User:Yoda of Borg/CadetDropComparison

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Ex Astris, Scientia


Item Units Cost/Unit Runs/Unit Runs From Item Units Cost/Unit Runs Type Cost From Chroniton
Basic Ancient Film 99>>

Basic Ancient Film

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

1.8Statistical Strength: Very reliable

Range of average cost per
Basic Ancient Film
within 2 standard deviations
(~95.5% confidence):

1.49 — 2.15
>>
1.8 174 Bravery in ActionCadet Challenge EA-M1 Ex Astris, Scientia Bravery in Action Normal Faction
Basic Writing PADD (TOS) 107>>

Basic Writing PADD (TOS)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

1.6Statistical Strength: Very reliable

Range of average cost per
Basic Writing PADD (TOS)
within 2 standard deviations
(~95.5% confidence):

1.39 — 1.97
>>
1.6 174 Bravery in ActionCadet Challenge EA-M1 Ex Astris, Scientia Bravery in Action Normal |- Basic Writing PADD (TOS) 4003>>

Basic Writing PADD (TOS)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 520 runs or so.

10.7Statistical Strength: Very reliable

Range of average cost per
Basic Writing PADD (TOS)
within 2 standard deviations
(~95.5% confidence):

10.42 — 11.06
>>
2.7 10738 Double TroubleAway Team E1-M9 4 Chrons, 29 Skill Points Double Trouble Normal 6.6
Basic Starfleet Uniform Pattern 141>>

Basic Starfleet Uniform Pattern

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 51 runs or so.

1.2Statistical Strength: Very reliable

Range of average cost per
Basic Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

1.08 — 1.44
>>
1.2 174 Bravery in ActionCadet Challenge EA-M1 Ex Astris, Scientia Bravery in Action Normal |- Basic Starfleet Uniform Pattern 15744>>

Basic Starfleet Uniform Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

1.8Statistical Strength: Very reliable

Range of average cost per
Basic Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

1.79 — 1.83
>>
0.5 7125 A Tale of Forgotten LoreAway Team DE-M2 4 Chrons, 25 Skill Points A Tale of Forgotten Lore Normal 1.47
Basic Spices 175>>

Basic Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

1Statistical Strength: Very reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

0.89 — 1.13
>>
1 174 Bravery in ActionCadet Challenge EA-M1 Ex Astris, Scientia Bravery in Action Normal |- Basic Spices 599>>

Basic Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.1 runs or so.

2.8Statistical Strength: Very reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

2.63 — 2.96
>>
0.7 417 By Hook Or By CrookAway Team E1-M14B (Augment Victory) 4 Chrons, 39 Skill Points By Hook Or By Crook Normal 2.8


Item Units Cost/Unit Runs/Unit Runs From
Basic Ancient Film 99>>

Basic Ancient Film

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

1.8Statistical Strength: Very reliable

Range of average cost per
Basic Ancient Film
within 2 standard deviations
(~95.5% confidence):

1.49 — 2.15
>>
1.8 174 Bravery in ActionCadet Challenge EA-M1 Ex Astris, Scientia Bravery in Action Normal
Basic Writing PADD (TOS) 107>>

Basic Writing PADD (TOS)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

1.6Statistical Strength: Very reliable

Range of average cost per
Basic Writing PADD (TOS)
within 2 standard deviations
(~95.5% confidence):

1.39 — 1.97
>>
1.6 174 Bravery in ActionCadet Challenge EA-M1 Ex Astris, Scientia Bravery in Action Normal
Basic Starfleet Uniform Pattern 141>>

Basic Starfleet Uniform Pattern

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 51 runs or so.

1.2Statistical Strength: Very reliable

Range of average cost per
Basic Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

1.08 — 1.44
>>
1.2 174 Bravery in ActionCadet Challenge EA-M1 Ex Astris, Scientia Bravery in Action Normal
Basic Spices 175>>

Basic Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

1Statistical Strength: Very reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

0.89 — 1.13
>>
1 174 Bravery in ActionCadet Challenge EA-M1 Ex Astris, Scientia Bravery in Action Normal
Basic Science Experiment 199>>

Basic Science Experiment

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

1.8Statistical Strength: Very reliable

Range of average cost per
Basic Science Experiment
within 2 standard deviations
(~95.5% confidence):

1.56 — 2.02
>>
1.8 350 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Normal
Basic Identification Code 274>>

Basic Identification Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Basic Identification Code
within 2 standard deviations
(~95.5% confidence):

1.16 — 1.43
>>
1.3 350 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Normal
Basic First Contact Protocol 245>>

Basic First Contact Protocol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 79 runs or so.

