User:Dorian/Guide

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Contents

General Gist


The fundamental challenge with playing at VIP level 0 is managing a smaller crew. Your first task should be to save up credits to max out your crew size. Once that has been done, it's time to start making the tough choices. Early on, you may not need to airlock many crew members, but it becomes increasingly challenging to decide who to set free. I am working on getting the Required Traits page up to date, and this will be a good resource to see if you're going to see any obstacles that you need a particular crew member to overcome - preferably before you send them to the airlock.

Since the advent of the Cryostasis Vault, my recommended strategy and my own game play have been modified. It now makes sense to hold on to crew that might have been sent to the airlock before, because now you can level them up and freeze them for later. This is a great way to dispose of one and two star crew that are redundant or at their max level. For F2P, Super Rare crew really are pretty rare, so think twice before sending any out the airlock. That crew member might not seem like a great addition, but check to make sure they aren't crucial to some future missions. Right now, I'm focused on freezing my fully-fused three stars to clear more space for super rare crew to wait for their fusing partners.

Since the advent of the cryostasis vault, maintaining a balanced crew is not the only consideration. Being thrifty with equipment and experience by focusing on a few key crew members who are fully fused will keep you from wasting these valuable resources on crew that will not be around for all 100 levels. Find your strongest fully fused crew and focus on them, unless you need specific crew to advance the story.

I'm also working on reducing the number of cadets in training taking up space. Once I have a full set of strong cadets fully fused, I expect to train cadets one at a time, in rapid fashion, to get each of them immortalized and make room for the next crew member. I could see making it more than one at atime, except I want to keep getting the max out of the cadet challenges without having to airlock every rare pull.

So that's the start of it. I've updated the Required Traits page, and that's a critical resource for deciding which three and four star crew you should hold on to.

Cadet Missions


This will be a chart of Cadets.

If you want to browse cadets suitable ONLY for specific challenge, please see corresponding Cadet challenge page:

