User:Djhenry01

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Intro Page


Welcome


The United Federation of Gays
Fleet TUFG The United Federation of Gays.png
Membership: Invite-Only
Communication: In-Game & Slack
Fleet Tag: [TUFG]


Feel free to leave messages if you have any constructive feedback or even just sarcastic comments. ;) Will build better interface as I become more familiar with the wiki editing protocols. BTW thanks to Siguard and all those in The United Federation of Gays who've helped me along the way.

⚛⚛⚛--||| DJH ||| (talk) 03:55, 9 January 2017 (CST)⚛⚛⚛

Drop Test Table


Courtesy of Siguard [TUFG] ••• Customized by --||| DJH ||| (talk) 16:03, 3 November 2016 (CDT)

Last edited Monday, November 28, 2016 by ||| DJH ||| (talk)

Item Units Cost/Unit Runs Mission
Basic Alcohol 16538>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

1.9Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

1.86 — 1.9
>>
0.5 7760 Assault and BatteryAway Team E1-M4 4 Chrons, 23 Skill Points Assault and Battery Normal
Common Alcohol 2694>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.3 runs or so.

4.4Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

4.31 — 4.48
>>
0.4 1184 Putting the Free in FreedomAway Team E4-M14A (Ferengi Alliance Victory) 10 Chrons, 120 Skill Points Putting the Free in Freedom Normal
Uncommon Furs ★★ 191>>

Uncommon Furs ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 86 runs or so.

32.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

28.71 — 37.09
>>
1.5 281 Coursing HoundsSpace Battle E5-M3 22 Chrons Coursing Hounds Epic
Rare Alcohol ★★★ 68>>

Rare Alcohol ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 4,300 runs or so.

97.4Statistical Strength: Fairly reliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

78.87 — 127.34
>>
5.4 368 Saving Smiley O'BrienAway Team E5-M11 18 Chrons, 304 Skill Points Saving Smiley O'Brien Elite
Common Astrometric Chart 285>>

Common Astrometric Chart

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 990 runs or so.

11.2Statistical Strength: Very reliable

Range of average cost per
Common Astrometric Chart
within 2 standard deviations
(~95.5% confidence):

10.14 — 12.58
>>
1.4 400 A Singular OccurrenceAway Team E3-M3 8 Chrons, 81 Skill Points A Singular Occurrence Normal
Uncommon Astrometric Chart ★★ 745>>

Uncommon Astrometric Chart ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 250 runs or so.

12.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Astrometric Chart ★★
within 2 standard deviations
(~95.5% confidence):

11.76 — 13.45
>>
2.1 1558 HighwaymenSpace Battle DE-M3 6 Chrons Highwaymen Elite
Common Authorization Code 1258>>

Common Authorization Code

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 360 runs or so.

9.5Statistical Strength: Very reliable

Range of average cost per
Common Authorization Code
within 2 standard deviations
(~95.5% confidence):

9 — 10
>>
2.4 2980 A Time of Morn-ingAway Team DE-M4 4 Chrons, 35 Skill Points A Time of Morn-ing Normal
Common Authorization Code 138>>

Common Authorization Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

14.7Statistical Strength: Very reliable

Range of average cost per
Common Authorization Code
within 2 standard deviations
(~95.5% confidence):

12.76 — 17.41
>>
1.8 254 Mutual Assured DestructionSpace Battle E4-M7 8 Chrons Mutual Assured Destruction Normal
Uncommon Authorization Code ★★ 1439>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 51 runs or so.

7.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

7.07 — 7.74
>>
1.2 1773 Beyond the CallSpace Battle E1-M8 6 Chrons Beyond the Call Elite
Basic Bajoran PADD 240>>

Basic Bajoran PADD

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 10,000 runs or so.

28.8Statistical Strength: Very reliable

Range of average cost per
Basic Bajoran PADD
within 2 standard deviations
(~95.5% confidence):

25.58 — 32.96
>>
7.2 1728 Mortals and MayhemAway Team DE-M6 4 Chrons, 47 Skill Points Mortals and Mayhem Normal
Basic Bajoran PADD 147>>

Basic Bajoran PADD

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,100 runs or so.

36.5Statistical Strength: Very reliable

Range of average cost per
Basic Bajoran PADD
within 2 standard deviations
(~95.5% confidence):

31.41 — 43.41
>>
6.1 893 Pillage and PlunderAway Team E1-M7 6 Chrons, 77 Skill Points Pillage and Plunder Elite
Basic Bloodwine 1291>>

Basic Bloodwine

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,200 runs or so.

26.9Statistical Strength: Very reliable

Range of average cost per
Basic Bloodwine
within 2 standard deviations
(~95.5% confidence):

25.49 — 28.42
>>
6.7 8674 Cleansing FireAway Team E1-M14A (Klingon Victory) 4 Chrons, 39 Skill Points Cleansing Fire Normal
Basic Casing 13360>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6.1 runs or so.

2.4Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

2.41 — 2.47
>>
0.6 8141 Long Distance CallSpace Battle DE-M1 4 Chrons Long Distance Call Normal
Basic Casing 3114>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 7.6 runs or so.

2.5Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

2.44 — 2.55
>>
0.4 1294 Behind Closed DoorsAway Team E1-M11 6 Chrons, 83 Skill Points Behind Closed Doors Elite
Common Casing 1896>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.8 runs or so.

4.1Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

3.98 — 4.14
>>
0.4 769 A Popular ItemSpace Battle E2-M18 10 Chrons A Popular Item Elite
Uncommon Casing ★★ 660>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

15.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

14.55 — 16.64
>>
1.3 854 Pretense of MercyAway Team E2-M17 12 Chrons, 364 Skill Points Pretense of Mercy Epic
Uncommon Subprocessor ★★ 697>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

17.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

16.44 — 18.52
>>
0.9 607 Mutual Assured DestructionSpace Battle E4-M7 20 Chrons Mutual Assured Destruction Epic
Uncommon Casing ★★ 134>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 64 runs or so.

18.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

16.26 — 22
>>
1.3 179 Mutual Assured DestructionSpace Battle E4-M7 14 Chrons Mutual Assured Destruction Elite
Uncommon Database (Panel) ★★ 2871>>

Uncommon Database (Panel) ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

17.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Database (Panel) ★★
within 2 standard deviations
(~95.5% confidence):

16.72 — 17.76
>>
1 2748 Pirate ProblemsSpace Battle CT-M3 18 Chrons Pirate Problems Epic
Uncommon Incense ★★ 273>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

16Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

14.62 — 17.6
>>
0.8 218 Death ThroesSpace Battle CT-M5 20 Chrons Death Throes Epic
Rare Casing ★★★ 25>>

Rare Casing ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,000 runs or so.

76.8Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

55.4 — 125.16
>>
4.8 120 HoundedSpace Battle E7-M11 16 Chrons Hounded Normal
Uncommon Backpack ★★ 95>>

Uncommon Backpack ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

20.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Backpack ★★
within 2 standard deviations
(~95.5% confidence):

17.18 — 24.54
>>
1.3 120 HoundedSpace Battle E7-M11 16 Chrons Hounded Normal
Super Rare Casing ★★★★ 82>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 48 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 47 runs.