1.4Statistical Strength: Very reliable

Range of average cost per
Basic First Contact Protocol
within 2 standard deviations
(~95.5% confidence):

1.28 — 1.61
>>
1.4 350 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Normal
Basic Interlink 332>>

Basic Interlink

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

1.1Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

0.97 — 1.16
>>
1.1 350 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Normal
Common Identification Code 109>>

Common Identification Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 87 runs or so.

1.5Statistical Strength: Very reliable

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

1.26 — 1.78
>>
1.5 161 Talk Less, Smile MoreCadet Challenge EA-M3 Ex Astris, Scientia Talk Less, Smile More Normal
Basic Medical Experiment 89>>

Basic Medical Experiment

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 160 runs or so.

1.8Statistical Strength: Very reliable

Range of average cost per
Basic Medical Experiment
within 2 standard deviations
(~95.5% confidence):

1.52 — 2.24
>>
1.8 161 Talk Less, Smile MoreCadet Challenge EA-M3 Ex Astris, Scientia Talk Less, Smile More Normal
Basic Hoverball 137>>

Basic Hoverball

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 44 runs or so.

1.2Statistical Strength: Very reliable

Range of average cost per
Basic Hoverball
within 2 standard deviations
(~95.5% confidence):

1.03 — 1.37
>>
1.2 161 Talk Less, Smile MoreCadet Challenge EA-M3 Ex Astris, Scientia Talk Less, Smile More Normal
Basic Optronic Circuit 148>>

Basic Optronic Circuit

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 35 runs or so.

1.1Statistical Strength: Very reliable

Range of average cost per
Basic Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

0.96 — 1.26
>>
1.1 161 Talk Less, Smile MoreCadet Challenge EA-M3 Ex Astris, Scientia Talk Less, Smile More Normal
Common Boy Scout Badge 119>>

Common Boy Scout Badge

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

1.8Statistical Strength: Very reliable

Range of average cost per
Common Boy Scout Badge
within 2 standard deviations
(~95.5% confidence):

1.51 — 2.1
>>
1.8 209 Back In TimeCadet Challenge EA-M4 Ex Astris, Scientia Back In Time Normal
Basic Poker Cards 138>>

Basic Poker Cards

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 94 runs or so.

1.5Statistical Strength: Very reliable

Range of average cost per
Basic Poker Cards
within 2 standard deviations
(~95.5% confidence):

1.32 — 1.78
>>
1.5 209 Back In TimeCadet Challenge EA-M4 Ex Astris, Scientia Back In Time Normal
Basic Security Codes 164>>

Basic Security Codes

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Basic Security Codes
within 2 standard deviations
(~95.5% confidence):

1.12 — 1.47
>>
1.3 209 Back In TimeCadet Challenge EA-M4 Ex Astris, Scientia Back In Time Normal
Basic Synthesized Polymer 206>>

Basic Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

1Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

0.91 — 1.15
>>
1 209 Back In TimeCadet Challenge EA-M4 Ex Astris, Scientia Back In Time Normal
Common Poker Cards 175>>

Common Poker Cards

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

1.7Statistical Strength: Very reliable

Range of average cost per
Common Poker Cards
within 2 standard deviations
(~95.5% confidence):

1.52 — 2
>>
1.7 303 No Man Left BehindCadet Challenge EA-M5 Ex Astris, Scientia No Man Left Behind Normal
Basic Hyperspanner (DS9) 182>>

Basic Hyperspanner (DS9)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

1.7Statistical Strength: Very reliable

Range of average cost per
Basic Hyperspanner (DS9)
within 2 standard deviations
(~95.5% confidence):

1.47 — 1.92
>>
1.7 303 No Man Left BehindCadet Challenge EA-M5 Ex Astris, Scientia No Man Left Behind Normal
Basic Translation Algorithm 240>>

Basic Translation Algorithm

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Basic Translation Algorithm
within 2 standard deviations
(~95.5% confidence):

1.14 — 1.42
>>
1.3 303 No Man Left BehindCadet Challenge EA-M5 Ex Astris, Scientia No Man Left Behind Normal
Common Incense 312>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

1Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

0.89 — 1.07
>>
1 303 No Man Left BehindCadet Challenge EA-M5 Ex Astris, Scientia No Man Left Behind Normal
Basic Multidimensional Transporter Device 129>>

Basic Multidimensional Transporter Device

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

1.8Statistical Strength: Very reliable

Range of average cost per
Basic Multidimensional Transporter Device
within 2 standard deviations
(~95.5% confidence):

1.58 — 2.18
>>
1.8 236 Bravery in ActionCadet Challenge EA-M1 Ex Astris, Scientia Bravery in Action Elite
Basic Holoprogram 159>>

Basic Holoprogram

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 88 runs or so.