Crew Member Stars CMD DIP ENG SEC SCI MED available challenges
with playable days
Traits Cadet
Notes
Acting Ensign Crusher Head.png
Acting Ensign Crusher
UncommonUncommon 143–170
Avg: 156.5
Command 114
+(29–56)
304–396
Avg: 350
Engineering 251
+(53–145)
314–416
Avg: 365
Science 258
+(56–158)
Starfleet (3)
Away Team Archer Head.png
Away Team Archer
UncommonUncommon 387–481
Avg: 434
Command 353
+(34–128)
170–200
Avg: 185
Engineering 147
+(23–53)
291–321
Avg: 306
Security 271
+(20–50)
Starfleet (3) best Starfleet Command
Boomer Mayweather Head.png
Boomer Mayweather
UncommonUncommon 367–477
Avg: 422
Command 303
+(64–174)
224–316
Avg: 270
Engineering 166
+(58–150)
- cadet useless
Cadet Nog Head.png
Cadet Nog
UncommonUncommon 282–312
Avg: 297
Diplomacy 262
+(20–50)
159–165
Avg: 162
Engineering 154
+(5–11)
349–431
Avg: 390
Security 320
+(29–111)
Starfleet (3)
Part-Alien (1)
Cadet Sito Jaxa Head.png
Cadet Sito Jaxa
UncommonUncommon 381–463
Avg: 422
Command 320
+(61–143)
279–327
Avg: 303
Diplomacy 253
+(26–74)
153–201
Avg: 177
Security 125
+(28–76)
Starfleet (3)
Part-Alien (1)
Female (1)
Triple use !
best triple Command
best Part-Alien Command
best Female Command
Captain Kirk Head.png
Captain Kirk
UncommonUncommon 388–471
Avg: 429.5
Command 317
+(71–154)
298–383
Avg: 340.5
Diplomacy 259
+(39–124)
166–186
Avg: 176
Security 128
+(38–58)
Starfleet (3)
CMO Crusher Head.png
CMO Crusher
UncommonUncommon 342–462
Avg: 402
Medicine 290
+(52–172)
Starfleet (3)
Female (1)
best Starfleet Medicine
Commander Chakotay Head.png
Commander Chakotay
UncommonUncommon 344–462
Avg: 403
Command 281
+(63–181)
207–251
Avg: 229
Diplomacy 166
+(41–85)
302–378
Avg: 340
Security 244
+(58–134)
Starfleet (3)
Commander Riker Head.png
Commander Riker
UncommonUncommon 357–468
Avg: 412.5
Command 279
+(78–189)
312–351
Avg: 331.5
Diplomacy 290
+(22–61)
153–211
Avg: 182
Security 124
+(29–87)
Starfleet (3)
Commander Tucker Head.png
Commander Tucker
UncommonUncommon 280–324
Avg: 302
Command 252
+(28–72)
358–488
Avg: 423
Engineering 305
+(53–183)
Starfleet (3)
Dabo Girl Leeta Head.png
Dabo Girl Leeta
UncommonUncommon 284–320
Avg: 302
Command 260
+(24–60)
363–465
Avg: 414
Diplomacy 325
+(38–140)
Part-Alien (1)
Female (1)
best Part-Alien Diplomacy
Dr. Phlox Head.png
Dr Phlox
UncommonUncommon 280–342
Avg: 311
Science 256
+(24–86)
346–478
Avg: 412
Medicine 298
+(48–180)
Part-Alien (1)
Ensign Pazlar Head.png
Ensign Pazlar
UncommonUncommon 257–347
Avg: 302
Command 223
+(34–124)
356–470
Avg: 413
Science 309
+(47–161)
Starfleet (3)
Part-Alien (1)
Female (1)
Triple use !
best triple Science
best Female Science
Ensign Ro Head.png
Ensign Ro
UncommonUncommon 368–452
Avg: 410
Command 322
+(46–130)
Starfleet (3)
Part-Alien (1)
Female (1)
Triple use !
Ensign Sato Head.png
Ensign Sato
UncommonUncommon 401–471
Avg: 436
Diplomacy 374
+(27–97)
Starfleet (3)
Female (1)
best Starfleet Diplomacy
best Female Diplomacy
Ensign Seska Head.png
Ensign Seska
UncommonUncommon 363–439
Avg: 401
Engineering 319
+(44–120)
259–359
Avg: 309
Security 217
+(42–142)
Starfleet (3)
Part-Alien (1)
Female (1)
Triple use !
best triple Security
Enterprise-D Picard Head.png
Enterprise-D Picard
UncommonUncommon 275–315
Avg: 295
Command 249
+(26–66)
391–461
Avg: 426
Diplomacy 337
+(54–124)
174–220
Avg: 197
Science 151
+(23–69)
Starfleet (3)
First Maje Haron Head.png
First Maje Haron
UncommonUncommon 207–317
Avg: 262
Command 148
+(59–169)
404–464
Avg: 434
Security 380
+(24–84)
Part-Alien (1) highest base
Part-Alien Security
Glinn Damar Head.png
Glinn Damar
UncommonUncommon 299–345
Avg: 322
Command 262
+(37–83)
369–479
Avg: 424
Security 321
+(48–158)
Part-Alien (1)
KDF Alexander Head.png
KDF Alexander
UncommonUncommon 156–214
Avg: 185
Command 137
+(19–77)
161–215
Avg: 188
Engineering 145
+(16–70)
395–477
Avg: 436
Security 331
+(64–146)
Part-Alien (1) best Part-Alien Security
Lt. Commander Data Head.png
Lt Commander Data
UncommonUncommon 404–440
Avg: 422
Engineering 381
+(23–59)
169–185
Avg: 177
Security 159
+(10–26)
230–328
Avg: 279
Science 172
+(58–156)
Starfleet (3)
Part-Alien (1)
Lt. Commander Scott Head.png
Lt Commander Scott
UncommonUncommon 413–481
Avg: 447
Engineering 361
+(52–120)
Starfleet (3) best Starfleet Engineering
Lt. Naomi Wildman Head.png
Lt Naomi Wildman
UncommonUncommon 276–318
Avg: 297
Diplomacy 242
+(34–76)
379–471
Avg: 425
Engineering 332
+(47–139)
Starfleet (3)
Part-Alien (1)
Female (1)
Triple use !
best triple Engineering
best Female Engineering
Lt. Tasha Yar Head.png
Lt Tasha Yar
UncommonUncommon 379–459
Avg: 419
Security 338
+(41–121)
Starfleet (3)
Female (1)
highest base
Female Security
Major Kira Head.png
Major Kira
UncommonUncommon 310–396
Avg: 353
Command 273
+(37–123)
364–478
Avg: 421
Security 304
+(60–174)
Part-Alien (1)
Female (1)
Nurse Kes Head.png
Nurse Kes
UncommonUncommon 290–364
Avg: 327
Diplomacy 246
+(44–118)
360–460
Avg: 410
Medicine 310
+(50–150)
Part-Alien (1)
Female (1)
best Part-Alien Medicine
best Female Medicine
Nurse Paris Head.png
Nurse Paris
UncommonUncommon 391–455
Avg: 423
Command 359
+(32–96)
229–469
Avg: 349
Medicine 136
+(93–333)
Starfleet (3) highest base