Also, a run dropping only this item is expected
per 30,000 runs or so.

125Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

102.66 — 159.68
>>
10.4 854 Pretense of MercyAway Team E2-M17 12 Chrons, 364 Skill Points Pretense of Mercy Epic
Super Rare Casing ★★★★ 88>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,900 runs or so.

138Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

114.2 — 174.19
>>
6.9 607 Mutual Assured DestructionSpace Battle E4-M7 20 Chrons Mutual Assured Destruction Epic
Common Clothing Pattern 6262>>

Common Clothing Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 26 runs or so.

4.5Statistical Strength: Very reliable

Range of average cost per
Common Clothing Pattern
within 2 standard deviations
(~95.5% confidence):

4.42 — 4.59
>>
0.6 3522 A Tale of Forgotten LoreAway Team DE-M2 8 Chrons, 120 Skill Points A Tale of Forgotten Lore Epic
Uncommon Clothing Pattern ★★ 407>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 26 runs or so.

13.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

12.83 — 15.08
>>
1 403 The Professor's DeadlineAway Team CT-M4 14 Chrons, 367 Skill Points The Professor's Deadline Elite
Rare Sensor ★★★ 153>>

Rare Sensor ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 77 runs or so.

31.2Statistical Strength: Very reliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

27.33 — 36.35
>>
1.4 217 Secure the ChavezSpace Battle E5-M6 22 Chrons Secure the Chavez Epic
Common Coffee 279>>

Common Coffee

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

17.7Statistical Strength: Very reliable

Range of average cost per
Common Coffee
within 2 standard deviations
(~95.5% confidence):

15.95 — 19.81
>>
1.8 493 Indiscriminate MindSpace Battle DE-M5 10 Chrons Indiscriminate Mind Epic
Common D'k tahg 256>>

Common D'k tahg

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

6.7Statistical Strength: Very reliable

Range of average cost per
Common D'k tahg
within 2 standard deviations
(~95.5% confidence):

6 — 7.51
>>
1.7 427 Death in BattleSpace Battle DE-M7 4 Chrons Death in Battle Normal
Basic Database (Panel) 16093>>

Basic Database (Panel)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 6.6 runs or so.

2.5Statistical Strength: Very reliable

Range of average cost per
Basic Database (Panel)
within 2 standard deviations
(~95.5% confidence):

2.47 — 2.53
>>
0.6 10059 The Prodigal SonAway Team E1-M3 4 Chrons, 22 Skill Points The Prodigal Son Normal
Common Database (Panel) 11275>>

Common Database (Panel)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 34 runs or so.

6.5Statistical Strength: Very reliable

Range of average cost per
Common Database (Panel)
within 2 standard deviations
(~95.5% confidence):

6.38 — 6.59
>>
1.1 12185 Under New ManagementAway Team E2-M1 6 Chrons, 91 Skill Points Under New Management Elite
Uncommon Polyalloy ★★ 2862>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

17.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

16.78 — 17.82
>>
1 2748 Pirate ProblemsSpace Battle CT-M3 18 Chrons Pirate Problems Epic
Rare Database (Panel) ★★★ 1025>>

Rare Database (Panel) ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.7Statistical Strength: Very reliable

Range of average cost per
Rare Database (Panel) ★★★
within 2 standard deviations
(~95.5% confidence):

19.69 — 21.71
>>
0.9 882 Ancient GuardiansSpace Battle E6-M2 24 Chrons Ancient Guardians Epic
Rare Database (Panel) ★★★ 382>>

Rare Database (Panel) ★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 42 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 41 runs.

Also, a run dropping only this item is expected
per 1,800,000 runs or so.

73.8Statistical Strength: Very reliable

Range of average cost per
Rare Database (Panel) ★★★
within 2 standard deviations
(~95.5% confidence):

67 — 82.04
>>
9.2 3522 A Tale of Forgotten LoreAway Team DE-M2 8 Chrons, 120 Skill Points A Tale of Forgotten Lore Epic
Rare Database (Panel) ★★★ 45>>

Rare Database (Panel) ★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 55 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 54 runs.

Also, a run dropping only this item is expected
per 46,000 runs or so.

95.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Database (Panel) ★★★
within 2 standard deviations
(~95.5% confidence):

73.91 — 135.48
>>
12 538 The Wrong CrowdAway Team E1-M1 8 Chrons, 119 Skill Points The Wrong Crowd Epic
Super Rare Power Cell ★★★★ 173>>

Super Rare Power Cell ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 4,300 runs or so.

119.5Statistical Strength: Very reliable

Range of average cost per
Super Rare Power Cell ★★★★
within 2 standard deviations
(~95.5% confidence):

104.19 — 140.19
>>
5.4 940 Into His Own HandsSpace Battle E5-M12 22 Chrons Into His Own Hands Epic
Super Rare Furs ★★★★ 35>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,500 runs or so.

124.6Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

93.72 — 185.69
>>
6.2 218 Death ThroesSpace Battle CT-M5 20 Chrons Death Throes Epic
Basic Expansion Module 2814>>

Basic Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6 runs or so.

2.4Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

2.36 — 2.48
>>
0.6 1701 His Own ManSpace Battle E1-M2 4 Chrons His Own Man Normal
Basic Expansion Module 614>>

Basic Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

7.11 — 8.1
>>
0.9 581 Maquis IncitementAway Team E2-M9 8 Chrons, 119 Skill Points Maquis Incitement Elite
Common Expansion Module 573>>

Common Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.5 runs or so.

6.3Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

6.07 — 6.61
>>
0.5 259 A Logical ResponseSpace Battle E1-M12 14 Chrons A Logical Response Epic
Uncommon Expansion Module ★★ 88>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 74 runs or so.

22.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

18.85 — 27.48
>>
1.4 123 Battle ShinzonSpace Battle E7-M2 16 Chrons Battle Shinzon Normal
Uncommon Relay ★★ 149>>

Uncommon Relay ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 93 runs or so.

33.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

29.02 — 38.84
>>
1.5 225 A Bold MoveSpace Battle E5-M2 22 Chrons A Bold Move Epic
Basic Flux Coupler 2822>>

Basic Flux Coupler

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 160 runs or so.

14.5Statistical Strength: Very reliable

Range of average cost per
Basic Flux Coupler
within 2 standard deviations
(~95.5% confidence):

13.98 — 14.97
>>
1.8 5100 A Kazon ScornedSpace Battle E4-M3 8 Chrons A Kazon Scorned Normal
Common Identification Code 4861>>

Common Identification Code

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 230 runs or so.