1.5Statistical Strength: Very reliable

Range of average cost per
Basic Holoprogram
within 2 standard deviations
(~95.5% confidence):

1.3 — 1.73
>>
1.5 236 Bravery in ActionCadet Challenge EA-M1 Ex Astris, Scientia Bravery in Action Elite
Basic First Contact Protocol 229>>

Basic First Contact Protocol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 30 runs or so.

1Statistical Strength: Very reliable

Range of average cost per
Basic First Contact Protocol
within 2 standard deviations
(~95.5% confidence):

0.93 — 1.16
>>
1 236 Bravery in ActionCadet Challenge EA-M1 Ex Astris, Scientia Bravery in Action Elite
Common Starfleet Uniform Pattern 191>>

Common Starfleet Uniform Pattern

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 51 runs or so.

1.2Statistical Strength: Very reliable

Range of average cost per
Common Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

1.1 — 1.41
>>
1.2 236 Bravery in ActionCadet Challenge EA-M1 Ex Astris, Scientia Bravery in Action Elite
Common Pattern Enhancer 93>>

Common Pattern Enhancer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 52 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

1.06 — 1.52
>>
1.2 116 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Elite
Basic Coffee 92>>

Basic Coffee

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Basic Coffee
within 2 standard deviations
(~95.5% confidence):

1.07 — 1.54
>>
1.3 116 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Elite
Basic Medical Experiment 107>>

Basic Medical Experiment

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 34 runs or so.

1.1Statistical Strength: Very reliable

Range of average cost per
Basic Medical Experiment
within 2 standard deviations
(~95.5% confidence):

0.93 — 1.29
>>
1.1 116 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Elite
Basic Orchids 56>>

Basic Orchids

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 240 runs or so.

2.1Statistical Strength: Fairly reliable

Range of average cost per
Basic Orchids
within 2 standard deviations
(~95.5% confidence):

1.66 — 2.74
>>
2.1 116 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Elite
Common Andorian Ale 113>>

Common Andorian Ale

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 190 runs or so.

1.9Statistical Strength: Very reliable

Range of average cost per
Common Andorian Ale
within 2 standard deviations
(~95.5% confidence):

1.63 — 2.31
>>
1.9 216 Talk Less, Smile MoreCadet Challenge EA-M3 Ex Astris, Scientia Talk Less, Smile More Elite
Basic Encoded Communique 157>>

Basic Encoded Communique

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 70 runs or so.

1.4Statistical Strength: Very reliable

Range of average cost per
Basic Encoded Communique
within 2 standard deviations
(~95.5% confidence):

1.21 — 1.6
>>
1.4 216 Talk Less, Smile MoreCadet Challenge EA-M3 Ex Astris, Scientia Talk Less, Smile More Elite
Basic Holoprogram 227>>

Basic Holoprogram

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

1Statistical Strength: Very reliable

Range of average cost per
Basic Holoprogram
within 2 standard deviations
(~95.5% confidence):

0.86 — 1.07
>>
1 216 Talk Less, Smile MoreCadet Challenge EA-M3 Ex Astris, Scientia Talk Less, Smile More Elite
Basic Writing PADD (TOS) 151>>

Basic Writing PADD (TOS)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 79 runs or so.

1.4Statistical Strength: Very reliable

Range of average cost per
Basic Writing PADD (TOS)
within 2 standard deviations
(~95.5% confidence):

1.25 — 1.67
>>
1.4 216 Talk Less, Smile MoreCadet Challenge EA-M3 Ex Astris, Scientia Talk Less, Smile More Elite
Common Raktajino 82>>

Common Raktajino

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 200 runs or so.

1.9Statistical Strength: Fairly reliable

Range of average cost per
Common Raktajino
within 2 standard deviations
(~95.5% confidence):

1.61 — 2.43
>>
1.9 159 Back In TimeCadet Challenge EA-M4 Ex Astris, Scientia Back In Time Elite
Basic Science Experiment 113>>

Basic Science Experiment

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 75 runs or so.