Starfleet Command
Persis Head.png
Persis
UncommonUncommon 342–388
Avg: 365
Diplomacy 303
+(39–85)
348–501
Avg: 424.5
Security 253
+(95–248)
Part-Alien (1)
Female (1)
Promoted Sisko Head.png
Promoted Sisko
UncommonUncommon 383–433
Avg: 408
Command 350
+(33–83)
189–243
Avg: 216
Diplomacy 163
+(26–80)
325–421
Avg: 373
Security 271
+(54–150)
Starfleet (3) not Part-Alien
Recovering Spock Head.png
Recovering Spock
UncommonUncommon 156–274
Avg: 215
Command 117
+(39–157)
228–378
Avg: 303
Diplomacy 161
+(67–217)
373–467
Avg: 420
Science 332
+(41–135)
Starfleet (3)
Part-Alien (1)
best Starfleet Science
Section 31 Reed Head.png
Section 31 Reed
UncommonUncommon 139–181
Avg: 160
Command 119
+(20–62)
360–464
Avg: 412
Security 309
+(51–155)
Starfleet (3)
Security Chief Worf Head.png
Security Chief Worf
UncommonUncommon 262–346
Avg: 304
Command 205
+(57–141)
387–469
Avg: 428
Security 326
+(61–143)
Starfleet (3)
Part-Alien (1)
best Starfleet Security
Seven in Blue Head.png
Seven in Blue
UncommonUncommon 331–405
Avg: 368
Engineering 278
+(53–127)
345–501
Avg: 423
Science 294
+(51–207)
Part-Alien (1)
Female (1)
Technician Rom Head.png
Technician Rom
UncommonUncommon 215–263
Avg: 239
Diplomacy 187
+(28–76)
417–457
Avg: 437
Engineering 383
+(34–74)
Part-Alien (1) best Part-Alien Engineering
Telek R'Mor Head.png
Telek R'Mor
UncommonUncommon 293–373
Avg: 333
Diplomacy 263
+(30–110)
127–161
Avg: 144
Security 119
+(8–42)
399–539
Avg: 469
Science 347
+(52–192)
Part-Alien (1) best Part-Alien Science
Bartender Quark Head.png
Bartender Quark
Common 135–187
Avg: 161
Command 110
+(25–77)
227–329
Avg: 278
Diplomacy 196
+(31–133)
94–136
Avg: 115
Security 79
+(15–57)
Part-Alien (1)
Botanist Keiko Head.png
Botanist Keiko
Common 267–403
Avg: 335
Science 219
+(48–184)
Female (1)
Chef Neelix Head.png
Chef Neelix
Common 252–388
Avg: 320
Diplomacy 201
+(51–187)
Part-Alien (1)
Chief Engineer Torres Head.png
Chief Engineer Torres
Common 273–331
Avg: 302
Engineering 252
+(21–79)
137–251
Avg: 194
Security 97
+(40–154)
Starfleet (3)
Part-Alien (1)
Female (1)
Triple use !
CMO 'Bones' McCoy Head.png
CMO 'Bones' McCoy
Common 261–407
Avg: 334
Medicine 213
+(48–194)
Starfleet (3)
CMO Bashir Head.png
CMO Bashir
Common 166–200
Avg: 183
Command 145
+(21–55)
259–363
Avg: 311
Medicine 227
+(32–136)
Starfleet (3)
Comm Officer Uhura Head.png
Comm Officer Uhura
Common 286–345
Avg: 315.5
Diplomacy 258
+(28–87)
Starfleet (3)
Female (1)
Commander Spock Head.png
Commander Spock
Common 180–279
Avg: 229.5
Command 133
+(47–146)
278–364
Avg: 321
Science 253
+(25–111)
Starfleet (3)
Part-Alien (1)
Counselor Troi Head.png
Counselor Troi
Common 293–346
Avg: 319.5
Diplomacy 254
+(39–92)
196–278
Avg: 237
Medicine 147
+(49–131)
Starfleet (3)
Part-Alien (1)
Female (1)
Triple use !
best triple Diplomacy
Crewman Tarses Head.png
Crewman Tarses
Common 120–168
Avg: 144
Diplomacy 100
+(20–68)
254–340
Avg: 297
Medicine 229
+(25–111)
Starfleet (3)
Part-Alien (1)
Desert Ezri Dax Head.png
Desert Ezri Dax
Common 210–250
Avg: 230
Diplomacy 183
+(27–67)
261–337
Avg: 299
Medicine 223
+(38–114)
Starfleet (3)
Part-Alien (1)
Female (1)
Triple use !
best triple Medicine
Ensign Chapel Head.png
Ensign Chapel
Common 248–364
Avg: 306
Medicine 214
+(34–150)
Starfleet (3)
Female (1)
Ensign Chekov Head.png
Ensign Chekov
Common 265–330
Avg: 297.5
Command 220
+(45–110)
178–242
Avg: 210
Science 151
+(27–91)
Starfleet (3)
Ensign Kim Head.png
Ensign Kim
Common 278–346
Avg: 312
Engineering 250
+(28–96)
Starfleet (3)
Ensign Mayweather Head.png
Ensign Mayweather
Common 266–355
Avg: 310.5
Command 203
+(63–152)
Starfleet (3)
Ensign Ogawa Head.png
Ensign Ogawa
Common 247–377
Avg: 312
Medicine 213
+(34–164)
Starfleet (3)
Female (1)
Ensign Tuvok Head.png
Ensign Tuvok
Common 171–209
Avg: 190
Diplomacy 138
+(33–71)
232–376
Avg: 304
Science 181
+(51–195)
Starfleet (3)
Part-Alien (1)
Investigator Odo Head.png
Investigator Odo
Common 254–386
Avg: 320
Security 217
+(37–169)
Part-Alien (1)
Lt. Jadzia Dax Head.png
Lt Jadzia Dax
Common 232–266
Avg: 249
Engineering 208
+(24–58)
274–310
Avg: 292
Science 262
+(12–48)
Starfleet (3)
Part-Alien (1)
Female (1)
Triple use !
Lt. Sulu Head.png
Lt Sulu
Common 203–230
Avg: 216.5
Command 182
+(21–48)
285–363
Avg: 324
Security 194
+(91–169)
Starfleet (3)
Lt. Thomas Riker Head.png
Lt Thomas Riker
Common 213–255
Avg: 234
Engineering 198
+(15–57)
268–304
Avg: 286
Security 250
+(18–54)
Starfleet (3)
Maquis Chakotay Head.png
Maquis Chakotay
Common 229–375
Avg: 302
Command 158
+(71–217)
218–356
Avg: 287
Security 138
+(80–218)
- cadet useless
Teenager Nog Head.png
Teenager Nog
Common 238–314
Avg: 276
Diplomacy 193
+(45–121)
238–320
Avg: 279
Security 196
+(42–124)
Part-Alien (1)
Wesley Crusher Head.png
Wesley Crusher
Common 206–252
Avg: 229
Engineering 174
+(32–78)
261–365
Avg: 313
Science 218
+(43–147)
- cadet useless
Will Riker Head.png
Will Riker
Common 293–359
Avg: 326
Command 251
+(42–108)
147–199
Avg: 173
Security 125
+(22–74)
Starfleet (3)
Yeoman Rand Head.png
Yeoman Rand
Common 179–220
Avg: 199.5
Command 164
+(15–56)
136–175
Avg: 155.5
Diplomacy 117
+(19–58)
Starfleet (3)
Female (1)


