User talk:CodeHydro

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Hey CodeHydro. I see you're working on a Droptest template and wondered if you could give some info to something similar that was suggested on the Talk:Missions#Item_Drop_Rates page. If you can respond to that discussion, I'd appreciate it.

Hi CodeHydro. I've collected some drop data over the last week and like to know, where i can add this data. Maltheser (talk) 09:32, 21 May 2016 (CET)
@User:Maltheser: You can add Template:DropTest/multi to any mission, which will generate a template for each difficulty of a mission. Each difficulty not yet tested will have a convenient "Create one!" link that will pre-fill most of the template for you, minus the test data and the item names. Be sure to read documentation at Template:DropTest. CodeHydro (talk) 09:11, 22 May 2016 (CDT)
Hi CodeHydro. Thank you for the informations - i will take a closer look at the template soon, unfortunately RL issues will keep my occuppied for some time. I will send my collected data to the original testers (i.e. you for The Wrong Crowd) in the next days. Maltheser (talk) 21:45, 22 May 2016 (CET)

Creation of empty templates

Hey Codehydro,

These templates I made were purely troubleshooting attempts to figure out why the templates weren't updated right away on the websites after I saved them. At first it appeared to fix itself when i created the templates for all 3 missions, but this wasn't it. So i tried a few more times but i couldn't come to a working fix for it. Eventually it appears that just waiting for a while fixes it. TheGambit (talk) 09:02, 8 June 2016 (CDT) Like this?

The way get it to show up faster is to add ?action=purge to the end of the URL. That is, becomes By the way, to sign your comments, type ~~~~ after your messages. CodeHydro (talk) 08:39, 8 June 2016 (CDT)

"edit" button for DropTests

First of all - THANKS for that button, it really helps things along :o)
However, under certain circumstances, the button now overlaps with the actual table, see for example here: Top_Marks#Drop_Chance. I don't know enough about web development to know which parameters would fix that, maybe you can? Cheers, --Crunch (talk) 14:14, 8 June 2016 (CDT)

@Crunch done CodeHydro (talk) 14:20, 8 June 2016 (CDT)

Hidden Skills

Hi CodeHydro! I started a page to collect information about the hidden skills of characters: Crew Progression/Hidden Skills. Feel free to extend the table and add more infos! :o) --Crunch (talk) 17:09, 11 June 2016 (CDT)

Weird Issue with DropTest

Hm, there is a weird issue with the DropTest templates, where the final (introduced a few days ago by Eeb3 I think to remedy the 3-tables-in-a-row formatting problem) is not interpreted as html, but as text (which apparently happens if it's superfluous (i.e., has no matching <div>). For example these two pages should look identical (both have DropTest elite defined, and the others underfined): Ishka Issues#Drop Chance vs. Cleansing Fire#Drop Chance. However, only the Ishka page has the issue.

I'm unable to find the problem, maybe you see more? And the only <div>-related thing I noticed is the {{#tag:div from the edit button.
Other DropTests from writerguy731 have the same issue. So do some from TheGambit - but not all of them. --Crunch (talk) 06:15, 12 June 2016 (CDT)

It's a MediaWiki issue. Removing the divs kept the glitched div tag from appearing. I came up with an alternative solution to Eeb3's display problem. @Eeb3 Since I can't seem to duplicate the display issues you are having on any of the 5 viewing platforms that I use to test things, tell me if the new version is acceptable. It doesn't wrap the tables when they get too wide, but it doesn't jumble the text anymore. — CodeHydro 09:22, 12 June 2016 (CDT)
What was the issue that was happening? Cause I hadn't seen any oddities with errant closing tags? Eeb3 (talk)
Okay, this is what it looked like on Ishka Issues (note: glitch may not be visible if more runs are done on that mission). Look in the preview area at the bottom of that page. There should be a div floating the the middle below the dropttests. The Input text is exactly as copied from your last revision yesterday, minus the noinclude parts. I tested it extensively if you view the history of Template:DropTest/multi and Template:DropTest/Ishka Issues/2CodeHydro 14:11, 12 June 2016 (CDT)
just pinging Eeb3 & Crunch... does this actually tell you guys you have a new message?— CodeHydro 14:14, 12 June 2016 (CDT)
It didn't, but I looked at output code, and threw it into Notepad++ and noticed on lines 36/38 these lines:
|  <span style="white-space:nowrap"><span style="display:none">3</span><span style="color:#335e8c">Rare</span> [[Database (Panel)]]  <span style="color:Gold">★★★</span></span>     ||style="text-align:right"|  0  ||style="text-align:right"|  <span class=error>Missing: total units
|  <span style="white-space:nowrap"><span style="display:none">3</span><span style="color:#335e8c">Rare</span> [[Interlink]]  <span style="color:Gold">★★★</span></span>            ||style="text-align:right"|  0  ||style="text-align:right"|  <span class=error>Missing: total units