16.3Statistical Strength: Very reliable

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

15.85 — 16.7
>>
2 9882 Deadly DisruptionsAway Team E4-M5 8 Chrons, 101 Skill Points Deadly Disruptions Normal
Rare Clothing Pattern ★★★ 600>>

Rare Clothing Pattern ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

34.5Statistical Strength: Very reliable

Range of average cost per
Rare Clothing Pattern ★★★
within 2 standard deviations
(~95.5% confidence):

32.14 — 37.16
>>
1.6 940 Into His Own HandsSpace Battle E5-M12 22 Chrons Into His Own Hands Epic
Common Isolinear Chips 81>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.3 runs or so.

10.9Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

9.54 — 12.61
>>
0.5 44 Arms RaceSpace Battle E4-M8 14 Chrons Arms Race Elite


Common Novel 138>>

Common Novel

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 32 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 31 runs.

Also, a run dropping only this item is expected
per 9,400 runs or so.

28.1Statistical Strength: Very reliable

Range of average cost per
Common Novel
within 2 standard deviations
(~95.5% confidence):

24.11 — 33.72
>>
7 970 Indiscriminate MindSpace Battle DE-M5 4 Chrons Indiscriminate Mind Normal
Common Novel 2095>>

Common Novel

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 160 runs or so.

14.6Statistical Strength: Very reliable

Range of average cost per
Common Novel
within 2 standard deviations
(~95.5% confidence):

14.06 — 15.22
>>
1.8 3828 Warranted PursuitSpace Battle CT-M1 8 Chrons Warranted Pursuit Normal
Uncommon Optronic Circuit ★★ 92>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 36 runs or so.

17.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

14.96 — 21.27
>>
1.1 101 A Bold MoveSpace Battle E5-M2 16 Chrons A Bold Move Elite
Uncommon Casing ★★ 683>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

17.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

16.76 — 18.92
>>
0.9 607 Mutual Assured DestructionSpace Battle E4-M7 20 Chrons Mutual Assured Destruction Epic
Uncommon Pattern Enhancer ★★ 18>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,800 runs or so.

66.1Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

45.28 — 122.43
>>
6.6 119 On Their HeelsSpace Battle E1-M5 10 Chrons On Their Heels Epic
Uncommon Pattern Enhancer ★★ 69>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 1,900 runs or so.

41.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

33.44 — 53.52
>>
4.1 284 Death ThroesSpace Battle CT-M5 10 Chrons Death Throes Normal
Uncommon Pattern Enhancer ★★ 21>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,600 runs or so.

71.3Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

50.14 — 123.54
>>
5.1 107 Self ControlAway Team E4-M6 14 Chrons, 224 Skill Points Self Control Elite
Basic Polyalloy 4905>>

Basic Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6.1 runs or so.

2.4Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

2.38 — 2.48
>>
0.6 2980 A Time of Morn-ingAway Team DE-M4 4 Chrons, 35 Skill Points A Time of Morn-ing Normal
Common Polyalloy 1552>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

5.0Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

4.8 — 5.22
>>
0.8 1294 Behind Closed DoorsAway Team E1-M11 6 Chrons, 83 Skill Points Behind Closed Doors Elite
Rare Polyalloy ★★★ 42>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 46 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 45 runs.

Also, a run dropping only this item is expected
per 27,000 runs or so.

120.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

92.49 — 173.13
>>
10 422 Race to the FinishAway Team E5-M4 12 Chrons, 126 Skill Points Race to the Finish Normal
Rare Polyalloy ★★★ 2>>Unable to display streak info due to insufficient sample size. 168.0Statistical Strength: Nearly useless

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

69.88 — Infinity
>>
12 24 Thy Enemy's SecretsAway Team E5-M18A (Terran Empire Victory) 14 Chrons, 150 Skill Points Thy Enemy's Secrets Normal
Rare Polyalloy ★★★ 82>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 10,000 runs or so.

116.1Statistical Strength: Fairly reliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

95.49 — 148.04
>>
7.3 595 No Returns AcceptedSpace Battle CT-M7 16 Chrons No Returns Accepted Elite
Rare Polyalloy ★★★ 15>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 57 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 56 runs.

Also, a run dropping only this item is expected
per 52,000 runs or so.

224.4Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

148.62 — 457.87
>>
12.5 187 Proof of ConceptSpace Battle E5-M10 18 Chrons Proof of Concept Elite
Rare Polyalloy ★★★ 39>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,500 runs or so.

122.3Statistical Strength: Fairly reliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

93.19 — 177.9
>>
6.8 265 RockslideSpace Battle E3-M5 18 Chrons Rockslide Epic
Uncommon Power Cell ★★ 261>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 79 runs or so.

20Statistical Strength: Very reliable

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

18.05 — 22.44
>>
1.4 373 Deadly DisruptionsAway Team E4-M5 14 Chrons, 220 Skill Points Deadly Disruptions Elite
Basic Quantum Chronometer 4635>>

Basic Quantum Chronometer

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 340 runs or so.

9.3Statistical Strength: Very reliable

Range of average cost per
Basic Quantum Chronometer
within 2 standard deviations
(~95.5% confidence):

9.04 — 9.55
>>
2.3 10765 A Logical ResponseSpace Battle E1-M12 4 Chrons A Logical Response Normal
Common Self-sealing Stem Bolt 400>>

Common Self-sealing Stem Bolt

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 160 runs or so.

14.4Statistical Strength: Very reliable

Range of average cost per
Common Self-sealing Stem Bolt
within 2 standard deviations
(~95.5% confidence):

13.24 — 15.87
>>
1.8 722 Family SquabbleSpace Battle E3-M1 8 Chrons Family Squabble Normal
Uncommon Sensor ★★ 136>>

Uncommon Sensor ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,300 runs or so.

29.0Statistical Strength: Very reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

24.93 — 34.67
>>
3.6 493 Organian AidAway Team E3-M4 8 Chrons, 89 Skill Points Organian Aid Normal
Uncommon Sensor ★★ 1038>>

Uncommon Sensor ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

29.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

27.85 — 31.36
>>
3.7 3828 Warranted PursuitSpace Battle CT-M1 8 Chrons Warranted Pursuit Normal
Uncommon Sensor ★★ 33>>

Uncommon Sensor ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 4,700 runs or so.

55.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

41.68 — 84.21
>>
5.6 184 For the PeopleAway Team E4-M12 10 Chrons, 114 Skill Points For the People Normal
Uncommon Sensor ★★ 72>>

Uncommon Sensor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

21.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

18.01 — 27.54
>>
1.6 112 Baited HookAway Team E5-M16 14 Chrons, 150 Skill Points Baited Hook Normal
Uncommon Sensor ★★ 79>>

Uncommon Sensor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 77 runs or so.

25.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

21.32 — 31.78
>>
1.4 112 The TossAway Team E2-M19A (Bajoran Victory) 18 Chrons, 380 Skill Points The Toss Epic
Rare Sensor ★★★ 13>>

Rare Sensor ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 48 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 47 runs.

Also, a run dropping only this item is expected
per 32,000 runs or so.

126.5Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

81.77 — 278.87
>>
10.5 137 Act of BetrayalAway Team E5-M8 12 Chrons, 135 Skill Points Act of Betrayal Normal
Uncommon Furs ★★ 128>>

Uncommon Furs ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

14.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

12.99 — 16.9
>>
0.7 94 He Means WellSpace Battle E4-M11 20 Chrons He Means Well Epic
Uncommon Spices ★★ 10>>

Uncommon Spices ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 110 runs or so.