Locked Nodes By Mission


Nodes and their required traits. I will be adding suggested crew as I go.

Episode Name Chroniton Requirement Skills Used Char XP Credits Credits Capt XP Captain XP Remarks
Episode Mission Sorting              
1 Mission 6:
A Father Figure
4 | 6 | 10 24 | 73 | 171
No penalty in bypassing nodes that use CommandCommandAll paths require DiplomacyDiplomacy
SecurityOptional reward node uses SecurityScienceOptional reward node uses ScienceMedicineOptional reward node uses Medicine
12 | 40 | 72 300 | 452 | 752 3 | 18 | 28 One node requires a Physician or Nurse with Medical Medicine
Most can clear Epic if fully fused and upgraded.
2 Mission 9:
Maquis Incitement
4 | 8 | 16 54 | 119 | 500
All paths require CommandCommandDiplomacyOptional reward node uses DiplomacyEngineeringOptional reward node uses EngineeringSecurityOptional reward node uses Security
32 | 60 | 96 300 | 600 | ?? 14 | 25 | ?? One reward node requires a Bajoran or Maquis with Diplomacy Diplomacy.
Several choices, the best of which is Grand Nagus Rom. Others must exceed 500 points.
2 Mission 11:
Off at the Pass
6 | 8 | 16 58 | 127 | 530
DiplomacyOptional reward node uses DiplomacyEngineeringOptional reward node uses EngineeringAll paths require SecuritySecurity
36 | 60 | ?? 450 | 600 | 1200 16 | 26 | ?? One reward node requires the Brutal or Duelist traits with Security Security.
Several choices, Tommy Gun Dixon, Fencing Sulu and General Martok are the strongest choices.
Elite can drop 1x Nova Class Schematic
2 Mission 14:
Cardassian Hospitality
6 | 8 | 16 63 | 144 | 574
No penalty in bypassing nodes that use CommandCommandDiplomacyOptional reward node uses Diplomacy
SecurityOptional reward node uses SecurityScienceOptional reward node uses ScienceAll paths require MedicineMedicine
40 | 64 | ?? 452 | 600 | 1200 18 | 27 | ?? One reward node requires a Constable or Interrogator with Security Security (Mirror Phlox, Constable Odo, Luther Sloan, or Investigator Odo)
2 Mission 15:
Temporary Hold
6 | 10 | 16 68 | 149 | 589
All paths require CommandCommandDiplomacyOptional reward node uses DiplomacyEngineeringOptional reward node uses EngineeringAll paths require SecuritySecurity
44 | 68 | 96 452 | 752 | 1200 19 | 27 | ?? One reward node requires a Cardassian or Changeling with Diplomacy Diplomacy [(Crell Moset, Tailor Garak or Klingon Dukat only) list needs update]
2 Mission 16:
Picking the Bones
6 | 10 | 18 68 | 165 | 136
All paths require CommandCommandNo penalty in bypassing nodes that use DiplomacyDiplomacyEngineeringOptional reward node uses EngineeringNo penalty in bypassing nodes that use SecuritySecurity
MedicineOptional reward node uses Medicine
44 | 72 | 100 452 | 752 | 1352 19 | 28 | ?? One reward node requires a Tactician or Veteran with Command Command.
[Many choices, Captain Sisko or Mirror Regent Worf are the strongest choices. list needs update]
This mission was formerly known as Hot Pursuit (Away Team).
2 Mission 17:
Pretense of Mercy
6 | 6 | 12 71 | 175 | 614
CommandOptional reward node uses CommandDiplomacyOptional reward node uses Diplomacy
All paths require ScienceScienceNo penalty in bypassing nodes that use MedicineMedicine
48 | 44 | 80 452 | 452 | 900 21 | 19 | 30 Last Science Science locked node requires Smuggler or Resourceful trait.
3 Mission 2:
Cytherian Highway
8 | 12 | 18 75 | 235 | 685
CommandOptional reward node uses CommandNo penalty in bypassing nodes that use DiplomacyDiplomacyEngineeringOptional reward node uses Engineering
All paths require ScienceScienceNo penalty in bypassing nodes that use MedicineMedicine
52 | 80 | 150 600 | 900 | 1350 23 | 30 | ?? One reward node requires a Android or Cyberneticist with Science Science (Alternate Future Bashir only. Maybe Commander Maddox. For normal/elite, Lt Commander Data or Lore will do)
4 Mission 1:
Ishka Issues
8 | 14 | 18 95 | 300 | 745
CommandOptional reward node uses CommandDiplomacyOptional reward node uses DiplomacyEngineeringOptional reward node uses EngineeringSecurityOptional reward node uses SecurityAll paths require ScienceScience
60 | 84 | ?? 600 | 1052 | ?? 25 | 31 | ?? One node requires a Ferengi or Smuggler with Diplomacy Diplomacy. For Epic, probably only Grand Nagus Rom. Otherwise Morn, Acting Nagus Brunt or Dr. Reyga

