Turning Point/Faction Missions

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Turning Point: Section 31

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Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
A Future in Jeopardy Science
OR
Medicine
Command
OR
Security
Diplomacy
OR
Command
Medicine
OR
Engineering
Medicine Upon discovering a remaining batch of Augmented embryos, Sloan enlists your crew's aid in quietly planting them aboard Roga Danar's ship. He assures you Malik would love to hear that. Your away team successfully manages to stash the embryos aboard Roga Danar's vessel and escape without detection. When Malik and the others learn of the embryos, they immediately launch an attack on Roga's ship. Your away team is unsuccessful in trying to stash the embryos aboard Roga's vessel before he catches them.
Descendants Engineering
AND
Security
Security
AND
Command
Security
AND
Diplomacy
Security Once Khan's right hand man, Joachim insists on testing these warring Augments, as neither of them experienced the banishment on Ceti Alpha V and thus, he feels they have no concept of what their predecessors endured. Help Joachim arrange this test. Your away team designs a holosuite colosseum for them so that they can go with as much intensity as they like and hopefully without killing each other. Roga reluctantly accepts the challenge while Malik declines, leaving Joachim seething. Your away team attempts to design a safe holosuite colosseum for them but their violence quickly supersedes all safety protocols and your team ends up having to request backup security.
Fragments of Battle Diplomacy
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Engineering
Science
AND
Command
Engineering
AND
Science
Medicine Roga Danar once sought a way to be deprogrammed. Luther Sloan suggests that, with a little ingenuity and a few sets of Romulan mind probes, this desire for deprogramming may offer a chance to widen the rift between the Augments. Your away team manages to reprogram a few sets of Romulan mind probes. Instead of deprogramming Roga and his men, you instead suggest further insecurities regarding Malik's group. They awaken, certain of one thing: Soong's children cannot be trusted. You and your away team attempt to engineer the Romulan mind probes to be able to suggest, but Roga and his men are too clever for the ruse. Fleeing the Augment vessel now takes first priority!
Man On The Inside Command
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Diplomacy
Command
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Science
Security Diplomacy
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Science
Working from within Roga Danar's cell, Bashir is attempting to spread discontent among the crew in an effort to push them to leave him. But he needs something more, some sort of evidence that could push them over the edge! Your away team manages to pull together forged datalogs to make it look like Danar was planning a retreat–or perhaps that he wasn't sure he could go through with this to begin with. While it hasn't been a clean split, murmurs of dissent have begun. DIALOGUE FAIL
Simulating the Opposition Security
AND
Command
Science
AND
Diplomacy
Engineering
AND
Science
Bashir suggests that Roga and his men might step up their game if they knew what they were up against. And so, he enlists your team's help in creating a holoprogram to help open their eyes. Your away team successfully creates a holoprogram for Bashir to install on the Augment ship that simulates combat with Soong's Augments, causing Roga and his men to realize just how strong they are. Roga and his men commit to even stricter training. The holoprogram your away team designed is flimsy at best and the Augments quickly begin to wonder just how it was this program found itself in their holodeck...
The Measure of an Augment Diplomacy
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Science
Security
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Command
Diplomacy Diplomacy
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Command
Sloan enlists your away team's help in deepening the divide between Roga's men and Malik's–by convincing Roga's men that the other side doesn't see them as "real" Augments. Your away team hacks into footage from Malik's lead vessel and manages to capture some rather incisive remarks he makes about Roga and the other Angosian soldiers. Upon receiving the footage, Bashir uses it to escalate animosity among Roga's men. Your away team is unable to gain usable footage, so they try to manufacture their own using holotechnology. It's less than convincing, however, and Roga's men seem barely interested.
Those Who Run Diplomacy Security Diplomacy
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Command
Diplomacy
OR
Security
Diplomacy Malcolm Reed proposes that you take the rivalry between Danar and Malik a step further–by turning Malik on Soong. He insists you make contact with Malik and show him that he truly is the one suited for leadership of the Augments. Your away team works to remind Malik of the past failures of other Augments, like Khan, and the past softness of his "father." While Malik reacts favorably at first, it will take a much steadier hand to turn him against the man he sees as his father. Your away team tries to remind Malik of Khan's past failures and Soong's past lapses in judgement, but he will hear none of it. The Federation is first and foremost his enemy--any other concerns come after it has fallen.
Tit for Tat Engineering Security
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Command
Diplomacy
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Security
Engineering In the hopes of escalating the animosity between Roga Danar and Malik, Chairman Koval offers your crew some advanced Romulan cloaking technology to aid you in initiating a ship battle between the two. Provoke them and make your escape. Your crew uses the advanced technology, allowing them to fire on both Roga Danar's and Malik's ships without being detected. You manage to flee just as they prepare to retaliate–and turn their aggressions on one another. Your crew used the advanced cloaking technology and fires on Roga Danar's and Malik's ships, but your ship is unable to escape in time and you and your crew are caught up in the crossfire, quickly losing power to your cloaking device.