25.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

16.32 — 59.35
>>
1.6 16 Trial by FireAway Team E4-M10 16 Chrons, 229 Skill Points Trial by Fire Elite
Uncommon Subprocessor ★★ 341>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

17.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

16.47 — 19.57
>>
0.9 305 Arms RaceSpace Battle E4-M8 20 Chrons Arms Race Epic

Moogie's Peeps


Stars Image Crew Equipped Items Skills (primary skill with icon)
Command Diplomacy Engineering Security Science Medicine
Super RareSuper RareSuper RareSuper RareUnfilled Mirror Spock Head.png Mirror Spock.png Mirror Spock TerranEmpireScienceUniformLegendary.png TerranEmblemSuperRare.png VulcanMeditationLampSuperRare.png TerranSashLegendary.png 743–951
Avg: 847
590
+(153–361)
400–485
Avg: 442.5
327
+(73–158)
1118–1388
Avg: 1253
Science 906
+(212–482)
UncommonUncommonUnfilledUnfilledUnfilled Seven of Nine Head.png Seven of Nine.png Seven of Nine Spacer.pngSevensSuit.pngFlipLegendary.png VelocityHoloprogramLegendary.png SocialLessonLegendary.png MicroconnectorLegendary.png 402–494
Avg: 448
313
+(89–181)
695–921
Avg: 808
Engineering 470
+(225–451)
668–1208
Avg: 938
421
+(247–787)
CommonUnfilledUnfilledUnfilled Fencing Sulu Head.png Fencing Sulu Head.png Fencing Sulu Spacer.pngStarfleetEngineeringUniformDAX.pngFlipSuperRare.png Spacer.pngTongoDeck.pngFlipSuperRare.png PrimeDirectiveLegendary.png Spacer.pngTricorderTOS.pngFlipLegendary.png 548–610
Avg: 579
510
+(38–100)
361–421
Avg: 391
301
+(60–120)
874–938
Avg: 906
Science 813
+(61–125)
Super RareSuper RareSuper RareSuper Rare 1701 Jadzia Dax Head.png 1701 Jadzia Dax Full.png 1701 Jadzia Dax Spacer.pngStarfleetEngineeringUniformDAX.pngFlipSuperRare.png Spacer.pngTongoDeck.pngFlipSuperRare.png PrimeDirectiveLegendary.png Spacer.pngTricorderTOS.pngFlipLegendary.png 548–610
Avg: 579
510
+(38–100)
361–421
Avg: 391
301
+(60–120)
874–938
Avg: 906
Science 813
+(61–125)
Super RareSuper RareSuper RareSuper Rare Captain Proton Paris Head.png Captain Proton Paris Full.png Captain Proton Paris CaptainProtonsFlightSuitLegendary.png WrenchLegendary.png ToolboxLegendary.png WritingPADDTNGLegendary.png 773–943
Avg: 858
Command 618
+(155–325)
426–530
Avg: 478
315
+(111–215)
555–839
Avg: 697
427
+(128–412)
Super RareSuper RareSuper RareSuper Rare Defiant Commander Worf Head.png Defiant Commander Worf.png Defiant Commander Worf Spacer.pngStarfleetCommandUniformWORF.pngFlipSuperRare.png KlingonWarnogSuperRare.png MeklethLegendary.png Spacer.pngKlingonBaldric.pngFlipLegendary.png 605–849
Avg: 727
364
+(241–485)
788–1000
Avg: 894
Security 609
+(179–391)
Super RareSuper RareSuper RareSuper Rare Doctor La Forge Head.png Doctor La Forge.png Doctor La Forge Spacer.pngClothingPattern.pngFlipRare.png Spacer.pngPsychologyText.pngFlipSuperRare.png BowlerLegendary.png Spacer.pngGeordisVISOR.pngFlipLegendary.png 411–517
Avg: 464
295
+(116–222)
630–753
Avg: 691.5
558
+(72–195)
832–983
Avg: 907.5
Medicine 699
+(133–284)
Super RareSuper RareSuper RareSuper Rare Mirror Garak Head.png Mirror Garak.png Mirror Garak CentralCommandUniformLegendary.png CardassianDisruptorPistolSuperRare.png AgonizerLegendary.png KCAIconLegendary.png 681–848
Avg: 764.5
534
+(147–314)
670–761
Avg: 715.5
Diplomacy 619
+(51–142)
567–723
Avg: 645
427
+(140–296)
Super RareSuper RareSuper RareSuper Rare Mirror K'Ehleyr Head.png Mirror K'Ehleyr.png Mirror K'Ehleyr Spacer.pngKEhleyrsArmor.pngFlipLegendary.png Spacer.pngKEhleyrsGauntlet.pngFlipSuperRare.png MeklethSuperRare.png KlingonHouseCrestLegendary.png 454–554
Avg: 504
394
+(60–160)
658–731
Avg: 694.5
622
+(36–109)
833–1026
Avg: 929.5
Security 672
+(161–354)
Super RareSuper RareSuper RareSuper Rare Mirror Uhura Head.png Mirror Uhura.png Mirror Uhura UhurasUniformSuperRare.png TerranSashSuperRare.png TerranKnifeSuperRare.png EarpieceLegendary.png 831–1055
Avg: 943
Diplomacy 647
+(184–408)
626–838
Avg: 732
419
+(207–419)
CommonUnfilledUnfilledUnfilled Tuvix Head.png Tuvix Full.png Tuvix Spacer.pngStarfleetEngineeringUniformVOY.pngFlipLegendary.png PhaserRifleSuperRare.png FieldRationsLegendary.png PatternEnhancerLegendary.png 520–659
Avg: 589.5
Diplomacy 431
+(89–228)
603–784
Avg: 693.5
428
+(175–356)
247–413
Avg: 330
110
+(137–303)
RareRareRare Acting Nagus Brunt Head.png Acting Nagus Brunt.png Acting Nagus Brunt BruntsSuitSuperRare.png LatinumToothSharpenerRare.png Spacer.pngFerengiPADD.pngFlipSuperRare.png GrandNagusStaffSuperRare.png 225–251
Avg: 238
211
+(14–40)
540–706
Avg: 623
Diplomacy 421
+(119–285)
279–295
Avg: 287
271
+(8–24)
RareRareRare Ambassador Neelix Head.png Ambassador Neelix Full.png Ambassador Neelix BruntsSuitRare.png AirponicsRare.png SelfsealingStemBoltSuperRare.png RecipeBookSuperRare.png 524–694
Avg: 609
Diplomacy 433
+(91–261)
410–476
Avg: 443
371
+(39–105)
RareRareRare Commando Crusher Head.png Commando Crusher Full.png Commando Crusher CovertOpsOutfitSuperRare.png Spacer.pngScienceExperiment.pngFlipSuperRare.png BackpackSuperRare.png TR-580MedicalTricorderSuperRare.png 401–501
Avg: 451
308
+(93–193)
258–382
Avg: 320
182
+(76–200)
554–640
Avg: 597
Medicine 510
+(44–130)
RareRareRare Constable Odo Head.png Constable Odo Full.png Constable Odo BajoranSecurityUniformRare.png DesktopMonitorTNGRare.png Spacer.pngBajoranPADD.pngFlipRare.png OdosBucketSuperRare.png 424–542
Avg: 483
317
+(107–225)
550–608
Avg: 579
Security 523
+(27–85)
RareRareRare Ensign Crusher Head.png Ensign Crusher.png Ensign Crusher Spacer.pngStarfleetUniformTNG.pngFlipCommon.png Spacer.pngScienceLesson.pngFlipRare.png TricorderMarkVIISuperRare.png ToolboxLegendary.png 187–205
Avg: 196
176
+(11–29)
381–425
Avg: 403
347
+(34–78)
509–653
Avg: 581
Science 426
+(83–227)
RareRareRare Ensign Mendon Head.png Ensign Mendon.png Ensign Mendon Spacer.pngStarfleetMedicineUniformTNG.pngFlipUncommon.png Spacer.pngScienceExperiment.pngFlipLegendary.png Spacer.pngMendonsRespirator.pngFlipSuperRare.png HyperspannerENTSuperRare.png 460–512
Avg: 486
420
+(40–92)