Had no closing Span tags, would that have had an issue with the div tag not been properly closed then? Eeb3 (talk) 14:28, 12 June 2016 (CDT)

Yes, that's it, good catch! This reproduces the problem: <div> blub1 <span> blub2 </div> blub3 results in:
blub1 blub2
blub3 --Crunch (talk) 14:48, 12 June 2016 (CDT)
Nope, didn't get notified either, I checked "Recently Changed". Is it possible to get notifications, except when somebody writes on your own User talk page? There is this "Watchlist" - but ALL pages I ever touched are on that I guess :D --Crunch (talk) 14:45, 12 June 2016 (CDT)
I believe that if mw:Extension:Echo were installed on this wiki, we'd get notified any time someone links to our username. I also patched Template:DropTest/1 for the span issue, though see no reason to revert to the div version unless Eeb3 thinks the current one looks bad. The current version has much lighter HTML then the DIV version. — CodeHydro 16:16, 12 June 2016 (CDT)

Drop Test Formatting

CodeHydro, I really like the drop tests, especially now that they have the 2 sigma color code. One issue I'm seeing is that drop test tables are taking up a lot of room (at least on my wide screen monitor at work... I mean, at my house... during off hours). Would it be possible to code it to where the drop test tables are stacked instead of side by side? --Siguard (talk) 13:37, 14 June 2016 (CDT)

Thanks! I will have to think about how to implement this, though the challenge is that everybody's display is different. Stacking may look better on low-resolution displays, but doesn't look great on more common resolutions. (Sounds like your screen is wide, but the pixel side must also be huge). Speaking of work, I have to go to work now and won't be back until late. — CodeHydro 14:04, 14 June 2016 (CDT)

Hey, so I walk playing around with Crunch's Drop Test Table seen here (something I want now that we have some drop test data). I was wanting to use the "DropTest/4" color scheme for the Chron./Item column, but I can seem to figure out if it's possible to co-opt DropTest/4 to output the right color, is it?

  • Just wait a while. The next droptest update should allow you to use droptest data directly, none of this manual update business . Do not modify droptest helper templates. There are way too many ways things can break. — CodeHydro (msg) 06:12, 24 June 2016 (CDT)
No manual entry? awesome. PS, I wasn't trying to modify the droptests, just use them to my advantage. It's a little beyond my coding skill set to mess with. Good job.--Siguard (talk) 09:34, 24 June 2016 (CDT)

Travel vs success drop order

Just to ping you that apparently it's even stranger, see here. --Crunch (talk) 07:25, 19 June 2016 (CDT)

Item Bug

Made a template for you: {{ItemBug}}. Have fun. --Eeb3 (talk) 13:05, 21 June 2016 (CDT)

Thanks, but what is it's purpose? o.O; — CodeHydro (msg) 16:31, 22 June 2016 (CDT)
It's for when an item has an issue, it can be listed on the top of the page instead of in individual boxes.
Figure it would be more noticible to users and if by chance, certain lurkers.

ItemX Java

I've tried to use the .js for the ItemX, into the address bar (firefox):
To: javascript:importScript('User:CodeHydro/enhancedItemX.js')
But all it does is either reload the page, doing nothing.
(or just recently, and only once) Throw an error about turning on a devtool

If I make a new bookmark with a target simply of: javascript:importScript('User:CodeHydro/enhancedItemX.js')
All I get is: [object HTMLScriptElement] on a white page. --Eeb3 (talk) 13:05, 21 June 2016 (CDT)

  • Firefox only issue. Press Ctrl+Shift+K to load Console. There there be an input box that appears at the bottom of the console. Enter importScript('User:CodeHydro/enhancedItemX.js') in there — CodeHydro (msg) 13:18, 21 June 2016 (CDT)

Trial by Fire not showing in Categories

Hiho. I just noticed that Trial by Fire uses the new MWHead and Traits definitions, and at the bottom it does show the Categories of the listed traits - but when you look in these categories, Trial by Fire is not listed. Maybe you can figure out why? :-/ --Crunch (talk) 17:07, 27 June 2016 (CDT)