Turning Point: Cardassian

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Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
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Mission Text Success Failed
A Lesson in Caution Command
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Diplomacy
Security Security
OR
Diplomacy
Engineering
OR
Security
Engineering
OR
Science
With the Obsidian Order seemingly losing interest in continued monitoring of Arik Soong, Elim Garak enlists your aid in sabotaging a high-level operative's vessel to show them how vulnerable they really are to someone like Soong. Your away team manages to sabotage the vessel with Garak's help and without detection. While your crew members overhear that the Cardassians have taken interest in strengthening security, it seems that they aren't in much of a hurry. DIALOGUE FAIL
Dulling the Silver Tongue Science
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Diplomacy
Diplomacy
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Security
Science
AND
Command
Gul Dukat scoffs at the Federation's concern over someone like Arik Soong, whom he considers nothing more than a weak human who has a way with words. Dukat shows no signs of taking the threats Soong poses seriously. Convince him otherwise. Your crew amasses past records of Arik Soong's misdoings in the hopes of getting Dukat to take the threat more seriously. While he still seems more amused than anything, he does agree to handle the matter with more... gravity. DIALOGUE FAIL
From One Father to Another Command Command
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Medicine
Diplomacy
AND
Science
Diplomacy Legate Tekeny Ghemor wishes to reach out to Arik Soong and persuade him, for the sake of his "children," to persuade the Augment rebels to back down. Convince Arik Soong to meet with the Legate and at least hear him out. Your away team manages to arrange a meeting between the two. Though Arik Soong is receptive to what Ghemor has to say, he knows how passionately Malik feels about the Federation and the awful way it's treated the Augments. Arik Soong seems marginally interested in what Ghemor has to say... up until he begins to insist on having Malik and the Augments back down. Furious about what he sees as a poor attempt at Federation propaganda, Soong storms off.
On The Run Command Security
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Command
Diplomacy Engineering
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Security
Engineering Annoyed by the close supervision they have on him, Arik Soong hacks several Cardassian vessels, badly damaging their systems. Repair the Cardassian ships and help protect them against future attacks by Soong. Your engineering and science teams manages to repair the computer systems aboard the Cardassian vessels and to improve security systems to prevent Soong from hacking them again. Your engineering and science teams fail to repair the computer systems. The security was not great on them to begin with, but your team is still baffled at how Soong managed to do so much damage.
One Better Engineering
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Science
Engineering Security
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Diplomacy
Security The Obsidian Order, shocked at the Federation's fear over a man like Soong, insist on supervising his imprisonment. When Soong breaks out of Cardassian prison, it is up to you and your away team to recapture him before he leaves Cardassia Prime! Your away team manages to recapture Soong as he was attempting to slip aboard a vessel to the Kelvas System. As your team is transporting him to a secure vessel, he mocks the Order, saying they can call him when they want a "real" security system. Your away team fails to recapture Arik Soong before he managed to board a ship bound for the Kelvas System. On contacting the ship, its crew cannot locate Soong, but realizes an escape pod is missing.
The More Alike They Are Diplomacy Security
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Diplomacy
Science
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Medicine
Diplomacy
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Engineering
Elim Garak suggests that the Cardassians might be even more helpful in keeping Arik Soong in line if they realized how much they had in common with the Augments, and thus, what trouble they could be. He enlists your help in convincing them of this. Your away team compiles stories from both the Augment and Cardassian pasts, showing how both are powerful and devoted in combat and conquest. Though their origins may be different, their end goals may be more alike than they realized. Your away team compiles what examples it can of the similarities between the two cultures, but ultimately fails to sway any Cardassian sentiments. The Augments are merely modified humans to them and nothing more.
The Way of Strength Security Diplomacy Command
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Medicine
Security
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Medicine
During their time monitoring Soong, the Cardassians have taken an interest in Augmentation and have begun enlisting Soong's help. But the results quickly turn deadly and the Cardassians enlist your crew in retrieving the berserk Cardassian Augment. Your away team manages to subdue the Cardassian Augment, who lost all sense of reason during the Augmentation process. The Cardassians take him into custody, though whether anything can be done for him remains uncertain. DIALOGUE FAIL
Threats From Afar Science
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Command
Engineering
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Science
Security
AND
Command
Cardassian ships en route to help patrol the internal Augment conflict are experiencing serious navigational issues. The Cardassians, suspecting Soong's interference, enlist your crew's help in determining the cause and dealing with it. Your away team manages to disable Soong's remote access to the Cardassian vessels and repair their navigational systems, though their outdated nature makes it more likely that a replacement would be better. DIALOGUE FAIL