571–837
Avg: 704
Science 448
+(123–389)
RareRareRare Hockey Kim Head.png Hockey Kim.png Hockey Kim HockeyJerseySuperRare.png CompressionRifleRare.png HockeySkatesSuperRare.png PhaserType3DS9SuperRare.png 241–313
Avg: 277
195
+(46–118)
527–637
Avg: 582
Engineering 444
+(83–193)
372–452
Avg: 412
325
+(47–127)
RareRareRare Klingon Dukat Head.png Klingon Dukat.png Klingon Dukat CentralCommandUniformSuperRare.png KlingonDisruptorRifleSuperRare.png CardassianMonitorSuperRare.png CentralCommandUniformSuperRare.png 641–811
Avg: 726
Command 534
+(107–277)
259–349
Avg: 304
184
+(75–165)
212–270
Avg: 241
178
+(34–92)
RareRareRare Prisoner 'Bones' McCoy Head.png Prisoner 'Bones' McCoy.png Prisoner 'Bones' McCoy RuraPentheFursSuperRare.png AndorianAleSuperRare.png Spacer.pngPsychologyText.pngFlipSuperRare.png Spacer.pngTricorderTOS.pngFlipSuperRare.png 370–496
Avg: 433
271
+(99–225)
534–720
Avg: 627
Medicine 444
+(90–276)
RareRareRare Rifle Janeway Head.png Rifle Janeway.png Rifle Janeway StarfleetSleevelessUndershirtSuperRare.png ParametricScannerSuperRare.png CoffeeSuperRare.png AntigenBombSuperRare.png 537–591
Avg: 564
Command 502
+(35–89)
392–468
Avg: 430
353
+(39–115)
181–273
Avg: 227
143
+(38–130)
RareRareRare Security Chief Tuvok Head.png Security Chief Tuvok.png Security Chief Tuvok Spacer.pngStarfleetEngineeringUniformVOY.pngFlipRare.png WritingPADDTNGRare.png VulcanMeditationLampRare.png PhaserRifleSuperRare.png 344–452
Avg: 398
291
+(53–161)
530–644
Avg: 587
Security 445
+(85–199)
190–294
Avg: 242
145
+(45–149)
RareRareRare Senator Cretak Head.png Senator Cretak.png Senator Cretak RomulanUniformRare.png RomulanAleRare.png StarEmpireIconSuperRare.png Spacer.pngRomulanEncryptionAlgorithm.pngFlipSuperRare.png 524–667
Avg: 595.5
Diplomacy 432
+(92–235)
342–472
Avg: 407
280
+(62–192)
RareRareRare Tailor Garak Head.png Tailor Garak Full.png Tailor Garak Spacer.pngClothingPattern.pngFlipRare.png EncodedCommuniqueSuperRare.png KanarSuperRare.png CardassianDisruptorPistolSuperRare.png 478–614
Avg: 546
395
+(83–219)
180–200
Avg: 190
158
+(22–42)
539–619
Avg: 579
Security 495
+(44–124)
RareRareRare Vedek Winn Adami Head.png Vedek Winn Adami Full.png Vedek Winn Adami VedekRobesSuperRare.png VedekCowlSuperRare.png OrbExperienceRare.png BajoranEarringSuperRare.png 404–514
Avg: 459
307
+(97–207)
502–624
Avg: 563
Diplomacy 410
+(92–214)
UncommonUncommon Cadet Sito Jaxa Head.png 98px Cadet Sito Jaxa CadetUniformUncommon.png AuthorizationCodeUncommon.png BajoranEarringRare.png PhaserType3TNGRare.png 381–465
Avg: 423
Command 320
+(61–145)
279–330
Avg: 304.5
253
+(26–77)
153–204
Avg: 178.5
125
+(28–79)
UncommonUncommon CMO Crusher Head.png CMO Crusher Full.png CMO Crusher MedicalCoatUncommon.png CorticalMonitorUncommon.png HyposprayTNGUncommon.png TricorderMarkVIIUncommon.png 342–462
Avg: 402
Medicine 290
+(52–172)
UncommonUncommon Dabo Girl Leeta Head.png Dabo Girl Leeta Full.png Dabo Girl Leeta CivilianDiplomaticDressUncommon.png PancakesUncommon.png BajoranEarringRare.png Spacer.pngSpringWine.pngFlipRare.png 284–323
Avg: 303.5
260
+(24–63)
363–467
Avg: 415
Diplomacy 325
+(38–142)
UncommonUncommon Dr Phlox Head.png Dr Phlox.png Dr Phlox Spacer.pngClothingPattern.pngFlipRare.png EthnobotanyExperimentRare.png ParametricScannerRare.png StethoscopeRare.png 280–342
Avg: 311
256
+(24–86)
346–478
Avg: 412
Medicine 298
+(48–180)
UncommonUncommon Ensign Ro Head.png Ensign Ro.png Ensign Ro Spacer.pngStarfleetUniformTNG.pngFlipCommon.png AuthorizationCodeUncommon.png PrimeDirectiveUncommon.png BajoranEarringRare.png 368–452
Avg: 410
Command 322
+(46–130)
UncommonUncommon Ensign Sato Head.png Ensign Sato.png Ensign Sato StarfleetCommandUniformENTCommon.png SobaNoodlesUncommon.png PokerCardsRare.png WritingPADDENTRare.png 401–471
Avg: 436
Diplomacy 374
+(27–97)
UncommonUncommon Enterprise-D Picard Head.png Enterprise-D Picard.png Enterprise-D Picard Spacer.pngStarfleetDiplomacyUniformTNG.pngFlipRare.png ArtificialHeartRare.png PrimeDirectiveRare.png Spacer.pngSaddle.pngFlipSuperRare.png 275–315
Avg: 295
249
+(26–66)
391–461
Avg: 426
Diplomacy 337
+(54–124)
174–220
Avg: 197
151
+(23–69)
UncommonUncommon 50px Lt. Commander Data.png Lt Commander Data Spacer.pngStarfleetSecurityUniformTNG.pngFlipRare.png EthicalSubroutineSuperRare.png StrategemaSuperRare.png DatasVisorSuperRare.png 404–440
Avg: 422
Engineering 381
+(23–59)
169–185
Avg: 177
159
+(10–26)
230–328
Avg: 279
172
+(58–156)
UncommonUncommon 50px Lt. Naomi Wildman.png Lt Naomi Wildman Spacer.pngStarfleetEngineeringUniformVOY.pngFlipUncommon.png MicroOpticDrillRare.png DesktopMonitorTNGRare.png DuotronicProbeRare.png 276–321
Avg: 298.5
242
+(34–79)
379–473
Avg: 426
Engineering 332
+(47–141)
UncommonUncommon Major Kira Head.png Major Kira.png Major Kira BajoranCommandUniformRare.png BajoranCombadgeRare.png BajoranPhaserRare.png OrbExperienceRare.png 310–396
Avg: 353
273
+(37–123)
364–478
Avg: 421
Security 304
+(60–174)
UncommonUncommon Nurse Kes Head.png Nurse Kes.png Nurse Kes CivilianMedicalDressRare.png CorticalMonitorRare.png KadisKotRare.png TR-580MedicalTricorderRare.png 290–367
Avg: 328.5
246
+(44–121)
360–462
Avg: 411
Medicine 310
+(50–152)
UncommonUncommon Recovering Spock Head.png Recovering Spock.png Recovering Spock VulcanRobesRare.png BoomboxSuperRare.png IDICSuperRare.png Spacer.pngKolinahrText.pngFlipRare.png 156–276
Avg: 216
117
+(39–159)
228–381
Avg: 304.5
161
+(67–220)
373–469
Avg: 421
Science 332
+(41–137)
UncommonUncommon Security Chief Worf Head.png Security Chief Worf.png Security Chief Worf Spacer.pngStarfleetSecurityUniformTNG.pngFlipCommon.png PhaserType2TNGUncommon.png MeklethRare.png BatlethSuperRare.png 262–346
Avg: 304
205
+(57–141)
387–469
Avg: 428
Security 326
+(61–143)
UncommonUncommon Seven in Blue Head.png Seven in Blue Spacer.pngSevensSuit.pngFlipUncommon.png HoloprogramUncommon.png AstrometricChartRare.png IsomodulatorSuperRare.png 331–405
Avg: 368
278
+(53–127)
345–501
Avg: 423
Science 294
+(51–207)