  • Just server lag. Categories are a low-priority update. Server updates categories after it is done with all other tasks. — CodeHydro (msg) 17:10, 27 June 2016 (CDT)

Starfleet Test Cylinder

Hiho. You added the clone warning to Starfleet Test Cylinder. Do you know which mission actually drops this clone? The wiki lists only the one mission for the basic version (besides the single rare drop (which shows two cylinders in the build section)). Which crew member produces/required the conflict version? Do you actually *have* an uncommon(?) item that does *not* show two cylinders? Do you remember where you got this, or how long ago?
Also it's not clear to which rarity the bug description is referring, I assume from the page history that it's the Uncommon one?
It would be great if you could clarify this in the description.
For reference: I used my rare drop on Enterprise-D Picard, and built one from basic cylinders for Dr. Reyga. --Crunch (talk) 06:51, 2 July 2016 (CDT)

  • I no longer have both having used one on Reyga but I did at one point. See how my one test cylinder crafts into two different ones:
Screenshot 2016-07-02-07-55-14.png
I had more direct proof but I misplaced the screenies, though they resembled the following for Quantum Chronometer:
Screenshot 2016-06-12-13-40-25.pngScreenshot 2016-06-12-13-41-29.png
Note the filenames are timestamped within just over a minute of each other. First one shows me having an uncommon chronometer in my inventory and second shows me trying to craft but I have 0 uncommon...— CodeHydro (msg) 07:16, 2 July 2016 (CDT)
Well, what's incorrect (and what confused me) is your statement that "If you see two test cylinders, a shown in the screenshot to the right, then the bug still exists", because they cannot be distinguished that way: EVERY item of which you need two to build the next rarity will have that higher rarity item listed twice in its "Used to Build" window. So both the buggy item, as well as a "real" common STC will look exactly the same in your screenshot. Maybe you can fix the bug description?
Concerning the existence of that bug itself: I actually have a common STC in my inventory as well, and I seem to remember I already had it while collecting the uncommon STC for Reyga, and it did not count (but I'm only 95% certain), so I agree that there seems to be a buggy item nobody knows where it's coming from.
What's weird is, in your screenshot it says "Claimed!" in the icon, which I have never seen in the inventory window, and which should only be visible for items that drop somewhere as a rare drop (or possibly in an event?). Do you have an explanation for that? --Crunch (talk) 10:53, 3 July 2016 (CDT)
The claimed thing was a temporary glitch. The STC no longer shows claimed. Hmm, you are right that it does occur for all item with two x1 costs (assuming builds into has less than 5 things). I haven't worked on the "crafts into" area of the wiki until recently so I never really noticed that this applied to all two-to-upgrade items... though it is interesting how all clones are two-to-upgrade items. Could you do me a favor and update the bug message? I have my plate full with droptest and itemx audits on top of the event and can't think of how to reword it at the moment — CodeHydro (msg) 11:23, 3 July 2016 (CDT)
Sure thing! --Crunch (talk) 12:05, 3 July 2016 (CDT)

Thanks! The sooner I get the droptest audit done the sooner I can release the new features.— CodeHydro (msg) 12:32, 3 July 2016 (CDT)

How could this be explained

Hi. This is not a complaint. Im just thinking how to interpete my experience with Template:DropTest/Deadly_Disruptions/1 (see note)

Does that mean that:

  • Input data to that drop test are inconsistent?
  • I miscalculated statistics?
  • Statistical model needs to adjust?

Thanks for answer. --Koba44 (talk) 05:54, 3 July 2016 (CDT)

  • There is absolutely no conflict. You are simply the 1 in 100 case (someone has to be). I temporarily made that droptest use a new unreleased feature here. The future version lets you hover your mouse over the total units column to see "streak" info. If you do so for ID codes, you will see, your experience is well within the expected streaking for 1 percent of cases. Keep in mind, some people do worse than the 1% case! (e.g. the 0.1%) — CodeHydro (msg) 07:25, 3 July 2016 (CDT)
Thanks for explaining. My math was, that according to drop test - 3 runs are needed to drop one item with 95,5% probability - meaning if I do 20 attempts (x3 runs) - one of them would be unsuccessful. So first 3 runs - no item, OK - its my unsuccesful attempt. But second and third 3-run attempt without desired item, well that was strange. But according to your explanation, it was within not 2, but 3 standard deviations - that mean 99% - as you said 1 unlucky guy from 100 - that was me! :) --Koba44 (talk) 00:34, 4 July 2016 (CDT)
Another issue: This Drop test shows Error 1 after I added my data. Before my changes that table shows 3 items dropped per run. I added 24 dropped items (SUM) in 8 runs. Since 24/8=3, I failed to figure out why is Error 1 showing.--Koba44 (talk) 02:08, 6 July 2016 (CDT)
  • Are you sure you recieved only 1 Val Jean Schematic? They're supposed to drop 3 at a time. — CodeHydro (msg) 07:05, 6 July 2016 (CDT)
No, I received 3. I thought 3 Schematics counts as 1 drop, not 3. I corrected droptest input data. Sorry if this policy is written somewhere and I didnt notice.--Koba44 (talk) 12:45, 6 July 2016 (CDT)
It happened again! Template:DropTest/Double Trouble/1 - Error 1 after my last adding I have 63 items (SUM) in 21 runs thats 63/21= 3 items per run as was stated before my edit. Now there is Error 1. Why? --Koba44 (talk) 01:37, 26 July 2016 (CDT)

