 | 319 | 709
Trait bonus for tired crew:
(+29 | +62 | +140)
(+37 | +78 | +175)
No other traits provide a bonus.
Common Civilian Disguise
Rare Pheromones ★★★
Uncommon Borg Occipital Implant ★★
[Character]⁠ activated the starbase's anti-intruder neutral gas on all decks. The starbase's personnel are unconscious.
Choice Failure Message
Deploy Military-Grade Nanites
B. AT-Scotty In Jefferies Tube.png
Science Science
150 | 319 | 709
Trait bonus for tired crew:
(+29 | +62 | +140)
(+37 | +78 | +175)
No other traits provide a bonus.
Uncommon Plasma Rifle ★★
Uncommon Intendant's Suit ★★
Rare Vulcan Tea ★★★
[Character]⁠ introduced nanites into the starbase's ventilation system. Security systems were overrun within minutes.
Choice Failure Message
Use Captured Security Codes
C. AT-Borg Accessing Console.png
Command Command
150 | 319 | 709
Undercover Operative
or
Resourceful
Trait bonus for tired crew:
(+29 | +62 | +140)
(+37 | +78 | +175)
No other traits provide a bonus.
Basic Encoded Communique
Basic Poker Cards
Basic Radiation Collector
Choice Success Message
Choice Failure Message
3.
Acquire Section 31 Archival Data
Bypass Computer Lockout
A. AT-Bolian Repairs Console.png
Security Security
150 | 319 | 709
Trait bonus for tired crew:
(+29 | +62 | +140)
(+37 | +78 | +175)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ has successfully hacked into the starbase's computer system. Many Section 31 secret files are now ours.
Choice Failure Message
Splice Into Computer Circuitry
B. AT-Cybernetic Brain Surgery.png
Engineering Engineering
150 | 319 | 709
Choose 2.B OR 2.C Trait bonus for tired crew:
(+29 | +62 | +140)
(+37 | +78 | +175)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ dismantled a data network node and spliced in our own algorithm. We have access to Section 31's data.
Choice Failure Message
Force Starbase Personnel To Assist
C. AT-Dinner with the Enemy-The Undiscovered Country.png
Security Security
150 | 319 | 709
Scoundrel
or
Brutal

Choose 2.A OR 2.C

Trait bonus for tired crew:
(+29 | +62 | +140)
(+37 | +78 | +175)
No other traits provide a bonus.
No Rewards at this Node
Choice Success Message
Choice Failure Message
4.
Exfiltrate Back to Ship
Divert Security Sweeps
A. AT-Ambushing Borg Drone.png
Engineering Engineering
150 | 319 | 709
Trait bonus for tired crew:
(+29 | +62 | +140)
(+37 | +78 | +175)
No other traits provide a bonus.
Uncommon Pattern Enhancer ★★
Nova Class Schematic (x10)
Super Rare Synthesized Polymer ★★★★
[Character]⁠ spoofed the starbase's internal security systems, guiding their security forces to the wrong area.
Choice Failure Message
Deactivate Shield Generators
B. AT-Sabotage Cardassians.png
Security Security
150 | 319 | 709
Brutal

Choose 3.A OR 3.C

Trait bonus for tired crew:
(+29 | +62 | +140)
(+37 | +78 | +175)
No other traits provide a bonus.
Uncommon IDIC ★★
Rare Emitter Crystal ★★★
Galaxy Class Ship Schematic (x10)
Choice Success Message
Choice Failure Message
Our away team successfully infiltrated the Federation starbase containing the secret Section 31 archives,
and managed to retrieve a great deal of Section 31's secret data.
Mission Failed Message


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Thy Enemy's Secrets Normal
By: Joker41NAM
Date(s): March 2017 – March 2017
Runs: 24   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Starfleet Uniform Pattern ★★★ 3>>Unable to display streak info due to insufficient sample size. 112.0Statistical Strength: Nearly useless

Range of average cost per
Rare Starfleet Uniform Pattern ★★★
within 2 standard deviations
(~95.5% confidence):

52.38 — Infinity
>>
8
Rare Polyalloy ★★★ 2>>Unable to display streak info due to insufficient sample size. 168.0Statistical Strength: Nearly useless

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

69.88 — Infinity
>>
12
Rare Synthesized Polymer ★★★ 1>>Unable to display streak info due to insufficient sample size. 336.0Statistical Strength: Nearly useless

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

112 — Infinity
>>
24
Uncommon Furs ★★ 17>>

Uncommon Furs ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 76 runs or so.

19.8Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

13.85 — 34.49
>>
1.4
Common Polyalloy 49>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 3.2 runs or so.

6.9Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

5.9 — 8.19
>>
0.5
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.

Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 137.2 (unreliable), 171.5 (unreliable), 686.0 (unreliable), 20.8, 6.6.

Mission tested: Thy Enemy's Secrets Elite
By: WaldoMag, Joker41NAM & Terfin
Date(s): Jan 2017 - Nov 2017
Runs: 75   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Field Rations ★★ 35>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 270 runs or so.

38.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

29.41 — 56.01
>>
2.1
Super Rare Clothing Pattern ★★★★ 5>>

Super Rare Clothing Pattern ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 69 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 68 runs.

Also, a run dropping only this item is expected
per 91,000 runs or so.

270.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Clothing Pattern ★★★★
within 2 standard deviations
(~95.5% confidence):

143.13 — 2376.87
>>
15
Rare Emitter Crystal ★★★ 9>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 38 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 37 runs.

Also, a run dropping only this item is expected
per 16,000 runs or so.

150.0Statistical Strength: Very unreliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

90.65 — 434.35
>>
8.3
Uncommon Subprocessor ★★ 54>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 72 runs or so.

25.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

20.2 — 32.8
>>
1.4
Common Isolinear Chips 122>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6.3 runs or so.

11.1Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

9.86 — 12.61
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Thy Enemy's Secrets Epic
By: WaldoMag
Date(s): February 2018 – February 2018
Runs: 15   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Emitter Crystal ★★★★ 4>>

Super Rare Emitter Crystal ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

82.5Statistical Strength: Nearly useless

Range of average cost per
Super Rare Emitter Crystal ★★★★
within 2 standard deviations
(~95.5% confidence):

41.98 — 2378.02
>>
3.8
Rare Microconnector ★★★ 19>>

Rare Microconnector ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

17.4Statistical Strength: Fairly reliable

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

12.84 — 26.83
>>
0.8
Rare Furs ★★★ 3>>Unable to display streak info due to insufficient sample size. 110.0Statistical Strength: Nearly useless

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

51.69 — Infinity
>>
5
Uncommon Incense ★★ 19>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

17.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

12.84 — 26.83
>>
0.8
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
861
31
984
#
#
34
Crew XP 84 # 112
Training XP
at Warp 1+10
 ?
?
 ?
?
 ?
235
Credits Credits
Credits at Warp 1
1052
?
1350
?
1652
1155


  1. https://forums.disruptorbeam.com/stt/viewannounce/61451_36/