Siguard's Crew Manifest Table


I am using Siguard's tables as a template for my own crew tracking system. This makes the 3rd or 4th such module/device/creation I've copied from Siguard and I wanted to make sure he was/is given any & all due credit for his works.

Last update --||| DJH ||| (talk) 03:30, 9 January 2017 (CST)

5 Star


5 Star Crew
Crew Skill Level Star
Player
LVL 100
Rogue Kai Winn
RareRareRareUnfilledUnfilled
Command 1264–1517
Avg: 1390.5
1007
+(257–510)
Common
General Chang Command 1252–1522
Avg: 1387
1004
+(248–518)
Common
Pah-wraith Cult Dukat Command 1281–1463
Avg: 1372
1069
+(212–394)
Common
Suliban Reed
RareRareRareUnfilledUnfilled
Command 1187–1530
Avg: 1358.5
925
+(262–605)
Wrathful Khan
UncommonUncommonUnfilledUnfilledUnfilled
Command 1246–1457
Avg: 1351.5
1040
+(206–417)
1701 Sisko
RareRareRareUnfilledUnfilled
Command 1200–1492
Avg: 1346
957
+(243–535)
Unfilled
Frank Hollander
CommonUnfilledUnfilledUnfilledUnfilled
Command 1213–1397
Avg: 1305
1066
+(147–331)
Captain La Forge
RareRareRareUnfilledUnfilled
Command 1210–1380
Avg: 1295
1055
+(155–325)
Arachnia Janeway
RareRareRareUnfilledUnfilled
Diplomacy 1348–1606
Avg: 1477
1109
+(239–497)
Common
Grand Nagus Zek Diplomacy 1314–1484
Avg: 1399
1104
+(210–380)
Common
Jazz Musician Odo
RareRareRareUnfilledUnfilled
Diplomacy 1287–1481
Avg: 1384
1092
+(195–389)
Enterprise-E Picard
CommonUnfilledUnfilledUnfilledUnfilled
Diplomacy 1222–1516
Avg: 1369
982
+(240–534)
Unfilled
Grand Nagus Rom
CommonUnfilledUnfilledUnfilledUnfilled
Diplomacy 1172–1392
Avg: 1282
944
+(228–448)
Disguised Kira
UncommonUncommonUnfilledUnfilledUnfilled
Diplomacy 1213–1349
Avg: 1281
1107
+(106–242)
Unfilled
RAF Miles O'Brien
RareRareRareUnfilledUnfilled
Engineering 1297–1463
Avg: 1380
1121
+(176–342)
Unfilled
Tempted Data
UncommonUncommonUnfilledUnfilledUnfilled
Engineering 1252–1416
Avg: 1334
1112
+(140–304)
Crell Moset
UncommonUncommonUnfilledUnfilledUnfilled
Medicine 1261–1665
Avg: 1463
994
+(267–671)
Unfilled
Mobile Doctor
RareRareRareUnfilledUnfilled
Medicine 1301–1521
Avg: 1411
1191
+(110–330)
Age of Sail Crusher
UncommonUncommonUnfilledUnfilledUnfilled
Medicine 1204–1531
Avg: 1367.5
1005
+(199–526)
"Dark Ages" McCoy
UncommonUncommonUnfilledUnfilledUnfilled
Medicine 1173–1471
Avg: 1322
972
+(201–499)
Lt Commander Jadzia Dax
CommonUnfilledUnfilledUnfilledUnfilled
Science 1350–1572
Avg: 1461
1154
+(196–418)
Common
Dr. Soong
CommonUnfilledUnfilledUnfilledUnfilled
Science 1258–1576
Avg: 1417
1043
+(215–533)
Mirror Spock
RareRareRareUnfilledUnfilled
Science 1244–1510
Avg: 1377
1032
+(212–478)
Unfilled
Doctor Chaotica
CommonUnfilledUnfilledUnfilledUnfilled
Science 1130–1516
Avg: 1323
971
+(159–545)
Aviator Yar
Super RareSuper RareSuper RareSuper RareUnfilled
Security 1238–1560
Avg: 1399
1021
+(217–539)
Unfilled Unfilled
Detective Data
UncommonUncommonUnfilledUnfilledUnfilled
Security 1277–1499
Avg: 1388
1084
+(193–415)
Unfilled
Gangster Spock
CommonUnfilledUnfilledUnfilledUnfilled
Security 1209–1551
Avg: 1380
854
+(355–697)
Unfilled
23rd Century Martok Security 1220–1504
Avg: 1362
1040
+(180–464)
Common
Kal-if-fee Kirk
CommonUnfilledUnfilledUnfilledUnfilled
Security 1242–1446
Avg: 1344
981
+(261–465)
Judge Q
RareRareRareUnfilledUnfilled
Security 1116–1316
Avg: 1216
913
+(203–403)