Normal can drop 1x Klingon K'Vort Bird-of-Prey Schematic

4 Mission 6:
Self Control
8 | 14 | 20 110 | 365 | 836
All paths require DiplomacyDiplomacyAll paths require EngineeringEngineeringNo penalty in bypassing nodes that use SecuritySecurityScienceOptional reward node uses ScienceMedicineOptional reward node uses Medicine
64 | 88 | ?? 600 | 1052 | ?? 27 | 32 | ?? One reward node requires an Undercover Operative with Medical Medicine.
Both Commando Crusher and Rakal Troi qualify, though Troi gains MED very slowly.

Normal can drop 1x Jem'Hadar Fighter Schematic

4 Mission 12:
For the People
10 | 16 | 20 126 | 400 | ??
All paths require DiplomacyDiplomacy
SecurityOptional reward node uses SecurityScienceOptional reward node uses ScienceMedicineOptional reward node uses Medicine
72 | ?? | ?? 752 | ?? | ?? 28 | ?? | ?? One node requires a Changeling or Hologram with Diplomacy Diplomacy. Changeling Founder or Mobile Doctor; Odo doesn't get diplomacy.
Doctor Chaotica can pass normal at level 100 with Crew Progression/Hidden Skills.
4 Mission 13:
With Friends Like These
10 | 16 | 22 129 | 424 | ??
CommandOptional reward node uses CommandDiplomacyOptional reward node uses DiplomacyAll paths require EngineeringEngineeringAll paths require SecuritySecurityScienceOptional reward node uses Science
72 | ?? | ?? 752 | ?? | ?? 28 | ?? | ?? One node requires a Ferengi or Kazon with Command Command.
For Epic, Grand Nagus Rom only. Otherwise Culluh or Acting Nagus Brunt; the other ferengi will not have a high enough Command Command.
Choose Faction: Ferengi Alliance for Dr. Reyga or Ferengi Traditionalists for Acting Nagus Brunt
4 Mission 14A:
Putting the Free in Freedom
(Ferengi Alliance Victory)
10 | 16 | 22 135 | 445 | ??
All paths require DiplomacyDiplomacyEngineeringOptional reward node uses EngineeringSecurityOptional reward node uses SecurityNo penalty in bypassing nodes that use ScienceScience
72 | ?? | ?? 752 | 1200 | ?? 29 | ?? | ?? One node requires Crafty or Inspiring with Diplomacy Diplomacy (Judge Q only?).
Normal can drop 10x Ferengi D'Kora Marauder Schematic as a rare reward
Normal can drop 2x Klingon K'Vort Bird-of-Prey Schematic
4 Mission 14B:
Smiles and Knives
(Traditionalists Victory)
10 | 16 | 22 135 | 445 | ??
All paths require CommandCommandNo penalty in bypassing nodes that use DiplomacyDiplomacyEngineeringOptional reward node uses EngineeringSecurityOptional reward node uses SecurityAll paths require ScienceScienceNo penalty in bypassing nodes that use MedicineMedicine
72 | ?? | ?? 752 | ?? | ?? (29) | ?? | ?? One node requires an Undercover Operative with Security Security
There are now several choices, the best being Undercover O'Brien, followed by Tailor Garak.