Droptest not updating?

Hi CodeHydro, Not sure if you're the right person to ask, but you seem to know a lot about how to log drop rates... I have tried to update the elite table for Episode 3 Mission 1 (Family Squabble) with some data I have gathered, but the total units for the Nova Schematic should read 21, not 7. When I update it, it looks correct in the preview, but the actual page still shows 7... do you know how to fix this? --schlittmehr (talk)

Thanks for the answer :) --schlittmehr (talk) 18:51, 4 July 2016 (BST)

Unexpected behavior with ItemX/#

I've noticed that if an item doesn't have something to craft from, but you try to change the ItemX/drop line, so its not commented to say it can be gotten from Standard/Rare/Faction Store, it blanks the line and when other items that use it, treats it as if can be further crafted from something.
But if the page is blanked out, or the ItemX/drop is kept commented and no craftable items are listed, then it displays "Nothing" as normal, and treats it as expected, as an item not further craftable. (Unsigned comment by Eeb3)

  • This behavior is completely expected and that's why the instructions say to completely blank the form if the item cannot be crafted. ItemX/drop is unnecessary for uncraftables for one simple reason: if you can't craft it, then the only way you can obtain it is via a drop–making the drop icon completely redundant.— CodeHydro (msg) 11:52, 5 July 2016 (CDT)

Drop Test Audit

Hey-ya, I hope I didn't overstep my bounds, but I went though all of the missions (except for the cadet challenges for Tuesday and Thursday) and made sure the drop test had the items listed the way they are on the travel screen, audited the data, and added the "row" parameter. SO, if you wanted to enact the row parameter for the DropTest, you totally can. Thanks for all that you do here. --Siguard (talk) 16:05, 13 July 2016 (CDT)

  • Thanks! That must have kept you busy! I must say I'm much more efficient at coding that I am at auditing/content maintenance. Can't quite release the new DropTest update yet because it is packaged with other new features that are not fully developed yet, but now that I don't have auditing looming over me I think I can get it all done within 18 hours if not sooner. :) — CodeHydro (msg) 16:24, 13 July 2016 (CDT)

Civilian Scientist Dress

Hiho. I noticed you created Civilian Scientist Dress, but it looks pretty messy at the moment (listing lots of default text everywhere etc., listing all rarities, although only Basic seems to be confirmed, etc.). Is there a reason for that, or are you still working on that page ATM?
Also there is a problem in the passive ship stat bonus line, where there are line breaks in the text, causing it to be displayed in preformat style. --Crunch (talk) 15:39, 13 July 2016 (CDT)

  • Hey Crunch. I'm done with that page for now. I just wanted to share the stats I got on Basic because nobody had yet; if you could clean it up, it would be appreciated :) I'm already two weeks behind schedule on the droptest audits :\ The passive ship line was as copied from the pseudo-pre table at the top of the documentation page. — CodeHydro (msg) 15:52, 13 July 2016 (CDT)


Gah, the latest app update obsoleted all "nobonus" collection efforts - the valid bonuses are now displayed per node in the map overview -.- --Crunch (talk) 17:47, 13 July 2016 (CDT)

  • Look at it this way: it means we won ;) DB saw that it was inevitable that we would systematically eliminate all non-bonuses so they surrendered their secrets to us. Plus all the efforts for nobonus were useful for about a month before the update, so it's not wasted either. I'm sure lots of people found them helpful — CodeHydro (msg) 21:14, 13 July 2016 (CDT)
Very good points! :o) --Crunch (talk) 17:45, 14 July 2016 (CDT)

"Revert to original contributor order"