Turning Point: Terran Empire

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Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
A Rebel Alliance Diplomacy
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Engineering
Engineering
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Science
Diplomacy
AND
Security
Diplomacy
AND
Command
"Smiley" O'Brien and Mirror Sisko make contact with Malik. As a rebel himself, they try to convince him to join their efforts against the Alliance, but he wants something in return. Help the Terran Rebellion find something worthwhile to offer. Your away team manages to get their hands on several weapons being stored in a secret warehouse. Malik seems interested, but not committed. It seems O'Brien and Sisko still have work to do. Your away team attempts to seize weapons from a secret warehouse, but they quickly learn it's under the control of the Klingon-Cardassian Alliance-the hard way.
A Weapon Like That Security
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Command
Science
AND
Engineering
Security
AND
Diplomacy
Malik has been doing research of his own into the Terran Empire and has learned of the Tantalus Field and its use in assassinations. Malik launches an attack on the ISS Enterprise to steal the Field. Stop him before he extracts the device! Your crew manages to intercept Malik and prevent him from reaching the Tantalus Field, though the sheer amount of manpower required is staggering. Your away team fails to reach Malik in time before he manages to extract the Tantalus Field. Several of your team members wonder who he will target first-Roga Danar or the innocent inhabitants of Deep Space Nine?
Enlisted By Force Security
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Command
Diplomacy
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Engineering
Security
AND
Medicine
Medicine
AND
Command
On hearing of the Augment's superior strength and skill, Captain Tilly pursues Malik herself, intent on capturing him and forcing him to give her the knowledge necessary to Augment her own body. Intervene before a Terran-Augment incident occurs. Your away team manages to prevent a bloody confrontation between Tilly and Malik from occurring, though Malik seems amused at Tilly's audacity for thinking she could capture him. DIALOGUE FAIL
Further Examination Diplomacy
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Security
Diplomacy
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Command
Science
AND
Command
Mirror Paul Stamets is delighted at the prospect of Malik joining forces with the Terran Empire, as he feels it would give him a chance to study the Augment and perhaps to replicate the technology. Arrange an opportunity for the two to meet. You and your crew manage to convince Malik to meet Stamets–with a little sugar-coating. On hearing Stamets’ actual pitch, Malik storms out in a rage, though he later sends the schematics to some minor Augment technology to Stamets as a consolation. Malik mocks the request, insisting there is no need for a mighty Augment such as himself to aid the puny Terran Empire. Stamets admires his arrogance, but laments that he cannot get his hands on some new Augment research.
Moving Up The Ranks Security Command Diplomacy
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Command
Security
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Diplomacy
Security Mirror Sulu brought Malik aboard the ISS Enterprise with hopes of using him to stage a mutiny, but after Malik learned of how "promotions" work within the Terran Empire, he decided to pursue his own ambitions. Now the crew is in need of a rescue! Your away team manages to successfully rescue the crew of the ISS Enterprise, though not before Malik makes a hasty escape in a shuttlepod. Your team also makes a quick retreat in order to avoid witnessing any repercussions that lie ahead. Your away team is unable to successfully board the ISS Enterprise and stop Malik's rather violent mutiny. In a matter of hours, command of the ISS Enterprise is now his and he is on the way to Terra itself.
Necessity and Desire Command Engineering
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Science
Diplomacy
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Command
Diplomacy
OR
Security
Diplomacy Emperor Spock and Empress Georgiou find themselves at odds over whether they want Augments in the Empire. Spock has learned of the Augments’ despotism in the twentieth century, while Georgiou is fixed on their strength. Help them reach a compromise. Your away team digs up a variety of intel on the past deeds of Augments, showing the Emperor that their strength and intellect have application beyond combat, while making the Empress aware of the threat they pose if left unchecked. DIALOGUE FAIL
The One To Turn The Tide Command Security
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Command
Diplomacy
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Medicine
Diplomacy Mirror Sarek learns of the Terran Empire's attempts to court the Augment leader Malik and sees an opportunity to turn the tide of battle for those rebelling against the Empire. Persuade Malik to help Sarek and the others. Your away team shows Malik how the plight of those oppressed by the Terran Empire is similar to the plight of the Augments, whose very existence was threatened. While his sympathies have been piqued, he refuses to commit to anything. Your away team and Sarek try to show Malik how the plight of the Augments mirrors that of those oppressed by the Terran Empire. Malik, however, is not convinced and shows no interest.
Unrefined Security Command Security
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Diplomacy
Security
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Command
Mirror Archer believes that Malik may prove a superior soldier for the Terran Empire, but he may not respond to the recruitment methods Starfleet might use. Archer thinks Malik may respond better to a show of force–and he wants you to initiate it. Your crew launches an attack on Malik's crew, complete with a thorough escape plan. Malik and his crew prove to be too much physically, prompting your team to withdraw. However, when Archer opens a comm channel to Malik, his interest is piqued. DIALOGUE FAIL