Normal can drop 10x Ferengi D'Kora Marauder Schematic as a rare reward
Normal can drop 2x Klingon K'Vort Bird-of-Prey Schematic

Episode Name Chroniton Requirement Skills Used Char XP Credits Credits Capt XP Captain XP Remarks

EPISODE 5

Competing Factions: Terran Empire vs. Section 31

Episode Name Type Chroniton Requirement Skills Used Char XP Credits Credits Capt XP Captain XP Remarks
Ep 5 Mission 1:
Quell the Riots
Away Team 12 | 16 | 22 184 | 452 | 940
All paths require CommandCommandDiplomacyOptional reward node uses DiplomacyNo penalty in bypassing nodes that use EngineeringEngineeringSecurityOptional reward node uses SecurityScienceOptional reward node uses Science
76 | ?? | ?? 900 | ?? | 1652 29 | ?? | ?? One reward node requires a Human with Command Command
Many choices. Captain Sisko. Wrathful Khan and Captain Janeway are the strongest 3 choices.
Ep 5 Mission 2:
A Bold Move
Space Battle 12 | 16 | 22 78 | 93 | 108 900 | 1200 | 1650 29 | 33 | ??
Ep 5 Mission 3:
Coursing Hounds
Space Battle 12 | 16 | 22 78 | 93 | 108 900 | 1200 | 1650 29 | ?? | 34
Ep 5 Mission 4:
Race to the Finish
Away Team 12 | 16 | 22 185 | 516 | 1030
CommandOptional reward node uses Command
All paths require ScienceScienceMedicineOptional reward node uses Medicine
76 | 96 | ?? 900 | 1200 | 1650 29 | 33 | ??
Ep 5 Mission 5:
Blunting the Dagger
Away Team 12 | 16 | 22 212 | 530 | 1051
EngineeringOptional reward node uses EngineeringSecurityOptional reward node uses SecurityAll paths require ScienceScienceMedicineOptional reward node uses Medicine
80 | ?? | ?? 900 | 1200 | 1650 30 | ?? | ?? One reward node requires Pilot with Security Security.
Realistically only Mirror Archer or Fencing Sulu.
Away Team Archer gets enough Security Security to earn the reward on normal at level 90.
Ep 5 Mission 6:
Secure the Chavez
Space Battle 12 | 16 | 22 78 | 96 | 108 900 | 1200 | 1650 30 | ?? | 34
Ep 5 Mission 7:
Salvage the Chavez
Away Team 12 | 16 | 22 212 | 561 | 1081
CommandOptional reward node uses Command
EngineeringOptional reward node uses EngineeringSecurityOptional reward node uses SecurityScienceOptional reward node uses ScienceAll paths require MedicineMedicine
80 | ?? | ?? 900 | 1200 | 1650 30 | ?? | ?? One node requires a Vulcan with Command Command. Mirror Spock is the strongest option.
Commander T'Pol and Security Chief Tuvok are viable 4* and 3* options.
Ep 5 Mission 8:
Act of Betrayal
Away Team 12 | 16 | 22 212 | 576 | 1096
CommandOptional reward node uses CommandDiplomacyOptional reward node uses DiplomacyAll paths require EngineeringEngineeringSecurityOptional reward node uses Security
80 | ?? | ?? 900 | 1200 | 1650 30 | ?? | ?? One node requires a Communicator with Diplomacy Diplomacy.
Several choices, the best of which is Commander Uhura.
Ep 5 Mission 9:
Control Over Chaos
Away Team 12 | 16 | 22 240 | 530 | 1051
All paths require CommandCommand
EngineeringOptional reward node uses EngineeringSecurityOptional reward node uses SecurityScienceOptional reward node uses Science
84 | 96 | ?? 900 | 1200 | ?? ?? | ?? | ?? One reward node requires Pilot with Command Command. Realistically only Mirror Archer or Fencing Sulu.
Three 2* pilots get enough Command Command to earn the reward on normal- Away Team Archer, Cadet Sito Jaxa, and Commander Riker.
Ep 5 Mission 10:
Proof of Concept
Space Battle 12 | 18 | 22 81 | 99 | 111 900 | 1350 | 1650 31 | ?? | 34
Ep 5 Mission 11:
Saving Smiley O'Brien
Away Team 12 | 18 | 22 240 | 621 | 1147
CommandOptional reward node uses CommandDiplomacyOptional reward node uses DiplomacyAll paths require EngineeringEngineeringNo penalty in bypassing nodes that use SecuritySecurity
84 | ?? | ?? 900 | ?? | ?? 31 | ?? | ??
Ep 5 Mission 12:
Into His Own Hands
Space Battle 12 | 18 | 22 81 | 99 | 111 900 | 1350 | 1650 31 | ?? | 34
Ep 5 Mission 13:
Instant Intervention
Space Battle 14 | 18 | 22 84 | 99 | 111 1050 | 1350 | 1650 ?? | 33 | 34
Ep 5 Mission 14:
Back to School
Away Team 14 | 18 | 22 284 | 667 | 1181
All paths require CommandCommandAll paths require DiplomacyDiplomacyNo penalty in bypassing nodes that use EngineeringEngineering
No penalty in bypassing nodes that use ScienceScienceMedicineOptional reward node uses Medicine
85 | 120 | ?? 1050 | 1350 | 1650 31 | ?? | ?? One node requires completion of a proceeding node, see bug notes below.
Ep 5 Mission 15:
Turncoat Outpost
Away Team 14 | 18 | 22 284 | 681 | 1192
All paths require CommandCommandDiplomacyOptional reward node uses DiplomacyEngineeringOptional reward node uses EngineeringSecurityOptional reward node uses SecurityNo penalty in bypassing nodes that use ScienceScience
84 | ?? | ?? 1052 | ?? | ?? 31 | ?? | ??
Ep 5 Mission 16:
Baited Hook
Away Team 14 | 18 | 22 284 | 695 | 1201
All paths require CommandCommand
All paths require EngineeringEngineeringSecurityOptional reward node uses SecurityScienceOptional reward node uses Science
84 | ?? | ?? 1052 | ?? | ?? 31 | ?? | ??
Ep 5 Mission 17:
Long Live the King
Space Battle 14 | 18 | 22 84 | 102 | 111 1050 | 1350 | 1650 31 | ?? | 34
Choose Faction: Terran Empire for 50x Defiant-Class Ship Schematic or Section 31 for 50x Nova Class Schematic
Mission 18A:
Thy Enemy's Secrets
(Terran Empire Victory)
Away Team 14 | 18 | 22 200 | 740 | 1256
CommandOptional reward node uses Command
No penalty in bypassing nodes that use EngineeringEngineeringAll paths require SecuritySecurityScienceOptional reward node uses ScienceMedicineOptional reward node uses Medicine
84 | ?? | ?? 1052 | 1350 | 1650 31 | ?? | ?? Requires Undercover Operative with Command CommandRakal Troi or Kazon Seska are the only realistic options here.
Also Borg with Security SecurityLocutus of Borg or Temporal Agent Seven only.
And finally a Scoundrel with Security Security (Several options, the best of which is Mirror Sisko)
Mission 18B:
The Annihilation Syndrome
(Section 31 Victory)
Away Team 14 | 18 | 22 200 | 740 | 1256
CommandOptional reward node uses Command
EngineeringOptional reward node uses EngineeringAll paths require SecuritySecurityScienceOptional reward node uses ScienceMedicineOptional reward node uses Medicine
84 | ?? | ?? (1052) | 1350 | 1650 31 | ?? | ?? Veteran with Command Command, Duelist with Security Security, Physician with Medical Medicine