4 Star


4 Star Crew
Crew Skill Level Star
Player
LVL 100
Grand Proxy Neelix Command 845–1059
Avg: 952
650
+(195–409)
Common Common
Mirror Archer Command 819–1039
Avg: 929
633
+(186–406)
Nexus Kirk Command 837–1003
Avg: 920
631
+(206–372)
Angel I Riker Command 825–985
Avg: 905
708
+(117–277)
Captain Janeway Command 824–976
Avg: 900
718
+(106–258)
Common
Agent Harris Command 806–989
Avg: 897.5
645
+(161–344)
Resistance Shakaar Command 831–899
Avg: 865
782
+(49–117)
Captain Proton Paris Command 773–943
Avg: 858
618
+(155–325)
Commander Sela Command 723–993
Avg: 858
546
+(177–447)
Commando Shran Command 787–909
Avg: 848
673
+(114–236)
Colonel Karr
UncommonUncommonUnfilledUnfilled
Command     ??    
Rakal Troi Command 684–910
Avg: 797
510
+(174–400)
Ambassador Sarek Diplomacy 918–1118
Avg: 1018
719
+(199–399)
Common Common
Mirror Uhura Diplomacy 831–1055
Avg: 943
647
+(184–408)
Common
Waitress Ezri Diplomacy 841–1038
Avg: 939.5
648
+(193–390)
KDF Gowron
RareRareRareUnfilled
Diplomacy 814–1056
Avg: 935
641
+(173–415)
Commander Uhura Diplomacy 790–1018
Avg: 904
592
+(198–426)
Young Khan Diplomacy 864–939
Avg: 901.5
777
+(87–162)
Captain Q
UncommonUncommonUnfilledUnfilled
Diplomacy 787–1014
Avg: 900.5
606
+(181–408)
Liaison Torres
UncommonUncommonUnfilledUnfilled
Diplomacy 798–977
Avg: 887.5
670
+(128–307)
Ambassador Spock Diplomacy 756–1001
Avg: 878.5
524
+(232–477)
Mirror Ezri Tigan
UncommonUncommonUnfilledUnfilled
Diplomacy 782–966
Avg: 874
591
+(191–375)
Mirror Empress Sato Diplomacy 791–947
Avg: 869
716
+(75–231)
Luther Sloan Diplomacy 809–910
Avg: 859.5
696
+(113–214)
Weyoun Clone 4 Diplomacy 688–828
Avg: 758
569
+(119–259)
Mirror Garak Diplomacy 670–758
Avg: 714
619
+(51–139)
Human Q
UncommonUncommonUnfilledUnfilled
Engineering 909–1130
Avg: 1019.5
816
+(93–314)
Common
Professor Scott Engineering 908–1052
Avg: 980
787
+(121–265)
Common
Tuskegee Mayweather Engineering 902–984
Avg: 943
828
+(74–156)
Hologram Barclay
RareRareRareUnfilled
Engineering 835–1044
Avg: 939.5
666
+(169–378)
Commander Kelby
RareRareRareUnfilled
Engineering 874–951
Avg: 912.5
809
+(65–142)
Lore Engineering 799–1024
Avg: 911.5
597
+(202–427)
Mirror Tucker Engineering 823–987
Avg: 905
698
+(125–289)
Kazon Seska Engineering 845–919
Avg: 882
798
+(47–121)
Chief O'Brien Engineering 784–978
Avg: 881
631
+(153–347)
Mirror Phlox Medicine 1080–1612
Avg: 1346
802
+(278–810)
Common Common
Doctor Chapel Medicine 812–1259
Avg: 1035.5
647
+(165–612)
Bridge Officer Troi
CommonUnfilledUnfilledUnfilled
Medicine 782–1127
Avg: 954.5
613
+(169–514)
Holonovel Doctor Medicine 868–1040
Avg: 954
799
+(69–241)
Dr Crusher Medicine 859–1033
Avg: 946
736
+(123–297)
RAF Julian Bashir Medicine 879–959
Avg: 919
823
+(56–136)
Doctor LaForge Medicine 832–980
Avg: 906
699
+(133–281)
Drafted McCoy Medicine 781–1031
Avg: 906
664
+(117–367)
Dr. Toby Russell Medicine 775–1035
Avg: 905
571
+(204–464)
Changeling Bashir Medicine 747–879
Avg: 813
648
+(99–231)
Dr. Tolian Soran Science 892–1065
Avg: 978.5
717
+(175–348)
Common Common
Gralik Durr Science 870–1013
Avg: 941.5
771
+(99–242)
Common
Feezal Phlox Science 857–1019
Avg: 938
736
+(121–283)
Arik Soong Science 845–999
Avg: 922
726
+(119–273)
Kurak
UncommonUncommonUnfilledUnfilled
Science 885–943
Avg: 914
819
+(66–124)
1701 Jadzia Dax Science 874–938
Avg: 906
813
+(61–125)
Mirror Jennifer Sisko Science 785–1002
Avg: 893.5
663
+(122–339)
Rogue Harry Kim Science 759–931
Avg: 845
626
+(133–305)
Temporal Agent Seven Science 765–923
Avg: 844
599
+(166–324)
Commander T'Pol Science 748–860
Avg: 804
692
+(56–168)
Warship Yar Security 953–1049
Avg: 1001
856
+(97–193)
Common Common
General Martok Security 844–1052
Avg: 948
721
+(123–331)
Fencing Sulu Security 822–1044
Avg: 933
609
+(213–435)
Mirror K'Ehleyr Security 833–1015
Avg: 924
672
+(161–343)
Tommy Gun Dixon
CommonUnfilledUnfilledUnfilled
Security 844–994
Avg: 919
706
+(138–288)
Mirror Sisko Security 805–1029
Avg: 917
582
+(223–447)
Cardassian Kira
UncommonUncommonUnfilledUnfilled
Security 780–1046
Avg: 913
587
+(193–459)
Tuvix Security 821–999
Avg: 910
646
+(175–353)
Undercover O'Brien Security 828–978
Avg: 903
678
+(150–300)
Defiant Commander Worf Security 788–1000
Avg: 894
609
+(179–391)
Claiborne Chekov Security 818–966
Avg: 892
624
+(194–342)
Common
Maquis Eddington Security 820–964
Avg: 892
726
+(94–238)
Kal-if-fee Spock Security 847–925
Avg: 886
676
+(171–249)