Just to ping you I also answered at User talk:Siguard#"Revert to original contributor order" --Crunch (talk) 19:24, 26 July 2016 (CDT)

First Single-Item Test

Hiho. Just some quick feedback: I added the Single-Item DropTest feature to Casing#DropTests as a trial run. However, I had to write a small wrapper, Template:DropTest/row, which checks whether a droptest actually exists - otherwise the table gets mutilated. The advantage of the wrapper is that it's now much easier to convert the given DropFrom entries of item pages into DropTest/row table entries. Also, it will output a message if a certain DropTest doesn't exist yet.
Feel free to modify this or my wrapper, which I quickly hacked together (it's 4am here...), in any way you wish, and maybe modify your single-item feature if necessary, update the docs, etc.
You can also check out Field Rations#DropTests, which I created before I wrote the wrapper. It simply omits missing drop tests. Cheers! --Crunch (talk) 21:13, 26 July 2016 (CDT)

Any comments on that? Otherwise I'd start adding these tables to the other items, like, now ;-) --Crunch (talk) 13:47, 27 July 2016 (CDT)
  • Nice job! Looks good :) Just a minor thing: I made it do that non-dropTests no longer sort. — CodeHydro (msg) 14:43, 27 July 2016 (CDT)
Yep, saw it. Well, back at ya, wouldn't have been possible without the actual extensions, adaptations and reviews you did ;-)
Now let's hope people don't stop contributing to the actual DropTests, now that's all information easily available (but many results are still deep red)... :-D
A bit of feedback: the "big" item pages which I converted first (Casing, Pollyalloy, Clothing Pattern and such) are getting slow, but IMHO it's not critical (yet). Not sure whether the page creation performance can be increased much by tweaking anything... It's still OK (=not bad) on mobile, though. --Crunch (talk) 15:04, 27 July 2016 (CDT)
...which reminds me: could you perhaps add/show a link to the actual Drop Test (for example an "[e]" at the end of each row, which directly opens the associated DropTest in edit mode, and maybe also add the "Create one!"-link to the missing ones? It would save a few clicks and some scrolling, and would ease adding new runs a lot. Cheers --Crunch (talk) 15:10, 27 July 2016 (CDT)
  • One of the earlier drafts of the single-item form did have it, but I removed it for various reasons. As you mentioned, page performance is starting to dive into slow territory. Since such a link only saves one click (to get to mission page, which has droptest and the edit link), it just wasn't worth the space it took up and server costs.— CodeHydro (msg) 15:30, 27 July 2016 (CDT)

Short Name

I've just realized/noticed that {{sn}} adds a category link of "Items with Short Name of (XYZ)" (which I think will end up with a lot of micro-Categories possibly). Perhaps it should link to simply "Items with Short Name" with a sortkey of (XYZ)? Similar in form to how you have Missions using * and ! for the Bonus/Locked Traits.
=/\= Eeb3 (talk) =/\= 08:34, 27 July 2016 (CDT)

  • The only problem with that idea is that MediaWiki only displays the first characters of sortkeys; sorting under "Armor" would simply place the item under "A". — CodeHydro (msg) 08:37, 27 July 2016 (CDT)

DropTest Tables: Tickets vs. Chronitons

It might be good to have a way of better distinguishing Cadet Challenges requiring tickets from regular missions requiring chronitons (for example, here), for example, by a slightly brighter background color or something. Or should we simply put them in separate tables? --Crunch (talk) 16:41, 28 July 2016 (CDT)

  • I think the fact that type has a very different icon is more than adequate, plus the fact that the cost tends to be much lower if you ignore the unit. — CodeHydro (msg) 22:18, 28 July 2016 (CDT)
Well, not really. There are several items where the gaps are almost non-existent and Ticket drops might even become worse than "regular" drops in the future (Replicator Ration#Basic, Starfleet Uniform Pattern#Basic, Incense#Common, to mention only a few. It would be great to see at a glance what is what, and not have to scan the whole line first (which becomes really chaotic if for some reason you use a sorting orterh other than Cost/Unit). --Crunch (talk) 13:42, 29 July 2016 (CDT)

note on being unable to play

"I may not check this wiki much anymore if at all."
Nooo! That would be a huge loss to the community! :-O I sincerely hope you manage to get that USB port fixed somehow! :-/ Best regards, --Crunch (talk) 17:33, 3 August 2016 (CDT)