EPISODE 6

Name Type Chroniton Requirement Skills Used Char XP Credits Credits Capt XP Captain XP Remarks
Mission 1:
The Rings of Time
Away Team 14 | 18 | 24 380 | 771 | 1265
No penalty in bypassing nodes that use CommandCommandDiplomacyOptional reward node uses DiplomacyAll paths require EngineeringEngineeringSecurityOptional reward node uses SecurityScienceOptional reward node uses ScienceMedicineOptional reward node uses Medicine
88 | ?? | ?? 1052 | ?? | ?? 32 | ?? | ?? One node requires Android with Engineering Engineering — High level Tempted Data is probably the only realistic choice here.
Also, Empath with Diplomacy DiplomacyCommander Troi only
Quantum Mechanics with Science ScienceFeezal Phlox only.
Mission 2:
Ancient Guardians
Space Battle 16 | 18 | 24 90 | 102 | 114 1200 | 1350 | 1800 32 | ?? | ??
Mission 3:
Too Greedily and Too Deep
Away Team 14 | 18 | 24 380 | 801 | 1303
EngineeringOptional reward node uses EngineeringAll paths require SecuritySecurityScienceOptional reward node uses ScienceAll paths require MedicineMedicine
90 | ?? | ?? 1050 | ?? | ?? 32 | ?? | ?? One node requires a Changeling with Security Security - Constable Odo or Changeling Bashir - 1* Odo won't suffice.
Another node requires a full clear along the bottom node line. Final node is Engineering Engineering.
Mission 4:
The Time Transporter
Away Team 14 | 20 | 24 380 | 817 | 1318
CommandOptional reward node uses CommandAll paths require DiplomacyDiplomacyAll paths require EngineeringEngineering
No penalty in bypassing nodes that use ScienceScience
88 | ?? | ?? 1052 | ?? | ?? 32 | ?? | ?? The non locked path features 3 Engineering Engineering nodes in a row.
One node requires Quantum Mechanics OR Prodigy with Science Science - Feezal Phlox only.
Also a Pilot with Command Command - Mirror Archer or Fencing Sulu, it's also bugged and shows twice.