1.4Statistical Strength: Very reliable

Range of average cost per
Basic Science Experiment
within 2 standard deviations
(~95.5% confidence):

1.21 — 1.68
>>
1.4 159 Back In TimeCadet Challenge EA-M4 Ex Astris, Scientia Back In Time Elite
Basic Scalpel 169>>

Basic Scalpel

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

0.9Statistical Strength: Very reliable

Range of average cost per
Basic Scalpel
within 2 standard deviations
(~95.5% confidence):

0.84 — 1.07
>>
0.9 159 Back In TimeCadet Challenge EA-M4 Ex Astris, Scientia Back In Time Elite
Basic Submicron Scanner 113>>

Basic Submicron Scanner

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 75 runs or so.

1.4Statistical Strength: Very reliable

Range of average cost per
Basic Submicron Scanner
within 2 standard deviations
(~95.5% confidence):

1.21 — 1.68
>>
1.4 159 Back In TimeCadet Challenge EA-M4 Ex Astris, Scientia Back In Time Elite
Common Case Files 60>>

Common Case Files

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 190 runs or so.

1.9Statistical Strength: Fairly reliable

Range of average cost per
Common Case Files
within 2 standard deviations
(~95.5% confidence):

1.54 — 2.48
>>
1.9 114 No Man Left BehindCadet Challenge EA-M5 Ex Astris, Scientia No Man Left Behind Elite
Basic Casino Chip 64>>

Basic Casino Chip

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

1.8Statistical Strength: Fairly reliable

Range of average cost per
Basic Casino Chip
within 2 standard deviations
(~95.5% confidence):

1.45 — 2.3
>>
1.8 114 No Man Left BehindCadet Challenge EA-M5 Ex Astris, Scientia No Man Left Behind Elite
Basic Communicator (TOS) 96>>

Basic Communicator (TOS)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

1.2Statistical Strength: Very reliable

Range of average cost per
Basic Communicator (TOS)
within 2 standard deviations
(~95.5% confidence):

1.01 — 1.44
>>
1.2 114 No Man Left BehindCadet Challenge EA-M5 Ex Astris, Scientia No Man Left Behind Elite
Basic Wrench 122>>

Basic Wrench

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

0.9Statistical Strength: Very reliable

Range of average cost per
Basic Wrench
within 2 standard deviations
(~95.5% confidence):

0.82 — 1.09
>>
0.9 114 No Man Left BehindCadet Challenge EA-M5 Ex Astris, Scientia No Man Left Behind Elite
Uncommon Security Codes ★★ 309>>

Uncommon Security Codes ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 190 runs or so.

1.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Security Codes ★★
within 2 standard deviations
(~95.5% confidence):

1.75 — 2.16
>>
1.9 597 Bravery in ActionCadet Challenge EA-M1 Ex Astris, Scientia Bravery in Action Epic
Common Authorization Code 398>>

Common Authorization Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 91 runs or so.

1.5Statistical Strength: Very reliable

Range of average cost per
Common Authorization Code
within 2 standard deviations
(~95.5% confidence):

1.38 — 1.65
>>
1.5 597 Bravery in ActionCadet Challenge EA-M1 Ex Astris, Scientia Bravery in Action Epic
Common Case Files 510>>

Common Case Files

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 43 runs or so.

1.2Statistical Strength: Very reliable

Range of average cost per
Common Case Files
within 2 standard deviations
(~95.5% confidence):

1.09 — 1.27
>>
1.2 597 Bravery in ActionCadet Challenge EA-M1 Ex Astris, Scientia Bravery in Action Epic
Basic TR-580 Medical Tricorder 574>>

Basic TR-580 Medical Tricorder

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 30 runs or so.

1Statistical Strength: Very reliable

Range of average cost per
Basic TR-580 Medical Tricorder
within 2 standard deviations
(~95.5% confidence):

0.97 — 1.12
>>
1 597 Bravery in ActionCadet Challenge EA-M1 Ex Astris, Scientia Bravery in Action Epic
Uncommon IDIC ★★ 238>>

Uncommon IDIC ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 190 runs or so.

1.9Statistical Strength: Very reliable

Range of average cost per
Uncommon IDIC ★★
within 2 standard deviations
(~95.5% confidence):

1.73 — 2.19
>>
1.9 460 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Epic
Common Scalpel 315>>

Common Scalpel

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 84 runs or so.

1.5Statistical Strength: Very reliable

Range of average cost per
Common Scalpel
within 2 standard deviations
(~95.5% confidence):

1.33 — 1.62
>>
1.5 460 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Epic
Basic Casino Chip 453>>

Basic Casino Chip

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

1Statistical Strength: Very reliable

Range of average cost per
Basic Casino Chip
within 2 standard deviations
(~95.5% confidence):

0.94 — 1.1
>>
1 460 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Epic
Common Starfleet Uniform Pattern 374>>

Common Starfleet Uniform Pattern

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 50 runs or so.