3 Star


3 Star Crew
Crew Skill Level Star
Player
LVL 100
Klingon Dukat Command 641–811
Avg: 726
534
+(107–277)
Common Common
Lursa Duras Command 564–694
Avg: 629
476
+(88–218)
Common
First Maje Culluh Command 559–687
Avg: 623
466
+(93–221)
Keevan Command 546–642
Avg: 594
486
+(60–156)
Captain Kasidy Yates Command 516–651
Avg: 583.5
446
+(70–205)
Commander Kor Command 492–670
Avg: 581
421
+(71–249)
Rifle Janeway Command 537–591
Avg: 564
502
+(35–89)
Common
Command Wrap Kirk Command 458–591
Avg: 524.5
333
+(125–258)
Acting Nagus Brunt Diplomacy 540–706
Avg: 623
421
+(119–285)
Common
Lwaxana Troi Diplomacy 535–708
Avg: 621.5
410
+(125–298)
Morn Diplomacy 522–708
Avg: 615
416
+(106–292)
Ambassador Neelix Diplomacy 524–694
Avg: 609
433
+(91–261)
Koloth Diplomacy 523–697
Avg: 610
405
+(118–292)
B'Etor Duras Diplomacy 508–664
Avg: 586
444
+(64–220)
Vault icon.png Common
Writer Jake Sisko Diplomacy 521–647
Avg: 584
451
+(70–196)
Commander Chekov Diplomacy 529–627
Avg: 578
456
+(73–171)
Vedek Winn Adami Diplomacy 502–622
Avg: 562
410
+(92–212)
Vault icon.png Common
Donik Engineering 555–673
Avg: 614
476
+(79–197)
Common
Mirror 'Smiley' O'Brien Engineering 575–645
Avg: 610
545
+(30–100)
Chief La Forge Engineering 539–631
Avg: 585
465
+(74–166)
Hockey Kim Engineering 527–637
Avg: 582
444
+(83–193)
Maquis Takeover Torres Engineering 506–608
Avg: 557
462
+(44–146)
Common
Prisoner 'Bones' McCoy Medicine 534–720
Avg: 627
444
+(90–276)
Common Common
CMO Pulaski Medicine 540–684
Avg: 612
460
+(80–224)
Common
Commando Crusher Medicine 554–640
Avg: 597
510
+(44–130)
Gilora Rejal Medicine 535–625
Avg: 580
486
+(49–139)
CMO Ogawa Medicine 505–651
Avg: 578
428
+(77–223)
Surgeon Phlox Medicine 484–630
Avg: 557
404
+(80–226)
Sniper Ezri Dax Medicine 453–535
Avg: 494
391
+(62–144)
Vault icon.png Common
Ensign Mendon Science 571–837
Avg: 704
448
+(123–389)
Common
Lieutenant Saavik Science 564–706
Avg: 635
457
+(107–249)
Common
Dr. Reyga Science 551–659
Avg: 605
512
+(39–147)
Vault icon.png Common
Dr. Carol Marcus Science 535–659
Avg: 597
450
+(85–209)
Commander Maddox Science 534–642
Avg: 588
478
+(56–164)
Lt Commander Nella Daren Science 542–624
Avg: 583
500
+(42–124)
Mora Pol Science 514–650
Avg: 582
431
+(83–219)
Ensign Crusher Science 509–653
Avg: 581
426
+(83–227)
Vault icon.png Common
Holodeck 3 Dr. Brahms Science 534–630
Avg: 582
474
+(60–156)
Subcommander T'Pol Science 541–595
Avg: 568
520
+(21–75)
Vault icon.png Common
Mara Science 486–634
Avg: 560
410
+(76–224)
Vault icon.png Common
Private S. Money Security 572–676
Avg: 624
508
+(64–168)
Common
Commander Kruge Security 522–660
Avg: 591
410
+(112–250)
Security Chief Tuvok Security 530–644
Avg: 587
445
+(85–199)
Common
Tailor Garak Security 539–619
Avg: 579
495
+(44–124)
Constable Odo Security 550–606
Avg: 578
523
+(27–83)
Hugh Security 489–641
Avg: 565
361
+(128–280)
Expedition Vash Security 516–608
Avg: 562
440
+(76–168)
Commander Kang Security 467–629
Avg: 548
369
+(98–260)
The Viceroy Security 476–582
Avg: 529
413
+(63–169)
Common

2 Stars


2 Star Crew
Crew Skill Level Star
Player
LVL 100
Away Team Archer Command 387–481
Avg: 434
353
+(34–128)
Common IconStarfleetColor.png Common
Captain Kirk Command 388–471
Avg: 429.5
317
+(71–154)
Vault icon.png Common
Nurse Paris Command 391–455
Avg: 423
359
+(32–96)
Vault icon.png Common
Cadet Sito Jaxa Command 381–463
Avg: 422
320
+(61–143)
IconFederation.png VenusSymbolColor.png Common
Ensign Sato Diplomacy 401–471
Avg: 436
374
+(27–97)
Common VenusSymbolColor.png IconStarfleetColor.png Common
Dabo Girl Leeta Diplomacy 363–465
Avg: 414
325
+(38–140)
IconFederation.png Common
Lt Commander Scott Engineering 413–481
Avg: 447
361
+(52–120)
Common IconStarfleetColor.png Common
Lt Naomi Wildman Engineering 379–471
Avg: 425
332
+(47–139)
IconFederation.png VenusSymbolColor.png Common
Commander Tucker Engineering 328–408
Avg: 368
300
+(28–108)
Vault icon.png Common
Dr Phlox Medicine 346–478
Avg: 412
298
+(48–180)
Common IconFederation.png Common
Nurse Kes Medicine 360–460
Avg: 410
310
+(50–150)
VenusSymbolColor.png Common
CMO Crusher Medicine 342–462
Avg: 402
290
+(52–172)
IconStarfleetColor.png Common
Telek R'Mor Science 399–539
Avg: 469
347
+(52–192)
Common IconFederation.png Common
Seven in Blue Science 373–467
Avg: 420
332
+(41–135)
VenusSymbolColor.png Common
Recovering Spock Science 373–467
Avg: 420
332
+(41–135)
IconStarfleetColor.png Common
KDF Alexander Security 395–477
Avg: 436
331
+(64–146)
Common IconFederation.png Common
First Maje Haron Security 404–464
Avg: 434
380
+(24–84)
Vault icon.png Common
Security Chief Worf Security 387–469
Avg: 428
326
+(61–143)
IconStarfleetColor.png Common
Persis Security 347–501
Avg: 424
253
+(94–248)
VenusSymbolColor.png Common
Cadet Nog Security 349–431
Avg: 390
320
+(29–111)
Vault icon.png Common


My Crew Information Analysis Table


CREWMATE 🌟/🌟 LEVEL 🆎 1 🆎 2 🆎 3 TRAITS NOTES/STATUS
Telek R'Mor 2/2 70? DIP-263 SEC-119 SCI-347 *Romulan *Astrophysicist Do I really need this guy?
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