EPISODE 7

Name Type Chroniton Requirement Skills Used Char XP Credits Credits Capt XP Captain XP Remarks
Mission 1:
Improvised Entry
Away Team 16 | 20 | 24 400 | 840 | 1360
No penalty in bypassing nodes that use CommandCommandAll paths require DiplomacyDiplomacyAll paths require EngineeringEngineering
?? | ?? | ?? ?? | ?? | ?? ?? | ?? | ??
Mission 2:
Battle Shinzon
Space Battle 16 | 20 | 24 60 | ?? | ?? 1200 | ?? | ?? 32 | ?? | ??
Mission 3:
Material Assistance
Away Team 16 | 20 | 24 430 | 903 | 1409
No penalty in bypassing nodes that use CommandCommand
All paths require SecuritySecurityAll paths require ScienceScienceNo penalty in bypassing nodes that use MedicineMedicine
?? | ?? | ?? ?? | ?? | ?? ?? | ?? | ??
Mission 4:
The Raptor's Fury
Away Team 16 | 20 | 24 450 | 630 | 900
All paths require CommandCommand
All paths require EngineeringEngineeringAll paths require SecuritySecurityAll paths require ScienceScience
?? | ?? | ?? ?? | ?? | ?? ?? | ?? | ??
Mission 5:
Right Place, Wrong Time
Space Battle 16 | 20 | 24 ?? | ?? | ?? ?? | ?? | ?? ?? | ?? | ??
Mission 6:
Striking at Shadows
Away Team 16 | 20 | 24 480 | 969 | 1473
All paths require CommandCommand
All paths require EngineeringEngineeringNo penalty in bypassing nodes that use SecuritySecurityNo penalty in bypassing nodes that use ScienceScience
?? | ?? | ?? ?? | ?? | ?? ?? | ?? | ??
Mission 7:
One Future Ends
Away Team 16 | 20 | 24 505 | 707 | 1010
All paths require CommandCommand
All paths require EngineeringEngineeringAll paths require SecuritySecurityNo penalty in bypassing nodes that use ScienceScienceNo penalty in bypassing nodes that use MedicineMedicine
?? | ?? | ?? ?? | ?? | ?? ?? | ?? | ??
Mission 8:
Retroactive Vengeance
Space Battle 16 | 20 | 24 ?? | ?? | ?? ?? | ?? | ?? ?? | ?? | ??
Mission 9:
Researching Future History
Away Team 16 | 20 | 24 545 | 1035 | 1526
All paths require CommandCommandNo penalty in bypassing nodes that use DiplomacyDiplomacyNo penalty in bypassing nodes that use EngineeringEngineering
All paths require ScienceScience
?? | ?? | ?? ?? | ?? | ?? ?? | ?? | ??
Mission 10:
Trust Issues
Away Team 16 | 20 | 24 575 | 1063 | 1575
All paths require CommandCommandNo penalty in bypassing nodes that use DiplomacyDiplomacyNo penalty in bypassing nodes that use EngineeringEngineeringAll paths require SecuritySecurity
No penalty in bypassing nodes that use MedicineMedicine
?? | ?? | ?? ?? | ?? | ?? ?? | ?? | ??
Mission 11:
Hounded
Space Battle 16 | 20 | 24 ?? | ?? | ?? ?? | ?? | ?? ?? | ?? | ??
Mission 12:
Lost Legacy
Away Team 18 | 22 | 24 610 | 1098 | 1647
All paths require DiplomacyDiplomacy
All paths require SecuritySecurityAll paths require ScienceScienceNo penalty in bypassing nodes that use MedicineMedicine
?? | ?? | ?? ?? | ?? | ?? ?? | ?? | ??
Choose Faction: Romulan Star Empire or Klingon-Cardassian Alliance
Mission 13A:
Garak's Gamble
Space Battle
All paths require DiplomacyDiplomacy
All paths require SecuritySecurityAll paths require ScienceScienceNo penalty in bypassing nodes that use MedicineMedicine
?? | ?? | ?? ?? | ?? | ?? ?? | ?? | ??
Mission 13B:
Death's Endeavor
Away Team 18 | 22 | 24 635 | 1117 | 1676
All paths require EngineeringEngineeringAll paths require SecuritySecurityNo penalty in bypassing nodes that use ScienceScience
?? | ?? | ?? ?? | ?? | ?? ?? | ?? | ??

Locked Traits by Skill


Because some required traits overlap, reaching the highest required skill level for each trait is the (ultimate) goal. For example, The Annihilation Syndrome in Episode 5 requires a Command (veteran, desperate). A veteran who could complete this would certainly also be able to cover the Episode 2 mission Picking the Bones.

CMD

Ep 2 Picking the bones tactician, veteran

Ep 4 With Friends Like These ferengi, kazon

Ep 5 Quell the Riots human

Salvage the Chavez vulcan, android

Control Over Chaos pilot

The Annihilation Syndrome veteran, desperate

DIP

Ep2 Maquis Incitement bajoran, maquis

Temporary Hold cardassian, changeling

Ep4 Ishka Issues ferengi, smuggler

For the People changeling, hologram

Putting the Free in Freedom crafty, inspiring

Ep5 Act of Betrayal empath

Act of Betrayal communicator, crafty

ENG

none

SEC

Ep2 Off at the Pass duelist, brutal

Cardassian Hospitality interrogator, constable

Ep5 Blunting the Dagger pilot, saboteur

The Annihilation Syndrome duelist, inspiring

Ep6 Too Greedily and Too Deep changeling

MED

Ep1 A Father Figure doctor, nurse

Ep4 Self Control undercover_operative


SCI

Ep2 Pretense of Mercy resourceful, smuggler

Ep3 Cytherian Highway android, cyberneticist

Ep6 The Time Transporter quantum_mechanics, prodigy