Xahean Invasion

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Xahean Invasion [I-M1]
SB-Romulan D'deridex Warbird.png
Chroniton 4 | 20 | 24
Distress Calls
Infinity
Mission
1st
Type
Space Battle
Next >
Mission Rewards
I know now isn't a great time to provoke the Romulans, but they've just dropped a whole mess of warbirds outside the Xahean homeworld. We have to protect them, they have... people, and buildings, and things. Totally average things. Still worth protecting.
~ Cadet Sylvia Tilly

Xahean Invasion is the first distress call mission in the Infinity series. It takes place at Infinity in the Simpson system.

Mission Walkthrough

Xahean Invasion
Against: Romulan Invaders in a Romulan D'deridex Warbird RareRareRare
Chroniton cost: 4 | 20 | 24
Normal Elite Epic
Shields 15000 37000 40000
Hull 32000 75000 95000
Attack 2 4 5
Accuracy 1 3 3
Evasion 1 3 3
Attack Power 1600 2900 4000
Attack Speed 1.01 1.08 1.08
Accuracy Power 1400 2500 2600
Evasion Power 1300 2200 2300
Shield Regeneration 440 1300 1600
Crit Rating 500 800 1200
Crit Bonus 5000 10000 10000
The Romulan fleet surrounding the Xahean homeworld has
been routed for the time being. It is unknown at this
time whether any ground troops made it to the surface
before their warbirds went to warp.
Mission Failed Message


Mission Rewards

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: Xahean Invasion Normal
By: middlehead, Garner & Crunch
Date(s): Oct 2018 – Nov 2018
Runs: 381   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic EPI Capacitor 48>>

Basic EPI Capacitor

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 36 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 35 runs.

Also, a run dropping only this item is expected
per 14,000 runs or so.

31.8Statistical Strength: Fairly reliable

Range of average cost per
Basic EPI Capacitor
within 2 standard deviations
(~95.5% confidence):

24.75 — 44.26
>>
7.9
Basic Isolinear Rod 24>>

Basic Isolinear Rod

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 37 runs in 10 percent of cases
  • 73 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 72 runs.

Also, a run dropping only this item is expected
per 110,000 runs or so.

63.5Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Isolinear Rod
within 2 standard deviations
(~95.5% confidence):

45.22 — 106.56
>>
15.9
Basic Physiostimulator 280>>

Basic Physiostimulator

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 68 runs or so.

5.4Statistical Strength: Very reliable

Range of average cost per
Basic Physiostimulator
within 2 standard deviations
(~95.5% confidence):

4.93 — 6.07
>>
1.4
Basic Interlink 381>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

4.0Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

3.69 — 4.37
>>
1
Basic Isolinear Chips 410>>

Basic Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

3.7Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

3.44 — 4.04
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Xahean Invasion Elite
By: middlehead
Date(s): Oct 2018 – Oct 2018
Runs: 13   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Science Experiment 4>>

Common Science Experiment

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 930 runs or so.

65.0Statistical Strength: Nearly useless

Range of average cost per
Common Science Experiment
within 2 standard deviations
(~95.5% confidence):

33.17 — 1613.5
>>
3.3
Super Rare Sensor ★★★★ 1>>Unable to display streak info due to insufficient sample size. 260.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Sensor ★★★★
within 2 standard deviations
(~95.5% confidence):

86.67 — Infinity
>>
13
Uncommon Synthesized Polymer ★★ 16>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

16.3Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

11.7 — 26.6
>>
0.8
Uncommon Relay ★★ 18>>

Uncommon Relay ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 10 runs or so.

14.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

10.7 — 22.24
>>
0.7
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.

Mission tested: Xahean Invasion Epic
By: middlehead
Date(s): Oct 2018 – Oct 2018
Runs: 33   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Romulan Encryption Algorithm 13>>

Basic Romulan Encryption Algorithm

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 440 runs or so.

60.9Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Romulan Encryption Algorithm
within 2 standard deviations
(~95.5% confidence):

40.09 — 126.83
>>
2.5
Super Rare Power Cell ★★★★ 6>>

Super Rare Power Cell ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 4,500 runs or so.

132.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Power Cell ★★★★
within 2 standard deviations
(~95.5% confidence):

73.52 — 645.15
>>
5.5
Rare Furs ★★★ 38>>

Rare Furs ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

20.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

16.59 — 28.01
>>
0.9
Uncommon Optronic Circuit ★★ 42>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

18.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

15.26 — 24.66
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
314
994
1034
Crew XP
Training XP
at Warp 1+10



Credits Credits
Credits at Warp 1
300
1500
1800