1.2Statistical Strength: Very reliable

Range of average cost per
Common Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

1.13 — 1.35
>>
1.2 460 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Epic
Uncommon Prime Directive ★★ 851>>

Uncommon Prime Directive ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 210 runs or so.

2Statistical Strength: Very reliable

Range of average cost per
Uncommon Prime Directive ★★
within 2 standard deviations
(~95.5% confidence):

1.87 — 2.11
>>
2 1687 Talk Less, Smile MoreCadet Challenge EA-M3 Ex Astris, Scientia Talk Less, Smile More Epic
Common Pattern Enhancer 1368>>

Common Pattern Enhancer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 51 runs or so.

1.2Statistical Strength: Very reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

1.18 — 1.29
>>
1.2 1687 Talk Less, Smile MoreCadet Challenge EA-M3 Ex Astris, Scientia Talk Less, Smile More Epic
Basic Science Experiment 1710>>

Basic Science Experiment

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 26 runs or so.

1Statistical Strength: Very reliable

Range of average cost per
Basic Science Experiment
within 2 standard deviations
(~95.5% confidence):

0.95 — 1.03
>>
1 1687 Talk Less, Smile MoreCadet Challenge EA-M3 Ex Astris, Scientia Talk Less, Smile More Epic
Uncommon Starfleet Uniform Pattern ★★ 1132>>

Uncommon Starfleet Uniform Pattern ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 89 runs or so.

1.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Starfleet Uniform Pattern ★★
within 2 standard deviations
(~95.5% confidence):

1.42 — 1.57
>>
1.5 1687 Talk Less, Smile MoreCadet Challenge EA-M3 Ex Astris, Scientia Talk Less, Smile More Epic
Uncommon Covert Contacts ★★ 124>>

Uncommon Covert Contacts ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

1.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Covert Contacts ★★
within 2 standard deviations
(~95.5% confidence):

1.34 — 1.85
>>
1.6 193 Back In TimeCadet Challenge EA-M4 Ex Astris, Scientia Back In Time Epic
Uncommon Novel ★★ 127>>

Uncommon Novel ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 95 runs or so.

1.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Novel ★★
within 2 standard deviations
(~95.5% confidence):

1.31 — 1.8
>>
1.5 193 Back In TimeCadet Challenge EA-M4 Ex Astris, Scientia Back In Time Epic
Basic Communicator (TOS) 185>>

Basic Communicator (TOS)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

1Statistical Strength: Very reliable

Range of average cost per
Basic Communicator (TOS)
within 2 standard deviations
(~95.5% confidence):

0.93 — 1.19
>>
1 193 Back In TimeCadet Challenge EA-M4 Ex Astris, Scientia Back In Time Epic
Common Starfleet Uniform Pattern 143>>

Common Starfleet Uniform Pattern

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 66 runs or so.

1.4Statistical Strength: Very reliable

Range of average cost per
Common Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

1.18 — 1.58
>>
1.3 193 Back In TimeCadet Challenge EA-M4 Ex Astris, Scientia Back In Time Epic
Uncommon First Contact Protocol ★★ 405>>

Uncommon First Contact Protocol ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

1.8Statistical Strength: Very reliable

Range of average cost per
Uncommon First Contact Protocol ★★
within 2 standard deviations
(~95.5% confidence):

1.62 — 1.94
>>
1.8 716 No Man Left BehindCadet Challenge EA-M5 Ex Astris, Scientia No Man Left Behind Epic
Common Boy Scout Badge 472>>

Common Boy Scout Badge

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 94 runs or so.

1.5Statistical Strength: Very reliable

Range of average cost per
Common Boy Scout Badge
within 2 standard deviations
(~95.5% confidence):

1.4 — 1.65
>>
1.5 716 No Man Left BehindCadet Challenge EA-M5 Ex Astris, Scientia No Man Left Behind Epic
Basic Encoded Communique 556>>

Basic Encoded Communique

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Basic Encoded Communique
within 2 standard deviations
(~95.5% confidence):

1.2 — 1.39
>>
1.3 716 No Man Left BehindCadet Challenge EA-M5 Ex Astris, Scientia No Man Left Behind Epic
Basic Translation Algorithm 715>>

Basic Translation Algorithm

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

1.0Statistical Strength: Very reliable

Range of average cost per
Basic Translation Algorithm
within 2 standard deviations
(~95.5% confidence):

0.94 — 1.07
>>
1 716 No Man Left BehindCadet Challenge EA-M5 Ex Astris, Scientia No Man Left Behind Epic