  • Never did get it fixed and ended up quitting, but I've been checking this wiki every couple of months to see if any of my templates need maintenance. – CodeHydro (msg) 12:40, 12 January 2017 (CST)
Heyy CodeHydro, good to hear from you and "welcome back", in a sense :o) Glad to hear you've been sticking around! Cheers! --Crunch (talk) 14:42, 12 January 2017 (CST)


08:55, 21 May 2017 Abuse filter (talk | contribs) blocked CodeHydro (talk | contribs) with an expiration time of indefinite (account creation disabled) (Automatically blocked by abuse filter. Description of matched rule: New user adding external links)

It seems the only page I can edit is my own talk page... can't even edit an admin's talk page to ask to be unblocked... CodeHydro (talk) 09:10, 21 May 2017 (CDT)

FYI, I was trying to post this on Template_talk:DropTest/1:
While I admire that you took the time to examine the source, the reason I'm not examining my own source is because I wrote the thing over a year ago and because I know that I analyzed my formula thoroughly.

In any case, just because you can't see the logic doesn't mean it isn't there. To prove the validity of my formula, I made a spreadsheet [http: here (http : // removed because blocked)]. I even wrote a convenient export for you in cell I5. Paste that export into ant page on this wiki can you will find the the output in cells F3 and G3 invariably match the values you see when you hover over the chronitons/unit column:

spreadsheet output:
total 104 19
SD of 123 samples 0.03271963448 0.03271963448
cost/unit (-2 SD to +2 SD) 365.91 - 427.3 1515.77 - 3743.96
DropTest output:
Mission tested: [[]] Normal
By: anonymous-unreliable
Date(s): [Missing]
Runs: 41   Cost/Run: 1000 Chroniton
Item Units Chroniton / unit Runs/Drop
Common 104>>


Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

394.2Statistical Strength: Very reliable

Range of average cost per
within 2 standard deviations
(~95.5% confidence):

365.91 — 427.3
Rare 19>>


Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 270 runs or so.

2157.9Statistical Strength: Somewhat unreliable

Range of average cost per
within 2 standard deviations
(~95.5% confidence):

1515.77 — 3743.96

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Remember, I didn't even look at DropTest's code when making this... you can doubt my formula all you want, but are you going to doubt the engineers at Google's ability to write the STDEVA formula? CodeHydro (talk) 09:21, 21 May 2017 (CDT)

I just unblocked you. I had to write semi-strict abuse filters that only effect normal users, which on this wiki you were. New users arent able to post external links, phone numbers, blank a page, etc. I just added you to a group that will bypass that. Please let me know if you have any questions. Also, so you know, we have mw:Extension:Scribunto installed. Im not sure if thats helpful to you or not. Have a good evening, Titantalk 13:24, 21 May 2017 (CDT)
Thanks. The indefinite block seems harsh for links posted on talk pages. Talk pages aren't usually indexed in search engines so allowing them in talk pages should be fine? As for the Scribunto extension, that would have been really nice before I built ItemX and DropTest; would have made coding them so much less complicated, but at this point there doesn't seem to be much reason to convert them to Scribunto. I moved on to other games after my tablet died, so I really only visit occasionally to check to see if any bugs pop up that need fixing :P Seems like my templates have remained 99% the same as when I coded them a year ago. CodeHydro (talk) 22:28, 21 May 2017 (CDT)
Yeah, not much has changed. I recently coded a template for a new feature, if your interested in looking at the code, its on {{The Gauntlet}}. It uses mw:Extension:Loops to auto-update every month.Titantalk 23:33, 21 May 2017 (CDT)
If You noticed the number of blocks each day, its normally between 6-10. Around 1/3rd of them are for edits on talk pages. Normally on new pages with names such as "HP Support" or other spammy titles. Its very rare that a new user needs to post external links before getting autoconfirmed status or 10+ edits (10+ edits before posting an external link). If the abuse filter drops below 5/day average, ill probably change it to just disallow the action, but til then, I think it will continue blocking. I do monitor it very closely looking for any accounts with any prior contributes getting blocked. Now if you made your first edit after account creation including an external link, i don't know if i would have noticed. But thats rare (and you can still post on your talk page, and any admins talk page).Titantalk 23:33, 21 May 2017 (CDT)
Posting on admin's talk page didn't work. Believe me, I tried yours and sig's CodeHydro (talk) 08:34, 22 May 2017 (CDT)
On a different subject, if you didn't know, this game is now available through Facebook, so you could take a look there. A lot has changed (The gauntlet, arena?, frequent events, honor, etc.) Titantalk 23:33, 21 May 2017 (CDT)